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CODE VEIN

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~Aurora~ Nov 29, 2019 @ 7:45pm
Why Is The Protagonist A Mute?
WARNING SPOILER!!! DONT READ IF YOU DIDNT FINISH THE STORY!!


Look, i love this game and i think the voice acting was really good, but why the hell did i choose a voice for my character? And how come the ONLY TIME SHE EVER SPOKE was right before the final boss battle? That seems a bit messed up, The rest of the time she just sat there and nodded with those adorable eyes, which is cute, but i wanted to HEAR her say something, It really ruins my immersion when the characters speak to mine and then ask her a question or expect an answer and she gives them a blank stare and they continue on like they got a full fledged sentence.

I understand its supposed to be so people can put themselves there instead of hearing someone elses voice, so for those people have an option in the settings that they can disable their players voice. Also to note, the cutscene at the end completely negates this logic as well, since your character DOES speak.

How about you give our characters voices that speak frequently, and throughout the quest give us choices, let us CHOOSE how our character replies, and maybe it doesnt have to affect the game in anyway, just having the IMPRESSION that my choices matter would make a world of difference, or maybe have your vocal choices affect each companions disposition towards you, so if you are rude to Mia, she will refuse to be a follower for you, or maybe she will be less likely to revive you or maybe she just wont be as helpful in combat. Just an example.

I feel like the power of the voice is HUGE, and thats the biggest complaint i had about this game, i feel like i was robbed, and the voiceline at the end just rubbed me the wrong way, sure stick with the no voice character 100% thats fine i could TOLERATE that, but that line just rubbed it in. And upset me.

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Showing 1-8 of 8 comments
Dustphos Nov 29, 2019 @ 11:09pm 
The voices are for emotes and combat.

I mean, I would like to have more actual voice lines for the main story, but personally I'm fine with the current state.

I seem to recall hearing or reading it somewhere that this is also the creative direction by...either the devs or the writers. As in, it's not the first time they do this for their titles.
Player Zer01 Nov 30, 2019 @ 12:59am 
Originally posted by Dustilicious:
The voices are for emotes and combat.

I mean, I would like to have more actual voice lines for the main story, but personally I'm fine with the current state.

I seem to recall hearing or reading it somewhere that this is also the creative direction by...either the devs or the writers. As in, it's not the first time they do this for their titles.

yes it quite common for bandi/namco games as CCs will often be mute except for certain times in the game. though some like i for one with the same that hate it. if youre going to allow us to choose a voice for our characters then have them speak in them game. this isnt a zelda and theres no need for it. to me its just dumb that a mian hero/heroine goes through an adventure never uttering a single word but then comes a fight and apparently they have a voice out of the blue. bandai/namco isnt a poor company and definitely can put VAs in the entire game.
Richard Nov 30, 2019 @ 4:33am 
that like 99% of rpgs where you make a character. and did the same thing in the god eater games. i would like mc to talk more. but it also make the moment when the mc does more epic imo.
Dyvawn Nov 30, 2019 @ 11:02am 
You could say there's like almost 70% of JRPG's protagonist is either completely muted or just shout and never talk.
~Aurora~ Nov 30, 2019 @ 11:06am 
Originally posted by Dyvawn:
You could say there's like almost 70% of JRPG's protagonist is either completely muted or just shout and never talk.
I would be fine with that, but as i said in my post SHE LITERALLY SAYS A WHOLE SENTENCE, right before the final boss battle. THATS what pisses me off, Why that ONE scenario? Why not the REST of the game?
Dyvawn Nov 30, 2019 @ 11:11am 
Originally posted by Hex: No One Escapes Meth:
Originally posted by Dyvawn:
You could say there's like almost 70% of JRPG's protagonist is either completely muted or just shout and never talk.
I would be fine with that, but as i said in my post SHE LITERALLY SAYS A WHOLE SENTENCE, right before the final boss battle. THATS what pisses me off, Why that ONE scenario? Why not the REST of the game?
Oh yea that...that actually caught me by surprise :lunar2019crylaughingpig:
Richard Nov 30, 2019 @ 11:20am 
Originally posted by Hex: No One Escapes Meth:
Originally posted by Dyvawn:
You could say there's like almost 70% of JRPG's protagonist is either completely muted or just shout and never talk.
I would be fine with that, but as i said in my post SHE LITERALLY SAYS A WHOLE SENTENCE, right before the final boss battle. THATS what pisses me off, Why that ONE scenario? Why not the REST of the game?


Originally posted by Dyvawn:
Originally posted by Hex: No One Escapes Meth:
I would be fine with that, but as i said in my post SHE LITERALLY SAYS A WHOLE SENTENCE, right before the final boss battle. THATS what pisses me off, Why that ONE scenario? Why not the REST of the game?
Oh yea that...that actually caught me by surprise :lunar2019crylaughingpig:
i think it meant to add an epic moment. which i think it did. imo and they do it with god eater games too.
Goilveig Nov 30, 2019 @ 5:56pm 
Originally posted by Hex: No One Escapes Meth:
Originally posted by Dyvawn:
You could say there's like almost 70% of JRPG's protagonist is either completely muted or just shout and never talk.
I would be fine with that, but as i said in my post SHE LITERALLY SAYS A WHOLE SENTENCE, right before the final boss battle. THATS what pisses me off, Why that ONE scenario? Why not the REST of the game?

Probably because of the cost and effort of getting a large amount of dialog recorded by each voice actor. And for dramatic effect.
Last edited by Goilveig; Nov 30, 2019 @ 5:56pm
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Date Posted: Nov 29, 2019 @ 7:45pm
Posts: 8