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EvilShuckle 2019 年 10 月 9 日 上午 10:22
Can someone explain how scaling works?
So let's look at these two weapons: sweihander fortification level 10 and black great sword fortification level 10.

Sweihander only scales a B in strength and an E+ in dexterity. Resulting in my case in 1379 scaling damage.

Blkack great sword fortification level 10 scales with B+ in strength, D in dexterity, D+ in mind and C in willpower. So not only does it have better scaling with strength, it also does with dexterity... and then it also scales with mind AND willpower. So no matter how you look at it, it should scale WAY better than Sweihander. So then... how the flying fudge does it only have 1324 scaling damage in my case?
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目前顯示第 1-15 則留言,共 21
LeMasque&LesGants 2019 年 10 月 9 日 上午 10:37 
Depends on your class
EvilShuckle 2019 年 10 月 9 日 上午 10:42 
引用自 LeMasque&LesGants
Depends on your class

What is it with this forum and people not reading anything. If literally EVERY stat scales better with the second weapon, how would a different class change anything?
LeMasque&LesGants 2019 年 10 月 9 日 上午 11:30 
Yup sorry I didn't read the stats scaling (you don't need to be so agressive man ; ;) . No actually I believe the stats of the great black sword are a bit reduced because of damage type : the sweihander is a pure slash where the great black sword is Slash and crush .
LeMasque&LesGants 2019 年 10 月 9 日 上午 11:32 
And Black sword does magic in adition so heavy charge is in truth more powerful due to the effect
最後修改者:LeMasque&LesGants; 2019 年 10 月 9 日 上午 11:35
EvilShuckle 2019 年 10 月 9 日 上午 11:43 
I'm sorry leMasque&Lesgants. I've posted a few questions on this forum before and every time I got some response that like... totally answered something I didn't ask. Like when I asked whether it was a bug a blood code disappeared after I had already been using it and unlocking the passives. And then all I got were responses like: did you already fight the boss to unlock the blood code. I mean. Seriously?

But I don't really get what you're saying yet. Because it is clash and crush, the damage are reduced, you say. But then isn't it weird that it says it has that scaling? If it has scaling in every way better, it makes no sense for it not to scale better. It has lower base damage, but if the damage is lowered because it has clash and crush, then shouldn't the stated stats simply be lower? And instead like only scale with dexterity and strength with a D or whatever.

I am wondering if there is something to it I missed but so far it seems very... strange
LeMasque&LesGants 2019 年 10 月 9 日 下午 12:05 
After a little testing there is multiple explanation to why the great black sword does less damage : all weapon seems to be equilibred so they have to do some modification .

In that case the black sword can be effective with a lot of blood code where the sweihander need to have high strenght . So they gave the sweihander more damage probably for the base

For the scaling part as I mention earlier the scaling could have been nerfed because of the fact that there is two type of damage (which imply that the great black sword is effective in more situation) . Why they didn't simply lowered the scaling rate ? I believe it is because it aim to be a versatile weapon so here with certain blood code and certain gift I am almost certain that you can outpowered the sweihander .

Another thing to know is that the black sword has a "magic effect" for his heavy charged . And does more damage that zweihander heavy charged (how much with a good configuration and level 10 , I don't know because I do not have these two weapon at level 10) .

And a last thing that I believe is why the Great Black Sword has been a bit nerfed in his damage : it is quicker and less heavy .

All of these reasons , I believe , are why the Great Black Sword has less better scaling than other weapon .
最後修改者:LeMasque&LesGants; 2019 年 10 月 9 日 下午 12:06
EvilShuckle 2019 年 10 月 9 日 下午 12:09 
Hmm. I get where youre coming from. It isn't entirely my point. Like, with what youre saying I understand why the damage shown could be lower. I just find it so strange that it states it scales with stats far better than weapon Y when it in fact doesn't. Having weaker scaling is fine. Saying that it scales better but then doesn't is what irks me
LeMasque&LesGants 2019 年 10 月 9 日 下午 12:22 
I believe you think to much about the fact that scaling is in therm of pure damage where here I believe it is more a versatibility mesure =)

In the game you do not obtain "better gear" : you find new weapons(or blood veil and to much useless thing that you will nevr use because of the blood codes) with other way to use it .

The zweihander here is a more defensive weapon with high damage but slower and high defence . So it is more a Tank weapon where the Great Black Sword is way more agressif due to its nature (quicker and more useful for those who relie on spells because striking quicker means a better recuperation of "mana" where comes his scale with mind and will power) .

I believe it is just a problem of interpretation of stats and I have to admit this is not emphase enough when someone explains it .
最後修改者:LeMasque&LesGants; 2019 年 10 月 9 日 下午 12:23
gilde.gothic [Elite_Man] 2019 年 10 月 9 日 下午 12:32 
Oh well Scaling can be a bit messy, im still trying to find out what scales exactly with what.

As for your example if a weapon has Willpower and Mind scaling those mostly scale with your Heavy attack, one with Full loaded up heavy attack and one with not loaded heavy attack.

Light attacks as from my Testings only seem to scale with Strength and Dex

If you do a Talent skill the weapon with the highest scaling of Strength and Dex will do the most damage.
Dephase 2019 年 10 月 9 日 下午 1:13 
For what I've understood so far scaling is: how much your stat affect weapon damage (or blood veil drain, light and dark damage)?
In your example zweihander has B and E+ scaling for STR and DEX.
That E+ means you can increase a lot DEX but your increase in weapon dmg will be almost nonexistent while B STR means a good increase if you have higher strength.
Weapons with one or more stats at A will give you even more dmg if you increase that stat (that's what that sentence u read in tutorial "Further enhances physical attack when you equip a weapon or blood veil with high stat scaling" means).
Base dmg only increases with item lvl, scaling dmg with both item lvl and high stats.
Heimdall chrome (intensification) increases all stat scaling on an item by 1 level.
On zweihander it would be STR B --->B+ DEX E+--->D but decreases your base dmg by almost the same amount so save it for weapons with A scaling stats or you may end up losing damage. If weight is not a concern, fortification is the best.
最後修改者:Dephase; 2019 年 10 月 9 日 下午 1:15
Megakruemel[GER] 2019 年 10 月 9 日 下午 2:20 
I skimmed over the other entries realy fast so I don't know if I already missed it but Scaling happens off from the BASE value of a weapon. If a weapon has a low BASE value it will also get a smaller multiplier added to the over-all damage that results out of BASE + SCALING.

Basically: ((BASE) times (SCALING MULTIPLIER)) + (BASE) = Overall Damage

If you, hypothetically had a one handed sword that naturally does far less damage than a two handed sword it will most likely have a quite smaller scaling number than the two handed sword, because the base is so much smaller, even if the two handed sword has worse modifiers.
So I assume that the Black Great Sword has a smaller Base value than the Zweihänder and the scaling, even with all the attributes, isn't enough to catch up in your current blood code because the blood code you are using doesn't have a lot of Mind and Will points. You might also want to check for other damage types too, that might further influence the damage, like elemental damage.

(Also, why are you all spelling Zweihänder weirdly like that? It's called Zweihänder or at least Zweihander.).
EvilShuckle 2019 年 10 月 9 日 下午 3:02 
Ah

引用自 MegakruemelGER
I skimmed over the other entries realy fast so I don't know if I already missed it but Scaling happens off from the BASE value of a weapon. If a weapon has a low BASE value it will also get a smaller multiplier added to the over-all damage that results out of BASE + SCALING.

Basically: ((BASE) times (SCALING MULTIPLIER)) + (BASE) = Overall Damage

If you, hypothetically had a one handed sword that naturally does far less damage than a two handed sword it will most likely have a quite smaller scaling number than the two handed sword, because the base is so much smaller, even if the two handed sword has worse modifiers.
So I assume that the Black Great Sword has a smaller Base value than the Zweihänder and the scaling, even with all the attributes, isn't enough to catch up in your current blood code because the blood code you are using doesn't have a lot of Mind and Will points. You might also want to check for other damage types too, that might further influence the damage, like elemental damage.

(Also, why are you all spelling Zweihänder weirdly like that? It's called Zweihänder or at least Zweihander.).

Aah, thank you. That is super valuable information as that explains why the scaling of that weapon is lower than Zweihänder despite supposedly scaling better. And thanks to the other people, that is quite interesting. Also thanks to you @gilde.gothic [Elite_Man], your testing is quite useful.

Still, it does make me wonder which weapon is best. I've been using Zweihänder quite a bit, because of the suicide attack and the mobility + increase in damage, it has been really useful in boss fights. But I suddenly realised: I've been using Zweihänder because it was the very first, well, zweihander I got. As sword, that is. Hammer also is a zweihander but I didn't have the passive for hammers at that point. Anyway, I figured, there are probably better two handed swords. And I thought there were, because black great sword scales way better so I farmed some and got it to level 10 only to find out it is way inferior.

So now I am clueless which weapons are better. Base damage being part of the scaling is valuable, but I still don't know by how much. And based on what Elite_Man said, some of the scaling is for one attack and another for the other.

Oh and about my sweihander, sorry.I automatically wrote sweihander without thinking. Didn't really spell check.
最後修改者:EvilShuckle; 2019 年 10 月 9 日 下午 3:04
Elvi 2019 年 10 月 9 日 下午 3:05 
Items scales with Strength. YOu have an S+ Strengths = you get a hell lot of extra damage. YOu have E strength = you get little extra damage.
Chnage strength to any stat in question.
:slimetabby:
EvilShuckle 2019 年 10 月 9 日 下午 3:14 
引用自 Elvi
Items scales with Strength. YOu have an S+ Strengths = you get a hell lot of extra damage. YOu have E strength = you get little extra damage.
Chnage strength to any stat in question.
:slimetabby:
Thanks but that didn't really help xD Seeing how that's not how it works entirely.
Elvi 2019 年 10 月 9 日 下午 3:18 
引用自 EvilShuckle
引用自 Elvi
Items scales with Strength. YOu have an S+ Strengths = you get a hell lot of extra damage. YOu have E strength = you get little extra damage.
Chnage strength to any stat in question.
:slimetabby:
Thanks but that didn't really help xD Seeing how that's not how it works entirely.
Sorry, I might've misunderstood in my alcoholism, haha.
It seems to work for me tho? Higher scaling in stats = directly related t the damage.
I think the scaling is somewhat lesser than many think - e.g., scaling A means a hell lot more than scaling C. Where C would get you 200 damage, A will get you a 1000 - but, if you are looking for the exact percentages and numbers, I'm sure some super dedicated fan already did that, haha.
最後修改者:Elvi; 2019 年 10 月 9 日 下午 3:18
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張貼日期: 2019 年 10 月 9 日 上午 10:22
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