Swords & Souls: Neverseen

Swords & Souls: Neverseen

Tricky Jul 26, 2019 @ 3:43am
Strength training no fair (+ glitch)
the soulmaster combo on sword is 600. The same as defence. That i think is not fair. From what i know almost all people found the soulmaster combo on sword the hardest one of them all. i think it should be lowered to 400 or 500. I must admit that the throwing stars, magic apples and the puppet sections are pretty easy. the only thing thats really challenging is the normal apples. they are so much faster then all the other things and you have no time to react and calculate. you just have to spam all buttons in the end and hope that you dont get hit. its pretty unfair. i think that the normal apple section should be the easiest because thats the first section you get in strenght training.

Now to the glitch. I found it pretty strange but for some reason at the magic apples section there came 2 apples at once! Yes this sounds crazy and sounds like i just see strange things but i swear that it happens atleast 8 times for me. when that happens its almost impossible to get them both without getting hit and that i think is a bit unfair.
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Showing 16-30 of 39 comments
Doffy Jul 26, 2019 @ 3:51pm 
Hey Vaynard, best tip I can give is that you focus more on the "spawning rate" of the attacking objects, rather than what's closing in on you :)
apocryte Jul 26, 2019 @ 6:07pm 
strength 600 is just impossible because i can't push my button faster even if i wanted and theses normal apple are too fast/many at 400+. I just hope to be lucky and spawn more trainer/shuriken than apple after 400.....it's no fun.
Saitama Jul 27, 2019 @ 12:14am 
Originally posted by s4s4:
Hey Vaynard, best tip I can give is that you focus more on the "spawning rate" of the attacking objects, rather than what's closing in on you :)

yea this is a great tip, i tried this lately and thats how I get 500+ now quite often, but still didnt manage the 600 ^^ but ill keep trying.
Crozz Jul 27, 2019 @ 2:46am 
Having now completed all soul master medals and about to be done with lvl 120 endless mode yeah I agree melee combo soul master medal is ridiculously hard compared to the other areas. The two magic apples hitting me at the same time from both sides also happened rarely to me. Nothing is as hard as the 600 combo on melee. I only got it because I got lucky with many pupset rounds after 400+.
Saitama Jul 27, 2019 @ 4:12am 
YES i finally got it ^^ also got really lucky to not get normal apples after 400 or any same time magic apples. I still wont be able to keep doing melee training much longer. I suppose the combo missions cap at 600 but doing this on a regular basis is whole different story...
Roudin Jul 28, 2019 @ 12:53am 
I got combo medals on every training except agility and can say that so far melee training is the hardest one. Don't know how much time I spent but I got it on 178 mission. Other medals just after unlocking soulmaster level in skills (around 90).
I couldn't do combos like up, right, up,right or up, right, up, left very fast (after 500 ) so I needed to repeat many times :P
Last edited by Roudin; Jul 28, 2019 @ 12:56am
Just a dog Jul 30, 2019 @ 8:55am 
Yeah the melee and agility medals are absolutely insane. But I'm certain they're doable, it was kinda like that in the old flash game. I recommend rebinding the keys or using a gamepad if you value your wrist.
vinsionary Jul 30, 2019 @ 11:41am 
Just last night I managed to hit a combo of 608 and immediately quit training melee, lmao
Melee used to to be my below-average stat, but by the time I finally got the combo medal that I had missing it was my highest stat even surpassing defense!!

The protip I have is to have a hand on the WASD and another on the arrow keys, and split tasks. Normal apples and bronze chakrams for your dominant hand, Pupset and magic apples for the other. This is just a guideline, however, and you shouldn't adhere to this distribution too stritcly, otherwise your movements will lock up when you needed the flexibility for a reflex save. The normal apples become ungodly past 400-combo, and if they persist for too long rest assured you gonna need to use both hands to keep up, so just start using both hands for the normal apples as soon as you reach the last stretch.
This method allowed me to reach 400+ faster and more frequently, allowing me to see more of the higher difficulty and sloooooowly acclimate to it.

But I'll agree that the normal apples in particular were WAY too fast!
Coq_Pwner Jul 30, 2019 @ 11:52am 
Yup, I've had magic homing apples coming 2 at once several times myself as well.
And yeah, 600 for this one is absurd. The archery, defence and soulcelry were all super easy and I just can't get the Melee and Agility ones lol.
Wendy Jul 30, 2019 @ 8:40pm 
The issue with the melee training is that people are relying on getting the perfect string of encounters in order to receive the medal. People hope for a situation where magic apples come out side-by-side so they don't have to deal with the trillion-speed onslaught of normal apples.

But the difficulty is so pointless anyway since it gives you nothing outside of frustration. One of those challenges that sure are difficult, but give you no satisfaction after beating it because you spent hours of your day trying to get the perfect string.
♥♥♥♥ Goblin Jul 31, 2019 @ 11:22am 
Since this is a Unity game, you can use dnspy on it's dll files (game data / managed / assembly-csharp) to see their code.

The game uses Unity's time class for projectile movement, which uses your frame rate to calculate the time that has passed between frames (delta time). Then it takes the time passed and multiplies it against the projectiles speed before transforming the result into a new location. It then tweens which "draws the animation" of the projectile between two points.

I looked at the projectile code to see if I noticed anything that might cause the magic apple issue, but I don't see any issues. However, what I did discover is that every projectile in the training undergoes tweening (animation path adjustment between two points). IMO, with objects moving so fast in training, the tweening function seems like a waste of CPU/memory. (Basically, every single projectile is being tweened every single frame of movement. It is a waste of cpu power for a fast moving object.) PS: I play on "fast graphics", which imo should disable tweening..............

In SGTime, one of the variables is "MinFPS" which is set to 30fps. I play at 20FPS (laptop), so I wonder if this has any affect on the calculation of objects.

What I am wondering:
1. Those who have high combos/streaks (400+), do you also have high fps?
2. Those who encounter the double magic apple issue (two apples hitting at the same time), do you have low fps?
3. Those who hate a particular training area, what is your fps in that area?
4. People with high scores, do you have good CPUs?

Thoughts/theories:
1. Higher FPS means more accurate positioning information, making it easier to achieve higher combos more easily. With less fps, then there is greater time between frames, which increases the distance a projectile must travel each frame, meaning reaction time is less effective for things like melee stars.
2. Double magic apple issue is caused by low fps delta time scaling.
3. People who dislike a certain training area may be due to low fps which translates to lower reaction time.
4. The game has a HUGE CPU load (due to all the cpu specific calculations; little actual gpu calculations/rendering). Thus a better CPU means less performance issues for training with high speed projectiles.

I'll load this game onto my gaming rig (currently on a less powerful laptop that I use for 'simple games') and test out my theories of FPS affecting combos/streaks/ease of training.

Another thought on FPS for mouse movement: does lower fps mean lower mouse movement in training like ranger/soulcery/defense. ie. Is the mouse movement tied to the frame rate? Will research later.

Last edited by ♥♥♥♥ Goblin; Jul 31, 2019 @ 11:28am
Doffy Aug 1, 2019 @ 6:56pm 
Originally posted by ♥♥♥♥ Goblin:

What I am wondering:
1. Those who have high combos/streaks (400+), do you also have high fps?
2. Those who encounter the double magic apple issue (two apples hitting at the same time), do you have low fps?
3. Those who hate a particular training area, what is your fps in that area?
4. People with high scores, do you have good CPUs?

668 combo streak here, and think it's easy.

1: I am locked on 120+ FPS on a 240hz monitor
3: I really hate agility, still 120+ FPS, it's just the timing i hated
4: High score in most areas, but highest is in archery, and yes I have a Ryzen 3700x
144Hz monitor i7 8700 cpu. Took me 250+ melee missions to hit 600 combo in melee. A LOT of concentration, practice, frustration, patience, breaks and luck.

Also had the consecutive apple trickery happen to me :)
Moggosh [GER] Aug 2, 2019 @ 12:37pm 
Yes everything 400+ is only Luck.... its too hard^^
Saitama Aug 2, 2019 @ 1:13pm 
well there are people doing really high combos so for them its skill not luck. for me it is luck though ^^
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