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Krylith and Thindersnow. Literally the only 2 fights when everything is changing around you in mere seconds and you have to adjust, improvise and sweet your way through. Terribly satisfying.
Good Tier:
Stone Guardian - Your bossfight definition by the book. Nice set of attacks demanding for a response, nice pattern swap on low HP's and general pacing as result. His only shortage is being a guy who always dies first, but, hey, he was born this way! Don't discriminate!
Nerys - that's the only boss you kill with items more than skills. There is no "defensive build" for him - you can't runaway and regenerate, because he will regenerate, too. He is perfectly fit into the PoP campaign's progress - choose the right items, or you have no hope in beating the last boss. Otherwise, his set of attacks is just right.
Bad Tier
Vampire Lold - his only threat is a bleeding-inflicting attack. After you've dodged it, he can't do a thing. His bloodmist is just a luckluster that either melts you in seconds (which is so much becoming impossible on multiple runs), either do "0" damage. The whole crosses thingy looks underdesigned (it does no damage when he draws that pentagram, won't block other projectiles and is only meant to counter bloodmist, which is just.. meh).
Warden - his spinning attack are easily avoidable at 2,4 speed, because he is meant to fight slow characters, but that does not scale. Just like that, he gets more crossbow shots with "+"-factor rising, but that just makes him a sitting duck for more time! He litreally has the worst NG+scalling, because it actually makes him more predictable and weaker. Add here how weak his mace is in comprassion with crossbow, or don't add, because all the listed is more than enough.
Crustworm - that poor fellow. It can only circle around you in NG0, it just don't has that pattern here forcing him to move occassional eights, that barely triggers even at NG++++. It's other mode? Suffers from the same deficiency as Warden, because it's easily dodgable by faster characters and don't scale. That's all it can. You can literally kill it with lvl1 hero, but, dear god, it has so much HP's, though. It's the most tedious boss fight in the whole game (rated by the great me). Even creeps spawning at NG+ draw more attention than the boss itself.
Iris - she creates a ♥♥♥♥♥♥♥♥ of hitting instances, reseting your defensive skills for good, and yet she has that pummel attack, that can one-shot you on landing if it triggers Curse (it's <10 Curse value for the most of classes). It's not very fun to lose to the rolling dices each time.
Everything else looks "Normal" to me, but I have some early concerns in regard of Elder Wisp either becoming the "Bad one" or rising to "Good Tier".