Heroes of Hammerwatch

Heroes of Hammerwatch

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Wes Apr 3, 2019 @ 12:11pm
Wondering what blessings to get on a Fresh Gladiator
Please Help
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Showing 1-9 of 9 comments
BoboYagga Apr 4, 2019 @ 12:38pm 
I personally have really enjoyed, damage resistance, physical damage ignores resistance and life steal. It feels pretty boss.

A friend went skill with the gladiator, taking extra skill damage, and cheaper skills and went more of a caster route with the gladius and pitfighters doing all the heavy lifting. He dies a bit more than me, but can deal some wicked damage.
Last edited by BoboYagga; Apr 4, 2019 @ 12:39pm
Wes Apr 4, 2019 @ 1:07pm 
Originally posted by BoboYagga:
I personally have really enjoyed, damage resistance, physical damage ignores resistance and life steal. It feels pretty boss.

A friend went skill with the gladiator, taking extra skill damage, and cheaper skills and went more of a caster route with the gladius and pitfighters doing all the heavy lifting. He dies a bit more than me, but can deal some wicked damage.


Do you mind to take some screenshots of your current gladiator so that i would have a idea.
Theres no proper guide to gladiator on youtube really and i cant seem to decide on what to pick.

These are my skill unlocks and blessings so far.
https://i.imgur.com/iT7Nvf9.png

Thanks in advance ;)

I added you btw.
Last edited by Wes; Apr 4, 2019 @ 1:10pm
It's kinda up to your playstyle. For your skills, don't completely skimp out on Riposte, it's what gives Gladiators a lot of their survivability.

As for blessings, I really enjoy my primary attack Gladiator that uses the damage blessing on tier 1, physical piercing tier 2, life steal on tier 3, and hammer on tier 4. Tier 4 is especially important for Gladiator as the range on them help the class out immensely, particularly the hammer, or Divine Strike. The attacks from the tier 4 blessings are affected by the Gladiator's crit skill which you've already maxed. They proc lifesteal which is so handy, and also make it so much easier to deal with the final boss, so that should definitely be your next goal.

Edit: Oh also, don't worry too much about messing up your skill build. Not only is it fixable by retraining, but you eventually get enough points to max everything out anyway.
Last edited by Beautiful Ham Sandwich; Apr 4, 2019 @ 5:47pm
Wes Apr 5, 2019 @ 12:30am 
Originally posted by Beautiful Ham Sandwich:
It's kinda up to your playstyle. For your skills, don't completely skimp out on Riposte, it's what gives Gladiators a lot of their survivability.

As for blessings, I really enjoy my primary attack Gladiator that uses the damage blessing on tier 1, physical piercing tier 2, life steal on tier 3, and hammer on tier 4. Tier 4 is especially important for Gladiator as the range on them help the class out immensely, particularly the hammer, or Divine Strike. The attacks from the tier 4 blessings are affected by the Gladiator's crit skill which you've already maxed. They proc lifesteal which is so handy, and also make it so much easier to deal with the final boss, so that should definitely be your next goal.

Edit: Oh also, don't worry too much about messing up your skill build. Not only is it fixable by retraining, but you eventually get enough points to max everything out anyway.

Thanks for the advice
Antares Apr 5, 2019 @ 8:47am 
Same question but a little different: As a divine on a Ranger ~ is the Hammer better than the Strike since it scales with physical-dmg (in comparison with the magical-dmg of the Strike)?
2bizzyTOULOUSE Apr 5, 2019 @ 11:42am 
As a Ranger in NG+10 I have always used the Divine Strike. Reason being that you have hybrid damage that way, and the Strike is especially useful for bats, ghosts and other enemies because it does target them in full 360 degrees regardless of where you aim your primary attack.

Having said that, can you confirm that the Divine Hammer does scale with your damage? Might try it out in that case since more damage is always good for the Ranger.
Shurenai Apr 5, 2019 @ 12:48pm 
Hammer does physical damage, strike does magical, I believe they both scale with your attack power (It's treated as a part of your primary attack) -- With that said, Ranger is one of the fastest attacking classes, and so is one of the classes that benefits most from using Strike, as strike has a cooldown of 0.01, it will always fire any time you make a primary attack, where the hammer will fire every couple ranger attacks.

Strike also has the benefit of being auto-target and fast traveling, so its good for a lot of situations, while hammer is slow moving and shorter ranged, meaning a ranger would have to get considerably closer. Strike can be used to just focus on dodging while letting the auto target pick things off and heal you up, where hammer requires active targeting, etc.
Antares Apr 6, 2019 @ 1:26am 
Thanks for your replies. I did some experimenting and found out that both Hammer and Strike are scaling equally:
In my case the actual damage output was 5,16 times the base damage of Hammer, Strike and Bow Shot (516%). I don´t really know how that exactly relates to my Attack Power value (which at 165 proclaims only an 330% increase), but since it scales equally the actual math behind it seems more or less irrelevant.

If that´s true the attack speed comes more into consideration, as you mentioned above.
Originally posted by tortuga:
Thanks for your replies. I did some experimenting and found out that both Hammer and Strike are scaling equally:
In my case the actual damage output was 5,16 times the base damage of Hammer, Strike and Bow Shot (516%). I don´t really know how that exactly relates to my Attack Power value (which at 165 proclaims only an 330% increase), but since it scales equally the actual math behind it seems more or less irrelevant.

If that´s true the attack speed comes more into consideration, as you mentioned above.
Yeah that's pretty accurate, which is why Divine Strike is insanely good on Thief, despite being Magical. It's all about how well your attack speed goes with the cooldown, and how much you need the other effects like the AoE of Divine Blast, or the straight aiming of Hammer
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Date Posted: Apr 3, 2019 @ 12:11pm
Posts: 9