Swords & Souls: Neverseen

Swords & Souls: Neverseen

JayXan Jul 23, 2019 @ 3:08pm
Kinda pricey for a flash game
I liked the flash game for what it was, a free game. But I did not see purchasing power behind it. What more does this offer than the flash game that would make me want to drop half the price of a full featured rpg on it? Not trolling. Just want to know what more this offers to see if its worth my money.
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Showing 1-15 of 22 comments
Pixelabor Jul 23, 2019 @ 3:21pm 
well i agree with you if i knew of the flash game i would probably have not bougth this game but i also cant stop thinking that there are inumerous trash on steam being sold for 200 dollars and this as a flash game was way too much for a flashie this should definetly be priced.
Rabid Urko Jul 23, 2019 @ 4:34pm 
Just checked out the flash version and its far inferior to this version.
Last edited by Rabid Urko; Jul 23, 2019 @ 4:34pm
Rez Elwin Jul 23, 2019 @ 5:20pm 
13 dollars isn't that bad and I put many hours into the original and this one is already looking a quite bit better. You could always try it for two hours then refund it, you should be able to get a really good idea of the gameplay within that time.
gonsi Jul 23, 2019 @ 9:24pm 
Originally posted by Rabid Urko:
Just checked out the flash version and its far inferior to this version.
Could you elaborate for ppl that only played flash version?
baggi helu Jul 24, 2019 @ 4:28am 
Originally posted by gonsi:
Originally posted by Rabid Urko:
Just checked out the flash version and its far inferior to this version.
Could you elaborate for ppl that only played flash version?
in my experience old version didn't have:
-proper story mode
-companions you could hire
-pets
-staves
-soulcery
-fishing
-1080p resolution nor 144fps (?)
-endless mode
New version has on top of that:
-prettier graphics
-prettier animations
-sound effects
-more dialogue from npcs
-rings????
It's made in unity...
...and unlike "full featured" RPGs that focus on story and barely touch gameplay, this one focuses on gameplay and doesn't waste half your playtime with you watching impaired-like slow travel animations/loading screens.
Last edited by Gem of Temporarity; Jul 24, 2019 @ 6:17am
KaossoaK Jul 24, 2019 @ 12:23pm 
The way the first game is made, is MUCH better than this one. The first game, I barely noticed the grind. This game is mostly about grinding the training areas. You hit a wall often in this game, having to go grind for 15 minutes to pass the next area. After training, it might get you passed a couple of battles, but then it is time to upgrade the training area and grind again.

The first game is about content. The second game is about grind. I think the Dev is trying to cause the player to apply more time to this game because it is built for PC and he/she is asking a price. Only problem, most applied time is in mini training games that become boring and repetitious fast.

I have seen many developers do this. Like Citadel forged in fire. It takes forever to farm for materials to build a house. I am sure they see that as causing the player to spend more time in their game, but farming/grinding is not the fun part of a game. It only makes up for the lack of actual content.

Like Empyrion, you can farm a few rocks and build a simple structure. Even high end materials are not that hard to get and use to build a better structure.
Last edited by KaossoaK; Jul 24, 2019 @ 12:32pm
If you are wondering if this is a wholly new experience from the flash game, it's not. It is, however, a dramatically deeper version of the flash game. The minigames are much more interesting with ever increasing difficulty, and new things to adapt to within them. The combat is a whole other beast, forcing you to stay on your toes with blocking and dodging being manual mechanics you activate as you see fit with special timings for bonuses.

This game isn't so much "an inspiration from the flash game", but "what if the flash game was a real game?".

I've beaten the game and gotten to the endless mode. Beat the main story in less than 10 hours as a solid gamer with a grasp on the minigames to reduce the grinding. My only real gripe with the minigame training is there should've been something like the turbo mode from the first game that pops up sooner, to help things go along smoother.

Either way, I feel the game is a solid 7.5 or 8/10 in terms of overall quality, and it didn't overstay its welcome for me. Take from that what you will as someone who loved the first game a lot.
☭(BA3_2114)☭ Jul 24, 2019 @ 2:10pm 
Originally posted by Tero Nuppi:
Originally posted by gonsi:
Could you elaborate for ppl that only played flash version?
in my experience old version didn't have:
-endless mode

it had endless mode
Last edited by ☭(BA3_2114)☭; Jul 24, 2019 @ 2:10pm
Rabid Urko Jul 24, 2019 @ 2:25pm 
Originally posted by gonsi:
Originally posted by Rabid Urko:
Just checked out the flash version and its far inferior to this version.
Could you elaborate for ppl that only played flash version?

The flash game has rough graphics, far less gameplay mechanics and content. I only played it a few minutes to notice this.

https://www.kongregate.com/games/soulgame/swords-and-souls play some of this and then compare it to videos of SaS:Neverseen being played, miles apart. (im probably going to buy soon)

Originally posted by Jay Martin Chay Bartin Way:
If you are wondering if this is a wholly new experience from the flash game, it's not. It is, however, a dramatically deeper version of the flash game. The minigames are much more interesting with ever increasing difficulty, and new things to adapt to within them. The combat is a whole other beast, forcing you to stay on your toes with blocking and dodging being manual mechanics you activate as you see fit with special timings for bonuses.

This game isn't so much "an inspiration from the flash game", but "what if the flash game was a real game?".

I've beaten the game and gotten to the endless mode. Beat the main story in less than 10 hours as a solid gamer with a grasp on the minigames to reduce the grinding. My only real gripe with the minigame training is there should've been something like the turbo mode from the first game that pops up sooner, to help things go along smoother.

Either way, I feel the game is a solid 7.5 or 8/10 in terms of overall quality, and it didn't overstay its welcome for me. Take from that what you will as someone who loved the first game a lot.

Bit hypocritical, you describe a totally different game yet start off with "If you are wondering if this is a wholly new experience from the flash game, it's not." This Steam version is totally different overall.
Last edited by Rabid Urko; Jul 24, 2019 @ 2:30pm
JayXan Jul 24, 2019 @ 6:54pm 
So it sounds like, from everyones description that its basically a polished version of the flash game. Thats kind of a high price to ask for a polished flash game. Just compare the cost of this compared to whats out there for the same price. I think the dev is asking more than this game is worth. I can see maybe 9.99 at most. But I havent played it so I am speculating from the sidelines.
2naFish Jul 24, 2019 @ 7:49pm 
If $4.00 difference in price is what is holding you up, why don't you just buy it and set a timer for 2 hours on your phone and see if you like it before your refund window expires?
Last edited by 2naFish; Jul 24, 2019 @ 7:50pm
clay gamer Jul 24, 2019 @ 10:22pm 
from what I understand this is just a prettier version with like 1-2 new features. Pretty disappointing
Originally posted by bogo sort superiority:
from what I understand this is just a prettier version with like 1-2 new features.
Way more new features, they just don't pop up in the very beggining.
clay gamer Jul 25, 2019 @ 4:02am 
Originally posted by Gem of Temporarity:
Originally posted by bogo sort superiority:
from what I understand this is just a prettier version with like 1-2 new features.
Way more new features, they just don't pop up in the very beggining.
Which ones though?? Small stuff like "pets" doesn't really seem like a feature to me, just a small addition to the game
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Date Posted: Jul 23, 2019 @ 3:08pm
Posts: 22