Heroes of Hammerwatch

Heroes of Hammerwatch

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9 mar, 2018 @ 8:03
Patch notes for version 63
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风牙 10 mar, 2018 @ 7:45 
How can I back to the previous version,I don`t know how to change it
i was already running out of mana on the wizard with meteor rank 3
Impsy 10 mar, 2018 @ 9:18 
Good stuff, thanks for adding a kick option <3 implement that "only leader can start the dungeon" thing soon! :) keep up the good work
qewlaidman 10 mar, 2018 @ 13:06 
And now I've lost all faith in this game. See you in Hammerwatch 2, folks.
G I N S Ξ N G 10 mar, 2018 @ 17:30 
>says he lost all faith in the game
>checks profile
>still playing Heroes of Hammerwatch

LOL
Chapstix 10 mar, 2018 @ 18:52 
The shop should NOT randomly be empty. We spent hundreds of ore to max his shop, and now he doesnt even do his job every time. Also for the more dedicated players we need a refresh shop option. New game +3 and above are extremely difficult and players still need ways to keep climbing. The refresh count should be limited and have a fee, maybe make refesh have a correlation with the level of the shop. The character nerfs/buffs were all good.. maybe take it easier on the warlock next time? please :steamsad: ?
ElaLi 11 mar, 2018 @ 10:27 
I am sorry that I can not speak English well.
Have one problem
If I put _ in my character name, I can not enter any server other than Single game.
If you can not solve this problem, please make it possible to correct character name.
Shadeul 11 mar, 2018 @ 19:54 
My English is bad...
I think add an option to reset skill can be nice,even if it has some cost.
because a new version may change the importance of every character's skills.
W3eD 11 mar, 2018 @ 23:22 
Gargoyle: Increased cooldown from 2s to 4s..... this is dumb.

Gargoyle: Decreased range of Gargoyle bolts from 80 to 60. Why?

Reduced mana gained by level from 18 to 17. This is a mana intence class why?!?!

Reduced health gained by level from 9 to 8...... already squishy but thanks.

Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75..... This is fine if you didnt mess with mana gained by levels

Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s. The only good thing you did.

Thanks for making this class Aids to play now keep up the great work.
Doppelganger 12 mar, 2018 @ 1:00 
The only dumb thing is your inconstructible comment where you're apparently crying abusing a low-risk / high-reward class
People still whining about warlock..
BromSnor 12 mar, 2018 @ 4:14 
I would love to be able to see more stats like crit chance/dmg
VDrake77 12 mar, 2018 @ 9:23 
Guys Gargoyle was absurdly OP before. You dropped it and it wiped out any smaller mobs that came into range, and was good enough to use as a bosskiller skill with very little risk. I killed both of the first bosses as a level 5 warlock, solo, in what was basically my first couple runs with the class. You drop gargoyle, flee to safety, and then run back out to drop one again. For an MP game, that's gonna kill a lot of the fun for everyone else.
Please add manual controls options for people who want to play in keyboard mode or controller mode.
JokerDoopliss 12 mar, 2018 @ 13:49 
Warlock changes are great, please don't listen to the whiners. They haven't gotten past the bug levels, or even seen a lvl 20 warlock, hell i wonder if they've even played other classes...
Not sure about the shop changes though... Although the people complaining about the change who say that they "need" the shop to even beat the game are being ridiculious, I've beaten the game several times without the use of the town shop. You literally get money in dungeons and there are multiple shops throughout the mines anyway... If you just look for hidden walls the game will give you OP items later on anyway. I don't really understand their logic. A global town shop would be great to prevent people from purchasing items in other worlds.
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