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Also, apparently I have to spam talk Louis. Personally, I found this to be bad game design. Especially since the board says to talk to Louis, who in turn, was previously telling you about equipment and stuff before saying "go see Coco and Murasame, they should be ready for business."
And before anyone says "but he just says go see them." well if that was my only goal (in which I already spoke to them once). the dialogue should proceed as if I had already seen them. Not repeat the "Go see them" dialogue.
Tbh, parrying isn't that useful in the game imo and I'd just stick to dodging. Now, backstabs are really really powerful, especially since they boost ichor, recover ichor, and can chain backstab knock down. Unfortunately, you may or may not have already noticed but the model's mesh doesn't always match where their backside is as the backside can be moved to the side of the back or even the side (especially for large enemies that turn their torso like bugs). You will get used to figuring out where it is in those cases, though. There is an exception with Gilded Hunter boss where parrying dramatically simplifies the boss' patterns, though, which is worth mention as one method of dealing with him.
Manual saving would be nice. You should get a spell early, and some consumables (eventually infinite version of it), that lets you warp to last mistle for convenience of saving/emergency/farming.