CODE VEIN

CODE VEIN

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MEGA May 26, 2022 @ 2:12pm
Deluxe edition vs Standard edition
Hi guys,It's on sale right now,so should I buy standard or deluxe?
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Showing 1-15 of 15 comments
SDT | Yasanagi May 26, 2022 @ 2:45pm 
Deluxe has all DLC"s , so if you want that '100%' on the game, i'll need to buy the DLC's.
hakabata May 26, 2022 @ 8:57pm 
Each DLC contains 1 level, 1 boss and dozens of boss fighting challenges. It has no story element. Basically a boss fight dlc.

Beating challenges reward you with new abilities, 'recolored' gears, tattoo thingies and cheap costumes for npcs. So much little efforts were put in that reception is pretty bad as you can check in customer reviews.

The only satisfying part might be the boss fight themselves. Much challenging than the original bosses. Other things are just redundant. My two cents.
Xengre May 26, 2022 @ 11:28pm 
hakabata's detailed response was pretty straight on. Further, with the bad reception is the pricing definitely exceeds the value for almost everyone and even on sale it is questionable.

The boss fights are definitely the best part and as stated harder than the original game. They're considerably harder than the base bosses just to be clear, to the point many players actually consider them not fun. They're by no means impossible but if you're the type to struggle with games like Dark Souls or Nioh then you should probably skip the DLC. The bosses are the best part, though, if you like them. Most players seem to default to 1-shot builds for them simply because they can't beat them if that tells you anything, but this doesn't grant you all the rewards (especially issues with Ymir's code).

There is no real story element, but there is a minor side-story piece for one character that is underdeveloped in the original game, imo, and an additional new character both of which are actually kind of decent but very minimal.
MEGA May 27, 2022 @ 7:10am 
Thanks guys, reading your responses,I decided to buy deluxe edition
Nerrinas May 27, 2022 @ 10:54am 
Originally posted by hakabata:
Each DLC contains 1 level, 1 boss and dozens of boss fighting challenges. It has no story element. Basically a boss fight dlc.

Beating challenges reward you with new abilities, 'recolored' gears, tattoo thingies and cheap costumes for npcs. So much little efforts were put in that reception is pretty bad as you can check in customer reviews.

The only satisfying part might be the boss fight themselves. Much challenging than the original bosses. Other things are just redundant. My two cents.

The veils are not recolours, nor are the weapons. Most of the veils end up being the best for their respective 'roles' in the game, such as Daybreak Thunderfang being the best light gift veil for most Queenslayer builds.
LunarLegacy May 27, 2022 @ 11:00am 
Just bought the deluxe myself. Seems like despite the problematic DLCs, deluxe is the way to go at the current price since this puts them all down to about a dollar's worth or less (if you count the cosmetic additions), which seems fitting given the content.
AsuraBG May 27, 2022 @ 11:17am 
Yeah, Deluxe is way to go. I kind of made the mistake of buying the base game (but then again, it was a bit more expensive for me as I bought it in the last Halloween sale).
Xengre May 27, 2022 @ 2:28pm 
You can grab white mia in the base basement asap if you have the DLC/deluxe. She isn't the best (Yakumo/Io are, mainly Yakumo tho Io gets stronger as you get her code skills... only AI that doesn't start with all her skills) but I've heard White Mia is decent. Her main advantage is her revive ability and buff extension (kind of ichor intensive, not always more efficient than using buffs 2x).

Originally posted by Nerrinas:
The veils are not recolours, nor are the weapons. Most of the veils end up being the best for their respective 'roles' in the game, such as Daybreak Thunderfang being the best light gift veil for most Queenslayer builds.
That is true. Guess I didn't quite catch that part. Subzero veil is the best dark caster (aka best caster veil) while as you said Daybreak is great for light like bridge of glory buff builds. A bit overkill but great for those wanting to absurd min-max. There are some cosmetics, too, but yeah they're unique veils one per boss and one code per boss.
Last edited by Xengre; May 27, 2022 @ 2:29pm
coldbee May 27, 2022 @ 2:46pm 
elden ring
LunarLegacy May 27, 2022 @ 2:59pm 
Originally posted by coldbee:
elden ring
which isn't on sale
hakabata May 27, 2022 @ 6:55pm 
Originally posted by Nerrinas:
Originally posted by hakabata:
Each DLC contains 1 level, 1 boss and dozens of boss fighting challenges. It has no story element. Basically a boss fight dlc.

Beating challenges reward you with new abilities, 'recolored' gears, tattoo thingies and cheap costumes for npcs. So much little efforts were put in that reception is pretty bad as you can check in customer reviews.

The only satisfying part might be the boss fight themselves. Much challenging than the original bosses. Other things are just redundant. My two cents.

The veils are not recolours, nor are the weapons. Most of the veils end up being the best for their respective 'roles' in the game, such as Daybreak Thunderfang being the best light gift veil for most Queenslayer builds.

'recolored' meant is that those gears are either retextured or added visual effects on existing models. Hellfire/Hoarfrost/Thunderbolt Pipes for an example, they just used same base pipe model with three different elemental effects.

Which means they couldn't even afford modelling job for those ultimate gears from payed dlcs. Showing how much little resources were allocated for it.
Vengeful Mosquito May 27, 2022 @ 10:07pm 
I have questions about the coop aspect, is it like souls where once you kill a boss you cant summon anymore? Is it a story coop? Can you repeat levels coop?
Xengre May 28, 2022 @ 10:34am 
Originally posted by Vengeful Mosquito:
I have questions about the coop aspect, is it like souls where once you kill a boss you cant summon anymore? Is it a story coop? Can you repeat levels coop?
Yes, it is almost exactly like Dark Souls 3 / Elden Ring in this implementation.

Got to progress in each player's world. If boss dead in that world can't coop in that area. Can coop the entire game (technically playing through 2x, one per player, if you want proper progression). The matchmaking/multiplayer options is mostly similar in function minus a specific difference in a moment. The game features NG+ for coop, too, and the ability to revert NG+ to easier difficulty or maintain NG (which is relevant because the game scales NG+s far far harder than Souls games).

Key difference:
- Level scaling: Due to the dynamic stat allocation based on equipped code x Level it supports flawless up and downscaling to host. Thus if you were at the start of game at level 1 and joined a level 200 host it would be non-issue level wise as you will jump to level 200 with the code you are equipped with. None of the awkward broken scaling from Souls games (notably HP problems) while supporting someone weaker level joining a higher level friend which Souls games don't "assist" at all as your level is left as is.

- Weapon scaling: Weapons do not get factored in any scaling so a +10 weapon will join a host with +1 weapons, and unlike level scaling a player with +1 weapons as far as I know will join a world with +10 weapons using their still +1 weapon. An odd oversight considering the level scaling... but level actually matters much more than weapon upgrade here in a complete reversal of its value in Souls/Elden Rings so it isn't a huge deal.

- Matching Location: You do not have to be at the same progress and sitting in that area to join. A fresh new player in tutorial could match up and join someone at the final boss in NG+7. A bit awkward if you were truly totally new and in the tutorial still but it does upgrade level to assist. Mostly, non-issue except maybe the first area or two as you start to learn the game and get some additional codes/healing upgrades. However, story maps and depth maps are two different matchmaking systems and will not find each other. Keep this in mind. Any depth will match with any depth iirc though.
Last edited by Xengre; May 28, 2022 @ 10:34am
Vengeful Mosquito May 28, 2022 @ 1:50pm 
I heard somewhere that there are challenge dungeons like the chalice dungeons from bloodborne is that true? Are there randomized dungeons.
Xengre May 28, 2022 @ 7:28pm 
Originally posted by Vengeful Mosquito:
I heard somewhere that there are challenge dungeons like the chalice dungeons from bloodborne is that true? Are there randomized dungeons.
There are no randomized dungeons. They do have depths, though, with several being in the base game (12 + 3 ToT) and 3 (one per DLC) for DLC/Deluxe.

The depths are basically mini dungeons that have a few paths (pretty much if not always 3 paths iirc) spreading from the mistle (aka CV's type of bonfire) and a boss door next to mistle locked. Each path has a route that may be linear or sometimes divergent but along the route or its end should be a mini-boss fight (thus three mini-bosses total). These mini-bosses can feature past bosses or variations of the bosses (ex. Might see the duo fire + ice boss split with one path having the ice version + supporting mobs, the other having the fire one + supporting mobs unlike them being typically a duo boss, or other variations). Beat them to get 1 of 3 pieces to the boss door. Once you open the boss door it remains permanently unlocked and you can farm it and the paths/sub-bosses again for materials/etc. (one of the best farms is one of the main boss in a depth for 2x best upgrade material + good amount of haze + the awaken skill unlock item of highest tier, very efficient fast farm when done right).

The depths have their own matchmaking separate from the main story maps. Some codes and NPC quests require you to visit them. Many of them aren't super rewarding ni terms of mob drop loot/rewards but you can find codes for learning skills and additional memories (character backstory stuff).

There are three Tower of Trials that are farmable for one of the achievement stuff and people apparently struggle with (don't ask me, I thought it was stupid easy at level 1 solo and literally don't understand the frustration with it). It is popular to coop it seems for the farm... Its a multiple floor part event.

The three DLC depths are like the prior just not quite the same "tunnel" shape and a bit more open but still tiny enough to definitely be a depth and thus super short. The main thing for them is the boss fights. Each one has an elemental boss, much harder than the bosses in the base game. These bosses have a statue near their arena with "challenges" you can attempt as you repeatedly fight the bosses such as deal 80,000+ dmg in one hit, kill without being incapacitated, dodge X number of attacks in a row, etc. (passively earned so don't need to do 1 at a time or manually activate). Each challenge has rewards ranging from purely cosmetic to a unique weapon/veil/code. For the weapons they're mostly not a huge deal. The veils are basically among the best in the game, for most specific build types but also overkill and unnecessary enough so much so it isn't a big deal not having them. The Code's are the more unique reward and Surt has a great firewheel effect but niche in use. The thunder one I can't even remember its code tbh... not a huge deal. The Frozen Empress code is the really big one making the best mage in the game (aka dark build) which ironically is the boss with the best dark mage veil in the game, too. However, this is extreme overkill and getting the challenge done for one of the code's pieces is famously broken and anti-fun (its doable, just has so many quirks and problems cause devs truly and royally screwed up with it, and this isn't from a "its hard" perspective but fundamentally broken mechanically and design, and lack of testing).

The depths remain counting as cleared in NG+ and can be freely accessed even at start in NG+.

Overall, the depths are more padding than good aside from the one boss farm convenience, old world materials in the 2nd dungeon, and the DLC bosses (if you want a harder fun boss).
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Date Posted: May 26, 2022 @ 2:12pm
Posts: 15