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Make sure you've unlocked all the characters for their respective town options.
Wizard lets you upgrade your spell power which is really important for sorc. He is unlocked by finding old man hidden behind a cracked wall in act 3
Thief offers drinks which aren't that strong at the beginning of ng1 but in ng0 you can find smelly old man for 2 mana regen, on the run for move speed, and ancient spirit for more damage. If your lucky, you could find double thriller early ng1 for a big damage boost. He's unlocked by freeing him in act 2.
Farm gold on ng0 to get enough for blessings at the church, they're permanent boosts to your character. On sorc, I took skill damage, mana regen, and mana costs since his survivability relies on using skills a lot.
For farming gold, I'd take miner's delight and fool's errand drinks. With this, you'll have 125% gold find still but also get double ore. Ore is a good way to get gold once you fully upgrade the ore trader since it makes each ore you find essentially 500 untaxed gold, 1000 with the drink. If you happen to find shaftlocke pickaxe or markham stone, that's even better. By the end of a successful run, you should be +200-300 ore and a significant chunk of gold. That's enough to buy all 3 tiers of blessings at the church in one go.
Take lots of keys with you, especially silver, and don't skip acts if you are having trouble on later floors, you get more items that way if you have shops active. Also make sure to reroll the town shop to get good items. I usually try to go for 2 markham piece with one being amulet for safety then craft a third piece at anvil for more defense.
Thank you for this! :)
Turn on exceptional consumables in the fountain. It turns those crappy 15 mana refills into pretty good 75 mana and it stacks with apothecary upgrade for 150 mana back. This lets you use skills more freely which means more damage and less risk. In acts 3+, lichs and other casters have a chance to drop mana refills.
For lesser hp characters, and really any character, it's a good idea to agro enemies and then pull back around a tight corner. This forces ranged enemies to group up as they move to get line of sight on you and makes dealing with archers and especially lichs less of a headache. Sorceror in particular can make good use of this with his frost orb by throwing it near the corner so enemies run through it.
Once my characters are maxed should be able to handle getting gold and ores for items and such
Drinks
1 Crimson Death
2 Incendiary demise
3 last sin
4 wicked sickness
5 starlight slinger
Church blessings
1 shield 20%
2 mana 100%
3 skill cost 25%
Fountain
+ extended floors
+ bigger bottle
+ treasure hunt
-lousy consumables
-enemy reinforcements
-exhausted ore veins
Armor/Shop Items
-Amulet of Vengeance
-Ring of Transmutation
*this entire build hinges on having at least these 2 items in you inventory before you enter the dungeon since it relies on being in combo mode as much as possible. Make sure you have both items attuned. Keep rolling the items at the shop until you get one and then forge the other at the magic anvil.
The rest of these items are not vital, but make the run that much easier, especially if attuned. Personally, when I was rolling the shop items for the Amulet of Vengeance or Ring of Transmutation, I tried to make sure I got one of these items as well. Particularly the Markham gear. I usually got lucky after about 20 or so rolls.
-Staff of volatile casting
-Wand of spell piercing
-sword of kings
-kings scepter
-Markham gear that increases attack and magic
-…there’s an item that puts you in combo mode each time you use a potion. I forget what it was but that was also very helpful
Be sure to grab 15-20 of each key from the shop!
…and that build, along with occasional save scumming, made getting everyone past NG+5 simple. Even Thundersnow with his massive HP pool went down astonishingly fast. I hope you find at least some of that useful. Best of luck!
1. Progression
-Get your first four skills as early as you can. Upgrade the Guild Hall to Level 3 and you should get access to all of them. Many classes only find their full potential when they have a complete tool kit. Some of them like the Thief and the Priest have really good passives too, or perhaps the Warlock who has a really good primary. Consider putting a point or two into those early as well.
-Get the Apothecary, and get all her first tier upgrades. If not all, then ESPECIALLY the extra charge. As a new player, these lifelines may save your ass.
-Get that gold and xp. You'll want as much as possible. Try to open the Tavern so you can start finding the drinks that boost xp and gold gain. Open the fountain and curse yourself with whatever you feel comfortable taking.
Reinforcements and Lousy Consumables are an easy pick for me, but it's up to you whether you want to take things like the trap buff or elite enemies. Never take the confusing potions, Lock Up, or no ore. The latter two are counterintuitive to your gains, and the former WILL end your ass. You'll forget you equipped it, try to drink a potion in the heat of a fight, then run into the enemy and die instantly. You're liable die quicker, but you'll gain WAY faster.
-Get the first tier of Blacksmith upgrades, and maybe go for the second when you have the ore and gold to afford it. This will help you edge out the second and third zone enemies.
-Beating the first and second zones as Paladin is a cinch, but you're likely to hit a wall at Zone 3. However, abusing the methods listed above means you'll be raking in gold on the first two Zones alone, so he makes for a solid early grind class.
-Take the shortcut once to get the combo bonus. DOn't do it after, or you're missing out on an easy 3000+ gold.
-You shouldn't have to worry about the Ore Trader too early, but if you have some ore laying around, drop a couple tiers in that and you can sell extra ore if you happen to be low on cash and need a little more to set up for an extra run. Don't go crazy, though, because you still have a lot of ore to spend.
-Don't spend in dungeon shops unless a). They have a really REALLY good item for around 300, or b). XP boosters.
2. Gameplay
-Circle-strafe. Channel your inner Doomguy and kite melee enemies around in a circle. This is especially valuable for characters who have a melee primary like Paladin, Thief, and Warlock. Thief especially thrives on circle-strafing. His kit practically revolves around it. No pun intended.
That said, some classes are corridor creeps. They may be effective circle-strafers, but might not have the tools to walk into a room full of enemies and just go to town. They'll have to thin the herd. These are your classes like Ranger (who thrives especially on lining up enemies), Priest to some extent, and Warlock. Yes, Warlock is in both classes. If he can find room to start kiting, he does fine, but he's often very defensive and will need to back up and around his enemies to maximize his potential. It's generally ranged enemies that hold these guys back from diving in, so be sure to target them when you can.
-Do not be stingy with your skills. Especially if you're playing a spellcaster. Those mana costs might be daunting at times, but it regenerates faster than you expect, so you shouldn't worry about not having enough. Be liberal with its application.
-Each class is overpowered in their own way. But they also each have significant weaknesses. Learn what those strengths and weaknesses are and play around them.
-Stand right next to dart shooters when you try to pass through them. I know it sounds counterintuitive, but trust me - it makes it way easier to time and position your movements. Plus, you can move down a little if you need a little extra space. This should help you get past the Prison's DEMON POISON ARROW BASTARD TRAP that you can only correctly evade 50% of the time. You'll know it when you see it.
-If you are not confident about where you are in the game, drop your gold and ore ASAP. Better to eat a 24% tax than lose it all.
-Wells refill all your health and mana on top of all your potions. Be sure to exploit that when possible.
That's all I can think of right now. Hope that helps.
EDIT: Did not read the NG+2 bit. Yeah you should probably know all this. Still, this isn't bad for all the really ,REALLY noob bois.