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Difficulty can differ from easier or harder than DS, but it depends on your action. Limit yourself and it can be harder, play it like the game intended, than it easier.
the difficulty is fair coz you got that feeling of "its my fault, i can succeed if i do it like this..." and not "B***S*** damage! i dodge everything and one wrong move he one shot me"
overall, casual like me (who suck at souls game) can finish this game
However, if you're including cheese builds than later on once you have Jack there are some builds that can 1-shot bosses... but its hard to really claim these count and they would not be typically discovered by the average player on their own.
Compared to Elden Ring its a bit muddier. Elden Ring if you level HP it is far stronger than Dark Souls 3 as you can get extremely tanky. Even at RL1 in Elden Ring you can tank most bosses without being 1-shot even at the very end of the game contrary to the common false claims of people being 1-shot (because they're wearing dmg received boosting talismans stacked together...). No need to mention actually leveling vigor which goes as high as 60 in Elden Ring and has far more powerful defensive buffs. Further, you can get some seriously asinine damage output in Elden Ring, even as a casual player there are numerous broken dmg options that you can just coincidentally stumble upon without any difficult theorycrafting/planning. However, Elden Ring has a massive number of bosses, granted they're terribly constantly copy pasta so its really a smaller set of the same bosses for the most part, but the bosses are terribly tuned ranging from glitches to poor hit detection (a not fully recognized issue as to degree of severity that exists despite being a known issue, because most have enough HP and dmg padding and lack the perception to really know or concern themselves with how bad it actually is but it is known to be an issue of some degree), among just poor boss design issues it could be said to probably be harder on average at certain points later in the game (tho a good 70% of it should be about same or easier than Code Vein's NG, and I say this having played both games at level 1 exclusively "most" of Elden Ring is pretty fine even at level 1). NG+ Code Vein, again, will simply scale harder so there isn't a contest.
Elden Ring is a significantly larger game than Code Vein or Dark Souls 3, though, but is full of an immense amount of padding... and it isn't quality padding (its very low tier padding, actually). It does have some good spots and the first half of the game is at least decent despite obvious padding, even there. Just off the first half of the game I'd say it is the better purchase, imo, followed by Code Vein and Dark Souls 3 with the later two being a mix up on mostly taste.
no it's not. It's an extremely obvious copy of dark souls with almost identical gameplay
it can be if u take away the follower that babies you
nah man just take away the follower and the game will be much harder lol
I haven't even really been preparing for most of the bosses. In my first time playing a new Souls game I'd usually run back to heal and prepare, in Code Vein I've been running straight in and usually winning first or second time. I'm on what is possibly the last boss (big bloody dog thing in the fortress) which is the only one so far that's caused me problems. That's not a dig at the game though, I like that it has it's own identity and doesn't try to be artificially difficult in a misguided attempt to ape Dark Souls. Oddly I'm finding that a lot of bosses are easier to beat if you get right in their face and just dodge-poke them to death lol
Or do you mean Virgin Born? If you meant this one then, yup, it is the final boss in the base game. Or do you mean Skull King with the dog head but humanoid body? That is the boss just before Virgin Born, b2b depending on ending iirc.
Yeah, the game favors aggressive damage output. This is true for Dark Souls, too, but mobility is more flexible here and dmg increases are more straight forward where Dark Souls requires proper weapon choice and elemental utilization which most people don't really do so dmg output is lower than should be. Sekiro is the same way but even more so as it locks boss patterns into more simplified routines if you force them to react with parry/dodges, so if you like this about Code Vein and you haven't tried Sekiro than that might be worth considering next. Also, if you felt the bosses weren't a big issue then you should be able to enjoy the DLC if you have it esp the fire and thunder bosses (fire is my fav, the ice one is incredibly trivial if you're decent and stops counting at all as a challenge past a certain skill level but can be rough for not so great players).
The butterfly poisons you after a few hits, so unless you wanna spend some cash for tons of antivenoms or get the skill to cure venom you gotta put out an near hit-less run. Which isnt too difficult.
The water witch, she got a dash in her second phase and that dash can actuall just oneshot you out of the gate. At 1400 HP. Which is pretty high for early game. I believe there is a "more damage when caught before an roll" function so that probably plays into that. But if you block or get hit too much, you get an status effect that hinders your mobility. So same case as the butterfly.
The game was surely build for doing it coop (either with a friend or npc-partner), so solo you'll face some areas that are heavy headscratchers. Like most big enemies can be pretty tough to take down. Or the enemy-rush-events can do a beating on you (arent required to beat the game though, often just offer loot that you can grab without fighting).
But you dont have to play with a partner, you can disable him as soon as you get him and never see them again. Or reenable him at any mistle (bonfires of this game).
There is a ton of vararity, you can become stupidly tanky and take about 30 damage per hit from a boss. Or oneshot bosses with the right setup. Or be a mage and make a new year eve's firework show blush. Or you can use lots of weaponskills and style on your enemy.
Or you just use passive damage and defensive buffs and play the game like it was dark souls 1.
Or do everything above at different times! Or combind some parts with others!
Also, I'm just saying that for the normal new game, not new game+. Havent experienced new game+ yet.
So, in a sense its just as hard as Elden Ring. Aka "you choose your difficulty". You can pick and choose what things you take to make an boss or parts of the game easier. Or harder. Depending what you want.