Heroes of Hammerwatch

Heroes of Hammerwatch

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DYRT Apr 22, 2018 @ 2:06am
Starter Tips?
Hi everyone,
Is there any advice you can give new players? Which character to start, which building to upgrade first... Which buildings, chapel donation passives to avoid etc.
Basicly what need to be done for a quick progression.
Last edited by DYRT; Apr 22, 2018 @ 2:09am
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Showing 1-9 of 9 comments
Eriktion Apr 22, 2018 @ 2:41am 
check out the Heroes of Hammerwatch FAQ in here - its a good start
freewifi Apr 22, 2018 @ 3:29am 
playing solo is slow af, can still be fun though
DYRT Apr 22, 2018 @ 3:36am 
Thanks i read it but its not contain some of the question. It suggest we should rush to upgrade town hall, guild hall and Treasury but how about other upgrades. It suggest "spend all your money before mines" but spend to what? Should i unlock chapel and spent all money to donations or select ore trader 1 or more and buy ores with all of my coin for higher tier buildings. How about just rushing to Guild halls but not treasury and spending money to only chapel donations?
Priest isn't usefull for solo runs. didnt tried other two locked class yet.
Should i keep playing with ranger or switch to paladin. Paladin was OP in previous game but in this one, its a pain at begining.. Maybe it will become OP after getting heal ability.

edit: Also it doesn't mention anything about blacksmith and apotchery. I dont have that buildings. Is blacksmith provide permanent bonus like chapel donations? More importantly, Is there any other buildings provide permanent bonuses like chapel?
Last edited by DYRT; Apr 22, 2018 @ 3:51am
freewifi Apr 22, 2018 @ 5:29am 
I asked the same questions when I started, just go play and upgrade. If you join a mp game you can use their town and dont have to upgrade yourself.
Quick progression would be: join mp match, get carried and try to stick with 1 char until he is good enough to easily get through normal
Voidflakes Apr 22, 2018 @ 6:34am 
My advice would be to upgrade the guild hall for skills and the blacksmith for upgrading your offensive and defensive powers first. Apothecary is also a really good one to upgrade early to improve your healing from food and potions. Of course, to upgrade these, you'll need to upgrade your town hall first ;) In my opinion it's not worth doing the ore trader until later - you'll need all the ore you can get for upgrades, and all your gold is needed to upgrade your characters. The chapel has some really powerful upgrades but they are mega expensive, get the first upgrade when you can but don't worry *too much* about that until your characters are toughened up a bit ;) Once you have the Magic shop open you should upgrade your resistance a load as well.
eastwind Apr 23, 2018 @ 3:16pm 
One thing was a little confusing to me at the beginning: you upgrade your guild *hall* with ore, and that unlocks additional skill upgrade levels (which you pay for with gold stars). You get gold stars through levelling. But you also upgrade your guild *title* through making accomplishments. Each new guild title gives 3 gold stars to all characters. Since the character level cap is 20, those extra stars from accomplishments/guild titles are key to getting high level builds.

Also Accomplishments and Achievements are different things. See Accomplishments under the 'G' key menu. Steam Achievements are not accomplishments.

The accomplishment system pushes you into playing and upgrading all character classes. This is not a game where you level one character solo to the end and then start another class. If you play solo, you have to progress most or all of the classes in parallel, one character per class.

If you are progressing all or most of the classes in parallel, you will be constantly spending all your gold for upgrades and you will only have enough ore to upgrade the hall, blacksmith and potion vendors for a long time. Any extra would go into the first level buildings for unlocking cleric, thief and wizard. Then you need even more gold to upgrade those chars...

I never sold any ore until I had a completely upgraded town. Then you upgrade the ore trader last, and once that's done you sell all the ore you bring back. You can skip upgrading the fountain and the shop until late too. "Rush guild, blacksmith and potions" means putting all the ore in those until they're maxed and ignoring the rest for a long time.
Last edited by eastwind; Apr 23, 2018 @ 3:20pm
DYRT Apr 23, 2018 @ 3:46pm 
Uh i wasn't realise at the beginning; blacksmith and apotchery both provides permanent bonuses for your character. (I was expecting some weapons and armors and some types of consumables which will be erased after death.) Apotchery flash charges pretty necessary for boss fights and blacksmith even more important than guild hall upgrades especially if you play as ranger and focus on you primary attack. After trying different classes and spending money on them, i realise i did a mistake. You just need one character to push you higher levels. Other characters and their tiny passive bonuses can wait.
In the end its not a speed run, trying all of them and enjoying much possible is just fine.
Gotha's lullaby Apr 24, 2018 @ 5:25am 
Don't play alone. Get friend if possible or join/ host a server.
It's a grinding game, it may feel very lonely if you are going to play solo.
H_84 Jul 3, 2018 @ 5:07pm 
Originally posted by N-O-O-O-O-O-O-B:
playing solo is slow af, can still be fun though

its so slow.
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Date Posted: Apr 22, 2018 @ 2:06am
Posts: 9