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yea this is a great tip, i tried this lately and thats how I get 500+ now quite often, but still didnt manage the 600 ^^ but ill keep trying.
I couldn't do combos like up, right, up,right or up, right, up, left very fast (after 500 ) so I needed to repeat many times :P
Melee used to to be my below-average stat, but by the time I finally got the combo medal that I had missing it was my highest stat even surpassing defense!!
The protip I have is to have a hand on the WASD and another on the arrow keys, and split tasks. Normal apples and bronze chakrams for your dominant hand, Pupset and magic apples for the other. This is just a guideline, however, and you shouldn't adhere to this distribution too stritcly, otherwise your movements will lock up when you needed the flexibility for a reflex save. The normal apples become ungodly past 400-combo, and if they persist for too long rest assured you gonna need to use both hands to keep up, so just start using both hands for the normal apples as soon as you reach the last stretch.
This method allowed me to reach 400+ faster and more frequently, allowing me to see more of the higher difficulty and sloooooowly acclimate to it.
But I'll agree that the normal apples in particular were WAY too fast!
And yeah, 600 for this one is absurd. The archery, defence and soulcelry were all super easy and I just can't get the Melee and Agility ones lol.
But the difficulty is so pointless anyway since it gives you nothing outside of frustration. One of those challenges that sure are difficult, but give you no satisfaction after beating it because you spent hours of your day trying to get the perfect string.
The game uses Unity's time class for projectile movement, which uses your frame rate to calculate the time that has passed between frames (delta time). Then it takes the time passed and multiplies it against the projectiles speed before transforming the result into a new location. It then tweens which "draws the animation" of the projectile between two points.
I looked at the projectile code to see if I noticed anything that might cause the magic apple issue, but I don't see any issues. However, what I did discover is that every projectile in the training undergoes tweening (animation path adjustment between two points). IMO, with objects moving so fast in training, the tweening function seems like a waste of CPU/memory. (Basically, every single projectile is being tweened every single frame of movement. It is a waste of cpu power for a fast moving object.) PS: I play on "fast graphics", which imo should disable tweening..............
In SGTime, one of the variables is "MinFPS" which is set to 30fps. I play at 20FPS (laptop), so I wonder if this has any affect on the calculation of objects.
What I am wondering:
1. Those who have high combos/streaks (400+), do you also have high fps?
2. Those who encounter the double magic apple issue (two apples hitting at the same time), do you have low fps?
3. Those who hate a particular training area, what is your fps in that area?
4. People with high scores, do you have good CPUs?
Thoughts/theories:
1. Higher FPS means more accurate positioning information, making it easier to achieve higher combos more easily. With less fps, then there is greater time between frames, which increases the distance a projectile must travel each frame, meaning reaction time is less effective for things like melee stars.
2. Double magic apple issue is caused by low fps delta time scaling.
3. People who dislike a certain training area may be due to low fps which translates to lower reaction time.
4. The game has a HUGE CPU load (due to all the cpu specific calculations; little actual gpu calculations/rendering). Thus a better CPU means less performance issues for training with high speed projectiles.
I'll load this game onto my gaming rig (currently on a less powerful laptop that I use for 'simple games') and test out my theories of FPS affecting combos/streaks/ease of training.
Another thought on FPS for mouse movement: does lower fps mean lower mouse movement in training like ranger/soulcery/defense. ie. Is the mouse movement tied to the frame rate? Will research later.
668 combo streak here, and think it's easy.
1: I am locked on 120+ FPS on a 240hz monitor
3: I really hate agility, still 120+ FPS, it's just the timing i hated
4: High score in most areas, but highest is in archery, and yes I have a Ryzen 3700x
Also had the consecutive apple trickery happen to me :)