CODE VEIN

CODE VEIN

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Something Jan 31, 2020 @ 10:49pm
Everything Looks Blurry
Just bought this today. Everything looks blurry and it seems like the only two options I have when changing the AA settings is either blurry and out of focus, or super jagged and pixelated. Is there a way to fix this or find a compfy medium?
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Showing 1-4 of 4 comments
OhhYuu Feb 1, 2020 @ 1:32am 
You can change stuff in the Engine.ini which you can find in :

Users\Username\AppData\Local\CodeVein\Saved\Config\WindowsNoEditor

Use a preset like this :

https://www.nexusmods.com/codevein/mods/32?tab=files

choose either the main one or the perfomance one, replace it with your Engine.ini and tweak stuff to your liking.
MintedTea Feb 1, 2020 @ 1:50am 
Originally posted by OhhYou:
You can change stuff in the Engine.ini which you can find in :

Users\Username\AppData\Local\CodeVein\Saved\Config\WindowsNoEditor

Use a preset like this :

https://www.nexusmods.com/codevein/mods/32?tab=files

choose either the main one or the perfomance one, replace it with your Engine.ini and tweak stuff to your liking.

I don't recommend using either of these .ini's in their base form. They're extremely performance heavy despite what the author claims, and incredibly unoptimized (some have even reported crashes). Some of the settings he's activated were never designed to function properly within Code Vein (such as streaming every texture before the map loads) and will cause issues (such as culling problems when turning the camera. The land will visibly disappear with a noticeable stutter).

If you do download either .ini, here are some properly optimized settings that will make the game look far better without a performance hit (just make sure your AA is set to "Very High" in game):


[SystemSettings]

r.TonemapperFilm=1

r.Filter.SizeScale=2

r.LightFunctionQuality=1

r.MaxQualityMode=0

r.MaxAnisotropy=16

r.Tonemapper.Sharpen=0.5

r.Streaming.MipBias=-1

r.MipMapLodBias=-1

r.SceneColorFormat=4

r.SSS.HalfRes=0

r.EmitterSpawnRateScale=

r.TemporalAACatmullRom=0

r.ScreenPercentage=100

r.MSAA.CompositingSampleCount=0

r.Shadow.MaxCSMResolution=2048

r.Shadow.MaxResolution=2048

r.Shadow.MaxSoftKernelSize=80

r.Shadow.RadiusThreshold=0.01

r.Shadow.TexelsPerPixel=5

r.VolumetricFog.GridPixelSize=6

r.VolumetricFog.HistoryMissSupersampleCount=6

r.VolumetricFog.LightFunctionSupersampleScale=4

r.ViewDistanceScale=2

r.StaticMeshLODDistanceScale=0.8

foliage.LODDistanceScale=3

r.SkeletalMeshLODBias=-1

r.MinScreenRadiusForLights=0.07

r.Streaming.PoolSize=0

r.Streaming.LimitPoolSizeToVRAM=1

r.Streaming.MaxTempMemoryAllowed=

r.Streaming.HiddenPrimitiveScale=0.5

r.Streaming.UseAllMips=1

r.TextureStreaming=1

r.Streaming.FullyLoadUsedTextures=0

r.Streaming.HLODStrategy=0




The specs I use these settings on are:

- RX 480 4GB Nitro+
- AMD FX-8350 8 Core CPU
- 16GB RAM
Last edited by MintedTea; Feb 1, 2020 @ 1:52am
SkacikPL Feb 1, 2020 @ 3:40am 
Officially game only allows you to use either TAA or no AA whatsoever.
TAA by definition is blurry and ghosts because it's a temporal filter.

UE4 also allows you to use FXAA but you need to use separate mod to enable it:
https://www.nexusmods.com/codevein/mods/5
OhhYuu Feb 1, 2020 @ 4:43am 
I guess i could post my ingame and my tweakend engine.ini settings aswell:

PC specs:

GTX 1060 6GB (don't have it overclocked)
Intel i5 6500 Skylake (didn't overclock either)
16 GB RAM

Ingame:

Basic settings:

Resolution : 2560 x 1440
Screenmode: Full Screen
Frame Rate Cap : 60
all settings underneath: Highest

Advanced settings:

Draw Distance: Farthest
AA processing: Temporal AA (no ghosting, probably because TemporalAACatmullRom is set to be active in Engine.ini from the default inactive .)

SSAO: On
Motion Blur: Off
VSync: On
Film Grain: Off
Material Quality: High
Depth of Field Quality : None ( don't see any difference as it only applies to cutscenes apparently.)

Brightness is on the default 60.

Engine.ini

[SystemSettings]

r.TonemapperFilm=1 ; game default = 0
r.Filter.SizeScale=2 ; game default = 1
r.LightFunctionQuality=1 ; game default = 1
r.MaxQualityMode=1 ; game default = 0
r.MaxAnisotropy=16 ; game default = 8
r.Tonemapper.Sharpen=0.5 ; game default = 0
r.Streaming.MipBias=-15 ; default = 0
r.MipMapLodBias=-15 ; default = 0
r.SceneColorFormat=4 ; default = 3
r.SSS.HalfRes=0 ; default = 1
r.EmitterSpawnRateScale=0.75 ; default = 1
r.TemporalAACatmullRom=1 ; game default = 0
r.ScreenPercentage=100 ; game default = 100
r.MSAA.CompositingSampleCount=0 ; game default = 4
r.Shadow.MaxCSMResolution=2048 ; game default = 2048
r.Shadow.MaxResolution=2048 ; game default = 2048
r.Shadow.MaxSoftKernelSize=40 ; game default = 40
r.Shadow.RadiusThreshold=0.0075 ; game default = 0.01
r.Shadow.TexelsPerPixel=16 ; game default = 1.27324
r.VolumetricFog.GridPixelSize=4 ; default = 8
r.VolumetricFog.HistoryMissSupersampleCount=16 ; default = 4
r.VolumetricFog.LightFunctionSupersampleScale=4 ; default = 2
r.ViewDistanceScale=3 ; game default = 1
r.StaticMeshLODDistanceScale=0.3 ; game default = 1.
foliage.LODDistanceScale=3 ; game default = 1
r.SkeletalMeshLODBias=-2 ; game default = 0
r.MinScreenRadiusForLights=0.03 ; game default = 0.03
r.Streaming.PoolSize=0 ; game default = 3000
r.Streaming.LimitPoolSizeToVRAM=1 ; game default = 0
r.Streaming.MaxTempMemoryAllowed=128 ; game default = 50
r.Streaming.HiddenPrimitiveScale=1 ; game default = 0.5
r.Streaming.UseAllMips=1 ; game default = 0
r.TextureStreaming=1 ; game default = 1
r.Streaming.FullyLoadUsedTextures=1 ; game default = 0
r.Streaming.HLODStrategy=2 ; game default = 0

This works well for me.
Only thing i don't know is if setting r.Shadow.MaxSoftKernelSize=40 to 80 makes any difference, i'm not really sure what it does.
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Date Posted: Jan 31, 2020 @ 10:49pm
Posts: 4