Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have several items that drop as "over-enchanted", their enchantment totals add up to larger than my Rune Forge can support.
If I try to modify the enchantments on those, even to lower the total to 5000, it doesn't let me save it, showing the total as 0/-500 or similar. How do you get around this?
since most armours have similiar base stats, just foxus on finding weapon with good dmg, crits and/or armor penetration, currently I have sword with high dmg, 107% crit chance and 1600% crit dmg, but for some reason my stat window shows I have 27% crit chance
re: crit chance: how can it cap at 27%? Many items give more than 27% within themself! I never heard that before now, and I'm wearing a ring and necklace that each give +40 or +50% crits, and I seem to crit on damn near every hit. I do have the passive skills to boost crits, but it's still effective, crits all the time!
You double you crit from 27% to 54% with pas skill, and double it again if you attack enemy from behind, here's your 100% crit.