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Well I play on PC with an xbox controller because its inspired by Halo and I played Halo since it came out and played competitive on H3. In other words I play it for the nostalgia and familiar feel, like most people who play this game(not the controller part, the nostalgia part). It started on console controllers and most who grew up with Halo played it on console so Im sure there are plenty who play it with controller anyways just for the familiar feel.
Game is built on nostalgia of games that mostly got their original base on console over a decade ago.
People playing it for nostalgia might like to play it the way they used to when they were younger, even while on PC.
This is the inevitable trade off when you push console gamers to "upgrade" to "PC master race" for years for the sake of an obnoxious meme, they bring their habits, gear and tactics with them.(Also the sales on here are much better and way more options so yeah, not wrong about the saving money in the long run thats for damn sure)
Console players tend to play different both fighting style and tactics wise to PC players, less freedom of movement requires different tactics. There was an article on a local PC tourney(not local to me, somewhere in Cali if I recall) of Titanfall players, one team decided to bring controllers to see how well they stacked up. PC players were far more mobile and accurate but less organized and were less skilled at controlling the map through choke points, CTF the PC players would do more of a "inch by inch" kamikaze tactic one after another rapidly while console players stuck together and used more of an escort strategy. Both teams were "MLG" players on their respective systems but their play styles were vastly different. PC won in the end but it was much closer than you might think. Multiple rounds, each a different mode. Team death match Console won and same for CTF though not easily. Final results were like 5-3 and the PC team struggled a lot when the console players got a foothold in the control points to lock down the map.
If you arent familiar with this method its basically when the team spreads out but positions themselves in a way that allows for their teammates to cover them and from another part of the map and vice versa while having a eyes on high traffic areas for concentrated fire.
If the map was too cluttered with too many paths they simply stuck closer together to force the opposing team to come to them limiting the number of ways the enemy players could come at them.
I seem to be the only player on my team in every match of oddball and VIP sticking close to the VIP/Ball carrier and the ball carriers sometimes get visibly agitated at me for watching their backs at times, only after they see me leaving the ball for them to pick it up again do they figure out Im not trying to vulture the ball off them do they stop swinging the ball at me and trying to ditch me. Even with randoms on console with no communication at a high enough level this is just basics that were common. Team shooting is another thing I have yet to see on here even with players that do stick together(usually the opposing team....) yet in H2 onward it was just basics to work together for a faster kills and less deaths securing the win. Sure there were lone wolves but they died quickly and without more than maybe 3 kills by the end as at that level the opposing team was also team shooting and working together to lock down the map. Players who didnt work with the team in objective modes were often team killed and Tbagged after death by their own team for playing like idiots and costing the team the match(and likely the rank up which was based on consecutive wins, higher you were ranked the more wins it took and the less losses it took to drop down a rank).
And yeah there were matches where both teams had that one lone wolf idiot and it felt, odd as there was a level unpredictability on both sides basically feeding the other side points, you could be having a standoff 3v3 and suddenly the opposing teams lone wolf would grab the rockets and run in only to get team shot and hand your team the rockets tipping the scales and sometimes it was the other way around which was very annoying when everyone else on your team was working together only the moron on your team to basically leeroy jenkins over to their side with a power weapon forcing your team to fan out to avoid getting multikilled by a damn rocket or shotty. Even worse when they grabbed the sniper and charged in effectively giving them two snipers, all you could do was hope they sucked with them and could pepper them enough to make them either bail or miss which was basically a game of chicken but with a power weapon against your BR and if you were good enough your nades.
PC players have better accuracy and faster reactions giving them a big advantage over controller which is why Console players with their joysticks limited accuracy and agility have to use entirely different play styles and aim assist is not enough to compensate for the accuracy of the mouse and keyboard as you know. They are at a disadvantage but an experienced team from console that uses higher level basics and teamwork will be more than enough to keep up with a skilled PC player. I used to be a master with nades(this games nades hurt my soul...) and I knew people who just to mess with their opponents would round corners just to jump backward onto the opponents head and just shoot them once in a while just to mess with them. There is a different skill involved with controllers,
Sorry for the long post, not trying to argue/fight just stating what I know and my own experience though its been a while since I played any FPS with any level of competitiveness, Reach killed Halo for me and after that I just played for fun. Side note this Carbine is how the DMR should have felt but Bungie had to patch the damn recoil like 6 times in the first 2 months before it started feeling like anything resembling an actual shooter, sorry... "Bloom" they called it. Recoil could be worked with but bloom was so bad you had no way of compensating as it just widened the retical to almost sarcastic levels. Like it was a 3 sec count between shots originally for anything resembling consistency making it much harder as the opponent bailed around corners. I played later Halos but none felt like the Halo I knew and loved, this game fits that better than Reach onwards.
If you moan and say "But I want to play with my friends." Then buy a console.