CODE VEIN

CODE VEIN

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Wuewue Gumi Dec 30, 2021 @ 11:17am
Louis, Murasame, and Coco backing me into corner
So I'm in the home base and got to the part where Louis says "talk to murasame and coco. they should be ready for business." But when I got talk to them they be like "sorry. I'm a little busy. I'm not ready yet."

Now I've looked up things online for solutions but jeez, there doesn't seem to be any consistent methods. Some have said you need to talk to everyone, some say you need to spam talk Louis (even though he gets stuck in the same dialogue loop), some say you have to go to the hot spring, some have said rest at the mistle. Some say you gotta equip Louis' blood code. The issue is that for some folks it works, for other folks it doesn't.

Well, I tried resting at the mistle, shutting off the game and coming back. I've tried talking to everyone, equipping the blood code, but I'm still stuck in the same dialogue loop. Anyone else get this issue? Like is this a bug? A bad design choice? did I miss something? IDK.
Last edited by Wuewue Gumi; Dec 30, 2021 @ 11:20am
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Showing 1-8 of 8 comments
Blazing Dec 30, 2021 @ 11:31am 
Not sure but I think you only actually need to talk to Io to progress the story, then you can talk to Louis again?
Hartlocke Dec 30, 2021 @ 12:33pm 
Talk to Io, choose both dialogue options, talk to Louis like three more times, and you should get a cutscene that opens up the shops and the mistle to progress the story
Wuewue Gumi Dec 30, 2021 @ 1:25pm 
I've already spoken to Io.

Also, apparently I have to spam talk Louis. Personally, I found this to be bad game design. Especially since the board says to talk to Louis, who in turn, was previously telling you about equipment and stuff before saying "go see Coco and Murasame, they should be ready for business."

And before anyone says "but he just says go see them." well if that was my only goal (in which I already spoke to them once). the dialogue should proceed as if I had already seen them. Not repeat the "Go see them" dialogue.
Xengre Dec 30, 2021 @ 6:56pm 
Fortunately, iirc, this is the only time something odd to progress like this happens. Yes, the way progression works at this spot with multiple communications to Louis is kind of poorly designed.
Wuewue Gumi Dec 31, 2021 @ 8:59am 
Originally posted by Xengre:
Fortunately, iirc, this is the only time something odd to progress like this happens. Yes, the way progression works at this spot with multiple communications to Louis is kind of poorly designed.
I certainly hope so, cause so far the game's been enjoyable (albeit a little frustrating)
Xengre Dec 31, 2021 @ 11:05am 
Originally posted by Broccoli, nyu:
Originally posted by Xengre:
Fortunately, iirc, this is the only time something odd to progress like this happens. Yes, the way progression works at this spot with multiple communications to Louis is kind of poorly designed.
I certainly hope so, cause so far the game's been enjoyable (albeit a little frustrating)
What is frustrating you aside from this issue? We might be able to offer advice to make it less frustrating. Be warned there is an area, Cathedral (large white maze looking area), that does bother some people while others like it. It is an early area and the only area like that in the game. In truth, it is designed to look confusing and maze-like with its repetitive and very white appearance and initially seemingly complex look (architecture, environment texture details, background random environmental structures, etc.) but it is actually rather linear and paths either are quite straight forward to where you need to go, loop back around to a given path (at which point take the route you did not before), or often dead end shortly so you can quickly return to advancing on the main path. The only thing you need to be aware of is when you get to towers check the bottom left and right of a bridge/tower entry just outside/inside the tower to make sure there aren't any ledges to drop down to. The map is also, by far, the longest in the game (the only real negative, imo, because I enjoyed it but it does overstay its welcome). I wouldn't stress too much on the map though as it is simpler than it may look so just keep running around exploring and you will eventually progress, or if you are just very bad at directions and spatial awareness maybe YouTube a walkthrough of that map. Also, that map has a mid boss and just after is a monument to visit somewhere. Do it as it leads to a short map with the boss granting the best code in the game vs bosses (it literally lets you go super sayian minus the yellow hair).
Wuewue Gumi Dec 31, 2021 @ 11:22am 
Originally posted by Xengre:
Originally posted by Broccoli, nyu:
I certainly hope so, cause so far the game's been enjoyable (albeit a little frustrating)
What is frustrating you aside from this issue?
It's not really a big deal. Just the typical having to learn the timing against enemies, especially parrying. But that's largely on me. That and I kinda wish you could manually save at any time but at least we got mistles.
Last edited by Wuewue Gumi; Dec 31, 2021 @ 11:23am
Xengre Dec 31, 2021 @ 1:20pm 
Originally posted by Broccoli, nyu:
Originally posted by Xengre:
What is frustrating you aside from this issue?
It's not really a big deal. Just the typical having to learn the timing against enemies, especially parrying. But that's largely on me. That and I kinda wish you could manually save at any time but at least we got mistles.
Ah okay. If you like parrying try the Ivy veils that have the blades or w/e come from the ground due to their long parry window, or even better if you like reliable reactive parry stick to claw veils. Idk if you noticed, yet, but different veils have different types of parry windows.

Tbh, parrying isn't that useful in the game imo and I'd just stick to dodging. Now, backstabs are really really powerful, especially since they boost ichor, recover ichor, and can chain backstab knock down. Unfortunately, you may or may not have already noticed but the model's mesh doesn't always match where their backside is as the backside can be moved to the side of the back or even the side (especially for large enemies that turn their torso like bugs). You will get used to figuring out where it is in those cases, though. There is an exception with Gilded Hunter boss where parrying dramatically simplifies the boss' patterns, though, which is worth mention as one method of dealing with him.

Manual saving would be nice. You should get a spell early, and some consumables (eventually infinite version of it), that lets you warp to last mistle for convenience of saving/emergency/farming.
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Date Posted: Dec 30, 2021 @ 11:17am
Posts: 8