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and early on, Louis brings up ''memory loss'' topic... which most of the times will raise players curiosity of what actually happened...and why do you have that power to absorb vestiges.
It is probably true that... this particular vestige kinda seemed out of place and could have been placed in a better spot (and in NG+ it is irrelevant, and can be skipped)
And I dont know about you, but I think it was pretty obvious what was happening in Memories of Player...
Now, because I'm almost a pathological explorer in souls-like games, I spent a lot of time running around and kind of grinding all over the place before the cathedral of blood. And throughout the whole time, I felt like the game was not a new game, but a sequel. A lot of characters talk of stuff you have no idea about for the first quarter of the game, acting almost as if this is a sequel to a previous game in which the collapse and operation queenslayer happened. I mean, try to imagine another game, in the same style, that starts with the great collapse and has your character as a revenant during operation queenslayer, fighting your way trough a collapsed city all the way to finding the queen. Now try to apply Code Vein as a sequel to that game.
It works perfectly.
And this is genius in a way, as your character has lost all memories, so this is all old news to everyone else, but to you, both as a player and as your character, have no idea what it all is. And this comes to a head in the cathedral of blood, where you can play trough your part in Op: Queenslayer and then get an explanation of what happened after your "death" from Aurora. Suddenly you can piece all relevant story information together.
All this to say that the first quarter of the game, where you have no idea who you are or what is going on, makes you thirsty for information (pun intended). Then you get all the answers in your flashback, as well as getting introduced to important players in the lore, like Jack, Cruz, Gregorio and yourself as the Successor of the Blood. It's a buildup to a climax.
Plus, you get to meet Cruz in the new tutorial. She's nice, and it's the only moment when she's not frenzied or suffering under experiments.
TL:DWR Even if it had, at one point, been the trailer, it has become a big reveal that feels better to have at that point in the game rather than at the start.
You start with no memories and they tell you some powerful being named "the Queen" was defeated.
I already assumed at that point that my character was the one that killed the queen.
The moment Louis tells you your blood has the properties of the Queen's blood I was pretty much 99% sure my char killed the queen.
All in all, as a way to introduce you to the world, I still think the underground serves as a perfect tutorial, and also really gives you a sense of just how bad things are for revenants under the levy system considering the player character basically gets thrust out into the world with little more than a pipe and some rubble to defend themselves against the lost, all in the hopes that you might bring back some blood beads for the rest to distribute how they see fit, something that might originally seem highly selfish but even itself eventually winds up being explained as to why this system is in place to begin with. All in all, it definitely helps to add layers to game overall, and its certainly something I enjoy personally, my only real question I suppose is just HOW does your vestige wind up in the sacred church to begin with, as I doubt its all too connected to the research facility/provisional government locations.
there is also the fact that they just placed your vestige in a random spot.
to me a clear sign this was the tutorial level, but was then move to later in the game.
The vestige was then just "dumped" halfway the game as they could not think of another proper way to implement it (after all, vestiges usually only show you everything with stone/ash statue versions of the past, yet this one somehow gives you a entire level to play of the past?)
Its no coincidense if you ask me.
Thats not at all what was happening tho,
What was demonstrated there was the fact that normally you would need Mistle Activator to activate them...
But after what happened you could do that on your own...
Only after that you get a clear close up look of your character.
The way this is set up is CLEARLY meant that when you are handed the datapad, you would have gone in the character creation and filled out your name.
After that getting a slow dramatic shot of your character for the first time.
Proof has been found that the memory level was indeed supposed to be the original tutorial level.
As a removed cutscene placed in the start of the game shows events before the player wakes up in the bed of the camp.
https://www.youtube.com/watch?v=3FITGiPA7QI&t=8s
+1 for restoring this cutscene and the original opening.
the question about what you remember is mostly about the memory loss part revenants keep having lol
and for me it fits perfectly where it is in the story atm there is no need for the devs to put in way more work then they already have with dlcs just to change that part to the beginning making all your memory loss till that part in the story(which is in cathedral) completly make no sense anymore
I'll admit that cut scene was pretty cool, though it was clearly done early in the game's development (note the lack of details on the other soldiers compared to how they look in the final game). The devs obviously changed their minds, it happens. I think they made the right call.
Always people who still want to deny or doupt everything even when solid proof is presented.
You also delude yourself when you think this would take extra work.
Give me the tools and I will do this on a afternoon.
creating whole new content like those DLC's, THAT's complex.
This? its just assets they already have, moving them around from one place to another.
and if it would only take me little effort, then consider how much of a breeze this would be for the developers who have the correct tools and know the game inside and out.
It would take about 10 minutes.
Move the quest to the front of the line, alter some spawn points and script links, remove the vestige from Anor Londo and boom, finished.
I won't say that making games is easy, but I know enough about games to say this spesifficaly would be very easy.
The whole memory loss would also not be a problem.
Unless you are going to tell me that you remembering you beat the queen is somehow going to give your player character his memories back too?
and any of the other information is still something you don't know at that point in the game yet anyways.
You don't know silva is creating the mist, you don't know about the horrors beyond the mist, you don't know about the relics, or the sucsessors, or the attendants, or Mido, or any of the pasts of all the other revenants.
So in what way will you somehow trancend your characters amnesia with JUST that little information on the Queen?
The game will start, you will know about a war that has ended, you know you should have died permanently but did not, and you think Jack stabbed you in the back.
Anything else would have still been a mystery.
Heck you were not even aware of who or what the Queen was, you just know it was a danger and you have beaten it.
Then (if this was the start of the game) you slowly get to see these memories of Cruz, and how she was not the monster you believed she was.
That would have left way more of a mental impact too, considering you would first just brand her as a enemy witouth motivation and clearly "evil" only to find out she was a victim.
additionally to the last part of that exact cutscene actually being used at the start of your memory but whatever
Though I do agree with Jeff, Memories of a Player would be better as a first tutorial level. I also do disagree because the content doesn't work as a beginner's content especially given how are we to acquire the Queenslayer's Blood Code. The introduction to the base game is good enough due to the circumstances they are given.
I do believe Bandai did think about this and one point, though just made it a complete optional side mission because they don't know how else to do it. So them remaking this as a tutorial will most likely be never.