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Edit: For weapon like gifts Chariot Rush (polearms) also hits pretty hard.
Purging Thorns is under Queen
Chariot Rush is under Dark Knight.
As far as DPS goes I think the barrage gifts are pretty up there if not the highest, they have basically no CD so you can spam 2 and get some pretty high numbers.
Another thing to mention are the sand-type spells (two of them, one for each ending against the Throat). Not the highest damage/dps, but it's non-elemental and targetted-AOE. Best spell for killing things at range reliably, especially if you can hit multiple enemies at once.
Aye. The sand type spells are physical spells instead of elemental types, hence they are in a sense always viable. Sands of Depravity, hits the hardest out of all sand type spells. Very viable against bosses that resist your other big elemental spells. Cast dark shout and then hit the spell, nicu damage.
Lots of replies answering your main question, so lemme hook you up on some quick cast ones regarding this. They're not nukes though and they're Elemental so there'll be some bosses you want to swap out for other elements or the Sand ones.
Ember Reversal (Scathach), Blast Bolt (Aset), Fire Storm (Prometheus), Fire Lily (Claw), Blood Shot (Caster starter Code), Ichorous Ice (Ribcage) -- these ones are fast cast (near instant). None of them are nukes though.
--Ember has Homing, but Mid-range and you have to remember to stand away from walls as it fires off from behind you. 4 Ichor 2s cd cost. Fire DMG, Dark, 3 hits.
--Blast Bolt does lots of damage. 5 Ichor 5s cd. Lightning DMG, Dark, 5 hits.
--Fire Storm says that it staggers, but I never tried and low damage for it's Ichor cost. Weakest ichor-to-damage in the list, in fact. 5 Ichor 5s cd. Fire DMG, Dark.
--Fire Lily does just a slight less damage than Ember at 1 Ichor cheaper than Ember (very much better ichor-to-damage ratio), but it doesn't home and is like a timed bomb. I have not yet test it's AoE capabilities though, with the boom. 3 Ichor 2s cd. Fire DMG, Dark.
--Blood Shot does 50% of Ember's damage, but also at half ichor-price and straight forward. 2 Ichor 2s cd, Blood DMG, Dark.
--Ichorous Ice is weaker than Guard of Honor in Ichor-into-Damage deal, but you can cast it and let slowly home in at sharp angles. It sometimes fails to turn and just dissipates though. 5 ichor 5s cd. Dark.
If you're not afraid of going toe-to-toe, the Blade-type spells are pretty alright too. And they have each element except Physical. Personally I've never gotten this to work. 5 ichor 2s cd, Melee range. Dark. Slash and back off.
Blade spells are almost never worth using. They do significantly less damage than Barrage spells with similar timing, range and cost, and they have basically no stagger at all. The only reason I can think of to use Blade spells is for AOE, but due to the lack of stagger trying to AOE down enemies with those spells seems like suicide.
Welp, Fire Lily just more awesome then. Time to mess more with it with my spellcaster.
Can't argue for Blades. Personally never gotten it to work.
Barrage though, definitely works better if going Melee range. But the main issue, even though it has not yet been address by the TC/OP, is that all Barrage skills are Light Gifts. Going by their posts, they're likely using Dark Blood Veils, unless they're using Ivory Grace (and it's alt. colours) which boasts both types for damage.
I have no clue what game mode you are playing in but the Blade spells ALWAYS come out faster, and do more damage while also keeping you safer than any barrage spell ever could.
Fourfold Verdict (Isis) -- Lightning version of Guard of Honor, but slow travel bolts instead.
Dancing Blaze (Hephaestus) -- 3 bouncing balls of fireballs. Pretty much the fire version of Ichorous Ice (which you can't get without doing that, the ice version, I mean)