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unless you are in a loading area ... there is nothing you can do
Happens in all locations. For example i can stand in the middle of the home base and spin the camera 360, the frames will drop and frame time will spike at the exact same angles even at 30fps & low settings.
PC
is there an option to let the game handle every setting?
having frame cap on top of ingame frame cap might be the reason
same with vsync on top of ingame vsync
have you tried to fiddle around with that?
What's the most hardware intense game you have played with your PC and how was the performance ?
RTSS is my last guess aswell. Never used it but on a quick glance it could cause some issues like you pointed out.
hope you can figure it out
.TextureStreaming=1
r.MaxAnisotropy=16
r.Streaming.PoolSize=2048
r.Streaming.HLODStrategy=0
r.Streaming.MaxEffectiveScreenSize=1296
r.Streaming.Boost=0
r.MipMapLodBias=15
r.Streaming.MipBias=15
r.Streaming.UsePerTextureBias=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.ScaleTexturesByGlobalMyBias=1
The game seems to want to stream textures and assets constantly by default rather than loading them into memory. My GPU can't keep up with how quickly my SSD is able to load them so theres always a short drop in frames when something new gets streamed in.
Best part of this is that I'm not noticing any difference in terms of visual quality!
seems like a pretty specific solution ...
Just researching how unreal engine handles code vein and a lot of trial and error.