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..but kept going
Before cathedral, you have three areas and three bosses (not counting the tutorial and home base), which ease you into the game, and showcase the mechanics. Then when you should have learned the game, you reach the cathedral, a jump in difficulty, and it starts for real. With seven to nine areas (depending on how you separate them), and eleven bosses coming after it, not counting the cathedral itself. Also not counting the depths maps from all those locations.
As for it being tedious. The first part can seem overwhelming. But if you explore and have a half decent memory. You'll see that it is actually very linear and straight forward. Only the last part can be a bit difficult to find the path to get to the chest with the key needed to open the final door. Other then that it looks more imposing then it really is. You rarely drop down. You only do that if all other regular options of progress have been used up. The map is really straight forward if you got half a brain.
Whoever said that to you, lied.
It's the same trash afterwards, it only feels like it "takes off" because the Cathedral is such a gargantuan unfun slog that almost completely covers the second half of the game. Anything feels better after that.
Those who aren't doing great in the Cathedral will usually struggle (or move extremely slowly) in the following areas like the Ridge of Frozen Souls (with the Boreal Brutes) or at the City of Falling Flame because of the fire-damaging environment and the enemies that pushes you back (mixed together and it's not rare you get yourself into some quick cheap deaths).
The Cathedral is after the Dried-up Trenches so if you ever reach that place (which is a bit large so it's not exactly next door either), you'll be soon at the Cathedral.
One of the reason why people might mistakenly point out the Cathedral as the "close to the end" is because they forgot that you travel to that place multiple times in the game as you "unlock" new path through moving in the story. Hence, you travel there at around 35% of the game, then again further in the game, giving a sense that the Cathedral is close to the end of the game.