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Silent White: Double Boreal Brute (For Dark Mages) SPOILERS
Those who focus their builds around swords and bayonets have their builds and access to the fire weapon gift (which makes life easy when it's their primary source of damage), but doing the Silent White with a mage build is pretty hard if you go for it immediately.

Boreal brutes are the big ugly guys who like to overextend and fling themselves off cliffs. Easy enough...when you have cliffs. Beating these two in the Silent White depths requires actually killing them yourselves.

When you unlock the Silent White, you'll have 3 fire spells available immediately - Blazing Roar, Fire Storm, and Flaming Spike. One of these is a light ability, but it's going to be effective anyway, because it's fire, and the three of them together are USUALLY enough to break the ice buff.

SPOILERS BEGIN HERE

However, I strongly recommend waiting until after completion of the City of Falling Flame. The final boss here drops a fire weapon (which also gives the strongest WILL stat growth to that point), unlocks a blood code that has two quick casting dark aspected fire spells, and has a passive that increases the WILL and STR stats. Ember Reversal in particular is going to be extremely useful here, as it has a 4 ichor cost and 2 second cooldown, so it can be fired repeatedly. Combining Ember Reversal, Crimson Moon, Blazing Roar, and Fire Storm, you have a complete rotation of 4 Dark Fire spells to throw at these guys, along with a fire aspected weapon which will do bonus damage as you move in to strike between spells.

SPOILERS END HERE

That said, you do not want to waste your ichor damaging these guys. If you try to generate ichor by hitting them while their ice armor is up, you're inevitably going to be clipped by something. It's better to wait for them to put their ice armor on, and as it's applying, hit them with a Blazing Roar, followed by a Fire Storm, then a Flaming Spike or the first of the two spells mentioned in spoilers above. If that doesn't break it, then make sure Flaming Weapon is equipped and use that to try to chip at it until it falls off. Yakumo and Io are effective allies here. Io's revival ability regenerates most of your health, and Yakumo is an extremely effective tank who can hit hard with his two handed skills

I hope this helps someone suffer a little less than I did.

*EDIT*
I was brought back to this post by an old notification, and would like to clarify that the spells listed in the spoiler only apply if you go the good route for the listed area, as going the bad route will not net you the spells listed.
Last edited by DarkLordArbitur; Jan 8, 2020 @ 7:08pm
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Showing 1-5 of 5 comments
Omegatron Nov 7, 2019 @ 7:05pm 
Thank you! Thank you so much T_T
or just avoid them confrontation isnt nessasery to progress
pcdeltalink Nov 8, 2019 @ 2:36am 
I hated these guys so much. Even as a melee character with Yakumo helping out these things took me way too many tries. Their thrown icicles are either absurdly accurate or they have a crap hitbox that is really hard to dodge. And finally their ice armor is really hard to break off. Took me way too long to think of trying the fire sword I picked up from Yakumo's GF and even then it wasn't easy to break.
DarkLordArbitur Nov 15, 2019 @ 2:09pm 
Originally posted by ashina cross:
or just avoid them confrontation isnt nessasery to progress
yes they are. they drop a key
Tregarde Nov 15, 2019 @ 6:22pm 
The guys are tough, yes, but their moves are also extremely predictable, which makes them fairly easy to avoid once you get their pattern down.

I'll admit I haven't gotten their pattern down very well, yet, but every time I fight them it gets a little easier.

Of course, flaming weapons/gifts and good ice defense helps. A lot.
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Date Posted: Oct 7, 2019 @ 1:18pm
Posts: 5