DRAGON BALL FighterZ

DRAGON BALL FighterZ

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Does This Game Feel like it Rewards Spam Too Much?
Maybe it's just that I come from fighting games that are much more about playing defensive and analyzing and less about always being in your opponent's face, but it feels like people who just mash the buttons get rewarded far too heavily here. Most combo strings have some low or overhead or grab or blink in them that get around blocks without even trying, dragon rushing can be done out of combos, and assists can hold you in block stun so long after combos that you don't ever get openinings to attack back if someone just auto combos full string into you.

I'm trying to play defensively and feel my opponents out, but I just lose to them mashing me into a corner for half the game. And i'll win pretty easily just slamming combos and never even moving my stick backwards. Is this just release weekend people not knowing how to play or is the game too spammy?
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Beiträge 115 von 23
Jared 28. Jan. 2018 um 7:55 
Yes, it's a spam fighter.
Crater 28. Jan. 2018 um 7:57 
What exactly are you trying to argue? It's difficult to respond to an argument that says "I win by doing X / I lose by doing X" when it clearly depends on who you're playing against
Ursprünglich geschrieben von Ratio:
What exactly are you trying to argue? It's difficult to respond to an argument that says "I win by doing X / I lose by doing X" when it clearly depends on who you're playing against

Not arguing anything, it just feels like the game can be won easily by mindlessly hitting buttons instead of actually playing with any kind of analysis or playing around your opponent. Playing defensively at all feels like it actively hurts your chance to win. I want to know if anyone else is feeling that.
It's very spammy at low levels, that's for sure. The game is just very fast paced and chaotic as well. Watch some higher level players and you can see that the neutral game is a bit more developed and isn't just full of super dash spamming.

You've gotta accept part of the respnsibility of not knowing what to do in certain situations. The game is spammy, yes, but are you shutting it down?
Zuletzt bearbeitet von jackjackjackNcoke; 28. Jan. 2018 um 8:02
I play really defensively too. Yes I do get bodied from those overly aggressive fighters. I'm starting to counter attack them too. The problem about our playstyle in this game is that most moves are safe. We don't get much chances to punish people. Especially when the dragon rush is so strong against passive players. I think other than just knowing how to block, we must know when is a good time to punish.
Ursprünglich geschrieben von The Hero of Rhyme:
Maybe it's just that I come from fighting games that are much more about playing defensive and analyzing and less about always being in your opponent's face, but it feels like people who just mash the buttons get rewarded far too heavily here. Most combo strings have some low or overhead or grab or blink in them that get around blocks without even trying, dragon rushing can be done out of combos, and assists can hold you in block stun so long after combos that you don't ever get openinings to attack back if someone just auto combos full string into you.

I'm trying to play defensively and feel my opponents out, but I just lose to them mashing me into a corner for half the game. And i'll win pretty easily just slamming combos and never even moving my stick backwards. Is this just release weekend people not knowing how to play or is the game too spammy?

When you are a scrub (and I mea no offense by that) and have no idea what you're doing to defend, then yes people will spam you out by mashing buttons. Soon you will realize that things like D + H are invincible to charge ins, and open spammy new players (who also don't know what they are doing) up. Allowing you to combo out of the situation, which eventually you'll find optimal punish combo's to go with this doing huge damage.

Low level play of any fighter is usually two people who don't know what they are doing mashing buttons, some people are better at it then others, but eventually with practice you'll wipe the floor with people who mash.
Ursprünglich geschrieben von eddieeez:
I play really defensively too. Yes I do get bodied from those overly aggressive fighters. I'm starting to counter attack them too. The problem about our playstyle in this game is that most moves are safe. We don't get much chances to punish people. Especially when the dragon rush is so strong against passive players. I think other than just knowing how to block, we must know when is a good time to punish.

So when are the safe times to counter? Most games I play, my opponents will chain into my block and then use an assist to hold me in blockstun while they recover the endlag of their chain, then back off a bit out of range while my blockstun is still on if their next assist isn't up or, if it is, start another chain
Juken 28. Jan. 2018 um 8:06 
You have to know hwo to punish spammers, like in any fighting game. If someone's spamming auto combos carelessly, you sohuld be able to punish them or push them back using the parry at least.
Ursprünglich geschrieben von The Hero of Rhyme:
Ursprünglich geschrieben von eddieeez:
I play really defensively too. Yes I do get bodied from those overly aggressive fighters. I'm starting to counter attack them too. The problem about our playstyle in this game is that most moves are safe. We don't get much chances to punish people. Especially when the dragon rush is so strong against passive players. I think other than just knowing how to block, we must know when is a good time to punish.

So when are the safe times to counter? Most games I play, my opponents will chain into my block and then use an assist to hold me in blockstun while they recover the endlag of their chain, then back off a bit out of range while my blockstun is still on if their next assist isn't up or, if it is, start another chain

at the end of auto combos (if you blocked all 3), after dragon dash, during dragon dash, vanishing attack, etc. The last thing they expect you to do is counter them. If you want some pressure off you, jump.
Gaxkang 28. Jan. 2018 um 11:48 
Ursprünglich geschrieben von eddieeez:
I play really defensively too. Yes I do get bodied from those overly aggressive fighters. I'm starting to counter attack them too. The problem about our playstyle in this game is that most moves are safe. We don't get much chances to punish people. Especially when the dragon rush is so strong against passive players. I think other than just knowing how to block, we must know when is a good time to punish.

Well hopefully the online quality doesn't affect fight quality too much.

My experience with say Injustice 2 involves a lack of punishment inherent in system, and gameplay that revolves around dial mixup combos that will be even harder to deal with in bad online quality.

Define spam. Solid offense is not spam. From what I've played so far, there's a counter for rushdown. It's called having good defense.

One tip: people who use SD to get in and then press buttons? You can punish it every time with a M, or even a standing H (depends on the character) and start your own offense from there.

But as far as defense goes.. and this is true in any fighter with a lot of mobility options (GG, BB, etc).. the best defense is 'not being there'. Also the reflect can be used in a pinch, but for that you need a good connection and knowledge of where the gaps are.
If you do nothing and your opponent presses buttons you will lose. Feeling your opponent out doesn't really work when you don't know the timing or how to counter what they do. It's still too early to really judge the game.

Personally the super dash has been infuriating me in play, but I'm gradually countering them more and more often, and it feels great when I do. The only major issue I see with the game is that the fast pace really doesn't work well with lag.
JBM 28. Jan. 2018 um 13:05 
I am still labbing, but based on what I've seen from tournaments and youtube etc, it actually seems that spam is not rewarded at all and it's get countered into very, very damaging combos.
Ursprünglich geschrieben von Unrighteous:
If you do nothing and your opponent presses buttons you will lose. Feeling your opponent out doesn't really work when you don't know the timing or how to counter what they do. It's still too early to really judge the game.

Personally the super dash has been infuriating me in play, but I'm gradually countering them more and more often, and it feels great when I do. The only major issue I see with the game is that the fast pace really doesn't work well with lag.
Nothing works well in lag. That said, I have my ranked search set to 2 bars and up and for the most part I get 2-3 frame matches, so I'm not complaining.
Ursprünglich geschrieben von eddieeez:
I play really defensively too. Yes I do get bodied from those overly aggressive fighters. I'm starting to counter attack them too. The problem about our playstyle in this game is that most moves are safe. We don't get much chances to punish people. Especially when the dragon rush is so strong against passive players. I think other than just knowing how to block, we must know when is a good time to punish.

Dragon Rush easily gets countered by 2H or whatever the launcher is. Its seems that some kind of pushblock also negates it as well.
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Geschrieben am: 28. Jan. 2018 um 7:52
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