CODE VEIN

CODE VEIN

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alrik1119 Oct 10, 2019 @ 8:30pm
Strongest one handed sword...
What's the strongest one handed sword in this game?
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Showing 1-15 of 36 comments
JKArtorias Oct 10, 2019 @ 8:41pm 
I don't like this question cause there's not 1 sword. So here:

If you want raw damage: Enduring Crimson

But with the correct build: Executioner
alrik1119 Oct 10, 2019 @ 8:47pm 
Enduring Crimson may be my main choice then when I decide to play this game again.
Sotanaht Oct 10, 2019 @ 10:04pm 
Originally posted by God Of Conquest:
I don't like this question cause there's not 1 sword. So here:

If you want raw damage: Enduring Crimson

But with the correct build: Executioner
Enduring Crimson is slower, especially for its 4th attack in the light attack combo, that would be the main reason Executioner does more. The strong attack 3 hit on Enduring Crimson is lower DPS than the light attack string, so it's not really worth consdiering.

The main problem with Executioner is the weight. It's fine if you use a more melee-oriented blood code, but most of the good hybrids (skathatch, claw, isis) require a weight under 50 combined for quick speed, and executioner+ivory grace (lightest veil) is exactly 50. You can get by with alleviation on the blood veil though at the cost of slightly reduced gifts, but then that costs you damage from Bridge to Glory as well as any attack spells.

Argent Wolf Blade is functionally exactly the same as Executioner, except lighter and with slightly lower damage (special light attack is different, but not really worth using either way). I'm level 190 with Isis, using Swift Destruction and 1hand mastery, with Devour on both swords (+10). The Alleviation Veil+Executioner with Bridge to glory does 6766 in 4 hits, while the non-alleviation veil + argent wolf does 6592 (speed appears identical). meanwhile my barrage spells with the non-alleviation veil do 6230 damage, while the alleviation version does 6112.
Last edited by Sotanaht; Oct 10, 2019 @ 10:12pm
solthusx Oct 10, 2019 @ 10:18pm 
Originally posted by Sotanaht:
Originally posted by God Of Conquest:
I don't like this question cause there's not 1 sword. So here:

If you want raw damage: Enduring Crimson

But with the correct build: Executioner
Enduring Crimson is slower, especially for its 4th attack in the light attack combo, that would be the main reason Executioner does more. The strong attack 3 hit on Enduring Crimson is lower DPS than the light attack string, so it's not really worth consdiering.

The main problem with Executioner is the weight. It's fine if you use a more melee-oriented blood code, but most of the good hybrids (skathatch, claw, isis) require a weight under 50 combined for quick speed, and executioner+ivory grace (lightest veil) is exactly 50. You can get by with alleviation on the blood veil though at the cost of slightly reduced gifts, but then that costs you damage from Bridge to Glory as well as any attack spells.

Why not use Heimdall or Scout? Both have base Quick mobility. Unless I completely misunderstood how weight and mobility interact, that means you only need to avoid exceeding their weight limit (55 and 60 respectively) to mantain quick mobility. Heimdall will need two Mind up passives to use Bridge to Glory though.

Using alleviation on the weapon could also work, Swift Destruction will compensate for any lost damage.
Last edited by solthusx; Oct 10, 2019 @ 10:25pm
JKArtorias Oct 10, 2019 @ 10:21pm 
Originally posted by Sotanaht:
The main problem with Executioner is the weight. It's fine if you use a more melee-oriented blood code, but most of the good hybrids (skathatch, claw, isis) require a weight under 50 combined for quick speed, and executioner+ivory grace (lightest veil) is exactly 50. You can get by with alleviation on the blood veil though at the cost of slightly reduced gifts, but then that costs you damage from Bridge to Glory as well as any attack spells.

https://steamcommunity.com/sharedfiles/filedetails/?id=1886111966
https://steamcommunity.com/sharedfiles/filedetails/?id=1886112006

This is my quick Executioner build. No reduced gifts and increased damage and scaling. With Bridge of Glory, and Lightning Barrage.
Sotanaht Oct 10, 2019 @ 10:22pm 
Originally posted by solthusx:
Originally posted by Sotanaht:
Enduring Crimson is slower, especially for its 4th attack in the light attack combo, that would be the main reason Executioner does more. The strong attack 3 hit on Enduring Crimson is lower DPS than the light attack string, so it's not really worth consdiering.

The main problem with Executioner is the weight. It's fine if you use a more melee-oriented blood code, but most of the good hybrids (skathatch, claw, isis) require a weight under 50 combined for quick speed, and executioner+ivory grace (lightest veil) is exactly 50. You can get by with alleviation on the blood veil though at the cost of slightly reduced gifts, but then that costs you damage from Bridge to Glory as well as any attack spells.

Why not use Heimdall or Scout? Both have base Quick mobility. Unless I completely misunderstood how weight and mobility interact, that means you only need to avoid exceeding their weight limit (55 and 60 respectively) to mantain quick mobility. Heimdall will need two Mind up passives to use Bridge to Glory though.

Use alleviation on the weapon could also work, Swift Destruction will compensate for any lost damage.
B+ mind is absolutely required. Bridge to Glory is too insanely powerful to give up, and passive slots (2 in the case of Heimdall, not sure on scout) are too expensive to spend on stat boosts.
Sotanaht Oct 10, 2019 @ 10:24pm 
Originally posted by God Of Conquest:
Originally posted by Sotanaht:
The main problem with Executioner is the weight. It's fine if you use a more melee-oriented blood code, but most of the good hybrids (skathatch, claw, isis) require a weight under 50 combined for quick speed, and executioner+ivory grace (lightest veil) is exactly 50. You can get by with alleviation on the blood veil though at the cost of slightly reduced gifts, but then that costs you damage from Bridge to Glory as well as any attack spells.

https://steamcommunity.com/sharedfiles/filedetails/?id=1886111966
https://steamcommunity.com/sharedfiles/filedetails/?id=1886112006

This is my quick Executioner build. No reduced gifts and increased damage and scaling. With Bridge of Glory, and Lightning Barrage.
You are burning a passive slot on +stats, and another on +ichor. I use increased drain and faster gifts on those slots. Queenslayer is a nice alternative when you want to use Final Journey of course, but if you aren't using it, better to have the passives on something more useful.
Blazing Claw and Iceblood are the two strongest 1H sword I've used.
Most particularly Iceblood due to its single tap heavy attack. However they need to be buffed.

If you aren't buffing then Crimson or Executioner. However Intensify seems to work better on Blazing Claw and Iceblood and Fortify works better on Crimson and Executioner. Due to Blazing Claw and Iceblood being elemental, it wouldn't work well if its against units with that elemental resistance. So swap them out against the opposite element or the other two blades.

As for final true boss, wouldn't recommend either Iceblood or Blazing Claw due to heavy elemental resistance. So Raw damage would work better. Though if you want, you can use them anyway.
Lissy Oct 10, 2019 @ 10:30pm 
what's the best 1h build? :)
solthusx Oct 10, 2019 @ 10:31pm 
Originally posted by Sotanaht:
Originally posted by solthusx:

Why not use Heimdall or Scout? Both have base Quick mobility. Unless I completely misunderstood how weight and mobility interact, that means you only need to avoid exceeding their weight limit (55 and 60 respectively) to mantain quick mobility. Heimdall will need two Mind up passives to use Bridge to Glory though.

Use alleviation on the weapon could also work, Swift Destruction will compensate for any lost damage.
B+ mind is absolutely required. Bridge to Glory is too insanely powerful to give up, and passive slots (2 in the case of Heimdall, not sure on scout) are too expensive to spend on stat boosts.

Scout only needs one passive to reach B+ Mind. Most builds that use the one passive slot for Mind up usually also use a combination of Blood Sacrifice and Cleansing Light to get around the Ichor shortage problem.
Last edited by solthusx; Oct 10, 2019 @ 10:37pm
Originally posted by Kurzed:
what's the best 1h build? :)
Passive: Swift Destruction + One-handed Mastery. (Increase Mind, if you lack Mind for Bridge to Glory)
Active: Bridge to Glory.

As for the rest, put whatever you want that works.
Last edited by ❛❛Vénttea❜❜; Oct 10, 2019 @ 10:36pm
JKArtorias Oct 10, 2019 @ 10:35pm 
Originally posted by Sotanaht:
Originally posted by God Of Conquest:

https://steamcommunity.com/sharedfiles/filedetails/?id=1886111966
https://steamcommunity.com/sharedfiles/filedetails/?id=1886112006

This is my quick Executioner build. No reduced gifts and increased damage and scaling. With Bridge of Glory, and Lightning Barrage.
You are burning a passive slot on +stats, and another on +ichor. I use increased drain and faster gifts on those slots. Queenslayer is a nice alternative when you want to use Final Journey of course, but if you aren't using it, better to have the passives on something more useful.
Well i disagree with you. But i might be wrong.

Drain increase passive only works when focused right? The stat boost is needed to make it so i can run Bridge Of Glory, and stacking that with Journey means alot more damage.

Also why would you need quicker recovery for gifts with Barrage spells? If you're using 2 of them there's no downtime. To me having 6 more ichor is more useful.
Sotanaht Oct 10, 2019 @ 10:42pm 
Originally posted by God Of Conquest:
Originally posted by Sotanaht:
You are burning a passive slot on +stats, and another on +ichor. I use increased drain and faster gifts on those slots. Queenslayer is a nice alternative when you want to use Final Journey of course, but if you aren't using it, better to have the passives on something more useful.
Well i disagree with you. But i might be wrong.

Drain increase passive only works when focused right? The stat boost is needed to make it so i can run Bridge Of Glory, and stacking that with Journey means alot more damage.

Also why would you need quicker recovery for gifts with Barrage spells? If you're using 2 of them there's no downtime. To me having 6 more ichor is more useful.
No, Weapon Drain Rating Up is 100% of the time. It also stacks with Devour and the active buff skill to do the same, both of which I use. The net result is that i get 2-3 ichor per weapon swing, and can spam either elemental barrage skills or weapon attack skills like there's no tommorow. Combining those further with increased gift speed (again both always-on passive and active "gift prowess") forms, which increases the CAST speed of both the barrage spells AND the weapon skills, makes for a very powerful combo.

Keep in mind that skills/gifts do not cost stamina, so basically I use the gifts/skills to extend how long I can attack the enemy before my stamina runs out, alternating between those and actual attacks that drain enough Ichor to keep spamming the gifts/skills.

But there is absolutely no argument that Final Journey is ungodly powerful. IF you are using it. Not everything is a boss though, and it usually takes more than 3-4.5 minutes to walk through the levels.
Last edited by Sotanaht; Oct 10, 2019 @ 10:45pm
Lissy Oct 10, 2019 @ 10:45pm 
Originally posted by Sotanaht:
Originally posted by God Of Conquest:
Well i disagree with you. But i might be wrong.

Drain increase passive only works when focused right? The stat boost is needed to make it so i can run Bridge Of Glory, and stacking that with Journey means alot more damage.

Also why would you need quicker recovery for gifts with Barrage spells? If you're using 2 of them there's no downtime. To me having 6 more ichor is more useful.
No, Weapon Drain Rating Up is 100% of the time. It also stacks with Devour and the active buff skill to do the same, both of which I use. The net result is that i get 2-3 ichor per weapon swing, and can spam either elemental barrage skills or weapon attack skills like there's no tommorow. Combining those further with increased gift speed (again both always-on passive and active "gift prowess") forms, which increases the speed of both the barrage spells AND the weapon skills, makes for a very powerful combo.

Keep in mind that skills/gifts do not cost stamina, so basically I use the gifts/skills to extend how long I can attack the enemy before my stamina runs out, alternating between those and actual attacks that drain enough Ichor to keep spamming the gifts/skills.

may i know/see your full build?
Sotanaht Oct 10, 2019 @ 10:54pm 
Originally posted by Kurzed:
Originally posted by Sotanaht:
No, Weapon Drain Rating Up is 100% of the time. It also stacks with Devour and the active buff skill to do the same, both of which I use. The net result is that i get 2-3 ichor per weapon swing, and can spam either elemental barrage skills or weapon attack skills like there's no tommorow. Combining those further with increased gift speed (again both always-on passive and active "gift prowess") forms, which increases the speed of both the barrage spells AND the weapon skills, makes for a very powerful combo.

Keep in mind that skills/gifts do not cost stamina, so basically I use the gifts/skills to extend how long I can attack the enemy before my stamina runs out, alternating between those and actual attacks that drain enough Ichor to keep spamming the gifts/skills.

may i know/see your full build?
https://i.imgur.com/sCiFvf2.png
Blood Code: Isis
Weapons: Executioner Devour, Iceblood Devour, Blazing Claw Devour (swapped as needed)
Blood Veil: Imperial Raiment Alleviation (ivory grace recolor)
Passives: Swift Destruction, One-Handed Sword Mastery, Increased Gift Speed, Weapon Drain Raiting Up
Actives 1:Sands of Depravity, Flame Barrage, Ice Barrage, Lightning Barrage (subject to change as needed)
Actives 2: Bridge to Glory, Bloodsucking Blades, Gift Prowess, Gift Extension

That build is mainly none-boss assuming the enemy is at least neutral to some element. For bosses, yes Queenslayer and Final Journey. Probably drop Weapon Drain Rating Up for the stat increase, replace spells with attack skills for resistant enemies (circulating pulse, phantom assault, severing abyss, and/or shadow assault). Also needs blood sacrifice in there and of course final journey, so if you don't want to swap skills on the fly you only have 2 slots for attack skills, unfortunately.
Last edited by Sotanaht; Oct 10, 2019 @ 10:56pm
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Date Posted: Oct 10, 2019 @ 8:30pm
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