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https://www.kongregate.com/forums/2609-sas-zombie-assault-4/topics/525794-beginners-guide-for-sas4
You really don't need that much of points on pay grade ,it's nothing but a waste.
Congradulation!Go build another character or reset your skill.
Up to lvl 86.
1. Adrenalin - 25
2. Critical Shot - 25
3. Fast Movement - 10
4. Body Armor Expert - 10
5. Fast Reload - 5
6. Killing Spreed - 1
7. Assault Team - 1
8. Field Supplies - 8
For medic, I actually played that class first and it was my main character on the web version of SAS4 that I used to play up to lvl 100. My advice is to get your medic heal ability to 15/20. For Vaccine I used to max it, but then I found it was completely useless for killing the boss in nightmare so I just got rid of it later when I had a couple of respecs to play with. For Biocleanse put 8 points into it to where it lasts long enough to recast it again when the effect just ends. Since you heavily use energy, Medusa boots are MVP for medic because it has natural energy regen on the boots. Put Machine Assist and Revitalizing on medusa boots. Movement speed and increased energy regen will help you ALOT. I'll post a medic skill build later.
1. Medkit - 20
2. Fast Movement - 25
3. Fast Reload - 10
4. Body Armour Expert -14
5. Pay Grade - 25
6. Field Supplies - 8
Now since this is the web version i was trying to make as much money and save as much money possible for the augment exp you get from upgrading weapons so i could get the lvl 15 augment reward. That's where you get 3x Elite Augment Cores, and 5 bonus Skill Points. However, this is the build I went into after respeccing. So getting Pay Grade is a bad idea since it doesn't give you that much anyway and there is no augment exp in mobile either. Instead go for this build for "Combat Medic".
1. Medkit - 25
2. Critical Shot - 25
3. Fast Reload - 10
4. Fast Movement - 15
5. Body Armour Expert - 17
6. Biocleanse - 8
If you want to do well in the events as a medic I think this is the best build to go for. I don't recommend getting Zombie Antidote for Nightmare runs. Its great for the Last Man Stand or Apocalypse events, but not great for taking out bosses. Since you are going Combat Medic, also avoid Revive, Protective Aura, and Final Farewell that alot of newbie medics go for. Bad Blood is a terrible skill no medic should get. But the basic idea is to just ignore the following skills for any of the 3 classes for Base Skills:
Recovery Time, Grenade Damage, Health Regen, Energy Boost, and Energy Regen.
Toughness might be useful for Heavy, but that means less dps or less BAE points for defense and not quite as effective healing from medic since they have to heal more hit points. You would think Energy Regen would be useful on Medic, but you can get all the energy regen you need from Medusa boots with Revitalising on it.
So yea, you can dissagree with me and make your own build to "have fun" but you won't be having fun once you decide to try to be top 10% where you actually need to be competitive. But Medkit, Critical Shot, Fast Reload, Fast Movement, BAE, and Biocleanse are the most important for Medic to get.
then add a couple of points to medpacks just to make them stronger so my teammates can use some of them in case they were not close enough to me during the 100% heal.
So far i join games, go afk *missions where there are no objectives other than survive*, and i come back with a ton of exp cash and loot while being completely useful to my teammates.
my other build was to max the chemical and fire armor aura. *it was pretty useless so far, since my teammates still kept dying, but i think ill make a new medic for this again. (i resetted it to get the fountain of life medic above.