Heroes of Hammerwatch

Heroes of Hammerwatch

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Otakun Jul 13, 2018 @ 12:20am
BUG: Warlock AA not working
The Warlock is currently bugged where the AA isn't actually doing damage. The only thing that works is that the Warlock AA is applying the debuff. This I believe is why the Warlock at the moment can't attack statues, flag bearers, etc. Those entities I don't believe can be debuffed.
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Showing 1-8 of 8 comments
Muffinslop Jul 13, 2018 @ 9:35am 
This is fixed
mizzouri02 Jul 13, 2018 @ 10:57am 
LOL, makes total sense today reading the forums. I played through an entire NG1 last night with my NG4 warlock with buddies and I was wondering why it felt like I was doing nothing with my dagger.

I was at least getting life steal with my AA.
Warlock seems to have a few changes not listed in patch notes. Weaker stormlash, lightning not going into walls anymore making killing ghosts way harder, not being able to circle strafe enemies anymore, which makes fights take far longer. Getting a worse and worse opinion of changes the more I play them
Otakun Jul 13, 2018 @ 7:28pm 
Originally posted by Muffinatorz:
This is fixed

Thank you, it was just annoying cause at the time I posted it wasn't.

Edit: Actually you stand corrected, as the Warlock's auto still doesn't do damage itself. It just applies the debuff which if that's the intented purpose for the Warlock, then there's no point playing the Warlock at all as you can't do much besides casting spells every so often.

Originally posted by mizzouri02:
LOL, makes total sense today reading the forums. I played through an entire NG1 last night with my NG4 warlock with buddies and I was wondering why it felt like I was doing nothing with my dagger.

I was at least getting life steal with my AA.

That's partially due to the downscaling I believe. You do less damage as well if you go to a lower NG+ than your current highest.
Last edited by Otakun; Jul 13, 2018 @ 7:34pm
Muffinslop Jul 13, 2018 @ 8:04pm 
Originally posted by Clovis la Britannia:
Warlock seems to have a few changes not listed in patch notes. Weaker stormlash, lightning not going into walls anymore making killing ghosts way harder, not being able to circle strafe enemies anymore, which makes fights take far longer. Getting a worse and worse opinion of changes the more I play them

Stormlash was actually buffed. Stormlash can now trigger on itself which is why it's stats had to be lowered.
mizzouri02 Jul 13, 2018 @ 8:12pm 
Originally posted by Muffinatorz:
This is fixed

I have to believe it's not. I have dmg #s turned on. No different in damage numbers if I hit a target and walk away than if I auto twice. The 2nd tick happens at the exact same time as if it was nothing more than the effect causing the dmg
Originally posted by Muffinatorz:
Originally posted by Clovis la Britannia:
Warlock seems to have a few changes not listed in patch notes. Weaker stormlash, lightning not going into walls anymore making killing ghosts way harder, not being able to circle strafe enemies anymore, which makes fights take far longer. Getting a worse and worse opinion of changes the more I play them

Stormlash was actually buffed. Stormlash can now trigger on itself which is why it's stats had to be lowered.
Im happy to hear that, all I see was that the numbers changed and didn't see it in any recent patch notes
Ze Mazing! Jul 14, 2018 @ 2:13pm 
TL;DR: Dagger is working correctly, storm lash was buffed if the base damage for the proc is from the first ability cast or was nerfed if the base damage is from the subsequent storm lash bolts.

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Whether this is intended or not, soul dagger no longer states that it deals any damage from the initial swing, only that it applies a dot.

Second, to do some math on storm lash, using what Muffinatorz said, the old storm lash would do 50%/75% chance to deal 50%/75% damage, but couldnt trigger on itself. This simply means that % chance times % damage is the simplest way to see how this increases your damage, so its 25%/56% more damage.

If the new storm lash can proc off itself we then need to apply a geometric sum to determine how much extra damage they will deal from procing off itself. We then need to know whether the progressive bolts base damage is from the first ability, or from the reduced damage of storm lash. Either way the sum for this effect is r^n and converges to 1/(1-r). If it is the former, then r=0.25/0.5 with the damage being 25%/50%, so this means that the increase in damage from these abilities is 33%/100%, or a buff. If the later is correct then that means r=%chance*%damage, or r=0.0625/0.25, so the damage increase is 14%/33%, and it is a nerf.

To sumerize, the increase in damage from old storm lash was 25%/56%, new storm lash is either 33%/100% or 14%/33% depending on whether or not the base damage of continually procing bolts is determined by the first ability cast, or the subsequent storm lash bolts.
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Date Posted: Jul 13, 2018 @ 12:20am
Posts: 8