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Ein Übersetzungsproblem melden
Not arguing anything, it just feels like the game can be won easily by mindlessly hitting buttons instead of actually playing with any kind of analysis or playing around your opponent. Playing defensively at all feels like it actively hurts your chance to win. I want to know if anyone else is feeling that.
You've gotta accept part of the respnsibility of not knowing what to do in certain situations. The game is spammy, yes, but are you shutting it down?
When you are a scrub (and I mea no offense by that) and have no idea what you're doing to defend, then yes people will spam you out by mashing buttons. Soon you will realize that things like D + H are invincible to charge ins, and open spammy new players (who also don't know what they are doing) up. Allowing you to combo out of the situation, which eventually you'll find optimal punish combo's to go with this doing huge damage.
Low level play of any fighter is usually two people who don't know what they are doing mashing buttons, some people are better at it then others, but eventually with practice you'll wipe the floor with people who mash.
So when are the safe times to counter? Most games I play, my opponents will chain into my block and then use an assist to hold me in blockstun while they recover the endlag of their chain, then back off a bit out of range while my blockstun is still on if their next assist isn't up or, if it is, start another chain
at the end of auto combos (if you blocked all 3), after dragon dash, during dragon dash, vanishing attack, etc. The last thing they expect you to do is counter them. If you want some pressure off you, jump.
Well hopefully the online quality doesn't affect fight quality too much.
My experience with say Injustice 2 involves a lack of punishment inherent in system, and gameplay that revolves around dial mixup combos that will be even harder to deal with in bad online quality.
One tip: people who use SD to get in and then press buttons? You can punish it every time with a M, or even a standing H (depends on the character) and start your own offense from there.
But as far as defense goes.. and this is true in any fighter with a lot of mobility options (GG, BB, etc).. the best defense is 'not being there'. Also the reflect can be used in a pinch, but for that you need a good connection and knowledge of where the gaps are.
Personally the super dash has been infuriating me in play, but I'm gradually countering them more and more often, and it feels great when I do. The only major issue I see with the game is that the fast pace really doesn't work well with lag.
Dragon Rush easily gets countered by 2H or whatever the launcher is. Its seems that some kind of pushblock also negates it as well.