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报告翻译问题
So let's say you have a straightsword that does 200 damage before enemy defense or scaling is calculated. You change it to a fire straightsword. Now it only does 100 physical damage + 100 fire damage (which equals 200 damage altogether). In souls like games, it's normally sub-optimal to use enchanted (or what is commenly referred to as "split damage" weapons) because of the way enemy defense works UNLESS the enemy is known to be weak to the element or you have your build set up to do so much rediculous damage that it compensates for the enemies defense.
Back to our scenario. Let's say you go up against a boss that has 25% physical resistance and 50% fire resistance. If you use your 200 damage straightsword, you'll do 150 damage (200 - 25% = 150). If you use your fire sword, you will do 125 damage ((100 physical - 25% = 75) + (100 fire - 50% = 50)). Then that's not even including stat scaling etc...
Now, in the soulsborne series, there were buffs that just added flat elemental damage to physical weapons. So if you had a 200 damage straightsword and applied a fire resin on it that adds say, 100 fire damage, there was no loss since regardless of the enemies fire resistance, you where still using a 200 physical damage straightsword. Now, I don't know (as I haven't bothered to pay attention) if Code Vein's buffs work the same way, but their elemental enchantments do. That's why everybody's yelling at you like " JALALALA NEWBZ, NO WUNDER YUR DOIN SO LIL DAMIG".
Hope that helps atleast explain damage types for you.
Good hunting!