Heroes of Hammerwatch

Heroes of Hammerwatch

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gienekman Feb 2, 2020 @ 2:58am
Three Councilors fight kinda sucks?
So i am having a ball with the game, but the third boss fight seems out of whack.
I had to grind upgrades rather heavily just to kill them, since there is so much crud floating around during this fight.

What's funny, is that next two bosses, The Watcher and Thundersnow were easy compared to those three. Way less crap to deal with on screen.
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Showing 1-14 of 14 comments
Kronberg Feb 2, 2020 @ 4:09am 
What level and class are you? =)
lpnlizard27 Feb 2, 2020 @ 4:16am 
Depends what class you are, i main ranger and sorc, and the watcher has ended allot more runs for me than any other boss.
I>U Feb 2, 2020 @ 4:56am 
Watcher is a way more intensive boss in terms of projectiles count. You prolly have issues with councilor of War in NG+2, because he has 2 projectiles that nearly kill next to any class, unless your Armour is around 70 (i.e. "maxed out"). And you will have way more troubles if you kill one of two other guys. That goes without saying, but, I think, the idea behind this boss is to kill all 3 at once.

Also, properly leveled Priest has nothing to fear around statues (unless it's Councilor of War's one).
Last edited by I>U; Feb 2, 2020 @ 4:57am
gienekman Feb 2, 2020 @ 9:26am 
Originally posted by Kronberg:
What level and class are you? =)
11 Warlock, i guess the main problem with this fight, is that those buggers don't stay still long enough to leech from them, or deal damage with gargs/storm. It's kinda funny how the next two bosses gave me no problems at all.
Talamarie Feb 5, 2020 @ 6:25am 
Originally posted by gienekman:
Originally posted by Kronberg:
What level and class are you? =)
11 Warlock, i guess the main problem with this fight, is that those buggers don't stay still long enough to leech from them, or deal damage with gargs/storm. It's kinda funny how the next two bosses gave me no problems at all.
Strike the statues for minimal but sure damage. Use the gargoyle near their spawn to add more damage when they appear. Or near statues too depending lvl of skill. Good luck.
gienekman Feb 5, 2020 @ 1:39pm 
Originally posted by Talamarie:
Originally posted by gienekman:
11 Warlock, i guess the main problem with this fight, is that those buggers don't stay still long enough to leech from them, or deal damage with gargs/storm. It's kinda funny how the next two bosses gave me no problems at all.
Strike the statues for minimal but sure damage. Use the gargoyle near their spawn to add more damage when they appear. Or near statues too depending lvl of skill. Good luck.
Thanks, i did take it down like i said, but it's kinda weird, that it's technicaly more difficult to kill those three than Watcher and Thundersnow.

Mawdesty Feb 5, 2020 @ 2:35pm 
Originally posted by gienekman:
Thanks, i did take it down like i said, but it's kinda weird, that it's technicaly more difficult to kill those three than Watcher and Thundersnow.
I feel like I disagree here. In terms of lethality Watcher is the highest. The hardest boss in game by my standards. Councillors and Thundersnow are pretty tame by comparison.
Sonya the fox Feb 6, 2020 @ 7:05am 
I think I have yet to perish to the Watcher, even when using thieves or other casters (warlock has sustain, much easier that way). The golem got a couple from when we had nothing in the very beginning, the warden occasionally gets one by spinning to win on a snared low level target (did not kill a trapped thief, though. too much evasion), the vampire only seems to score a kill when someone facechecks the barrage and on our first trip when we didn't know how to fight him (screen filling DOOOOM), and Thundersnow is a battle of attrition coupled with a frost breath that ate I think 3 potions in an instant (phoenix feather). The Councilors, however, have by far racked up the biggest body count. They're only #2 for leading cause of death, second to "Oops".

This is all in NG+0, and from my solo and private duo experiences. We're still trying to finish the tour before moving up a level, but the point still stands that the councilors are probably the ugliest fight unless you can land decent build or monolith.
Mawdesty Feb 6, 2020 @ 9:53am 
I wonder how different it is in multiplayer. I just had a run where Councillors were the hardest fight for me. Incendiary drink and the fact you can't leech health off statues means I had to play very reserved. Must have been a 15 minute fight. They have pretty predictable attacks that if need be you can just sorta hang out and let passive regen full heal you. I feel like Watcher is the fight you don't wanna be in a prolonged skirmish with but that's just me. And sadly Watcher was still the more lethal fight on that trip up the tower. It was just also a much shorter fight so I didn't have to survive for too long.

Originally posted by Sonya the fox:
...the vampire only seems to score a kill when someone facechecks the barrage and on our first trip when we didn't know how to fight him (screen filling DOOOOM),...

Heh, yeah. That attack is rough for those who don't yet know. The first time I saw that attack I was playing priest and could out heal the damage. Kinda lucky with that but knowing how to actually survive is very important for the high NG.
gienekman Feb 6, 2020 @ 10:36am 
Originally posted by junkbarrage:
Originally posted by gienekman:
Thanks, i did take it down like i said, but it's kinda weird, that it's technicaly more difficult to kill those three than Watcher and Thundersnow.
I feel like I disagree here. In terms of lethality Watcher is the highest. The hardest boss in game by my standards. Councillors and Thundersnow are pretty tame by comparison.
Now i'm curious, what is the difficult part of the Watcher?
From my experience, the fight is so comfortable. It's split into phases, that you have to activate, which gives you plenty of time to heal up, none of the other bosses have that.
Mawdesty Feb 6, 2020 @ 11:00am 
Originally posted by gienekman:
Now i'm curious, what is the difficult part of the Watcher?
From my experience, the fight is so comfortable. It's split into phases, that you have to activate, which gives you plenty of time to heal up, none of the other bosses have that.
I don't recall the fight at low NG so I wouldn't know what is and isn't different but I do know when you give the watcher some NG levels it can be pretty rough. The floating orbs that rotate around confuse and burn you(burn inflicting a decent chunk of damage at negative resistance), his needle machine gun splits into more projectiles when they hit the wall so as you side step this causes a lot of needles at various angles flying back at you, the poison damage can also be very rough due to lowered defense, and the floor is lava at some points.

3 different status effects and numerous damage zones make it hard to avoid damage. With life steal you really just gotta keep from getting hit by too much at once. In some cases I get hit and burned right when I kill the boss and, stuck without an enemy to heal off of, have had to use a potion to keep the burn from finishing me. Honestly I also just feel like confusion is such a mean status effect. I almost always use mind control so I don't "dodge" into a run ending attack(I know it makes the issues with poison and burn worse but I'd really hate to lose a run to Watcher or Thundersnow because a dodge away from damage turned into a dodge toward all the damage. Plus a good chunk of traps are mitigated by this drink so lots of pros and few cons).

Why I feel like Watcher is worse the longer the fight is where as Thundersnow and Councillors are basically peak toughness when you meet them. I could fight all day against them and very likely win where as if I don't end Watcher in the few seconds he lands it becomes a fight to the death.
Last edited by Mawdesty; Feb 6, 2020 @ 11:01am
Heavouslicious Feb 6, 2020 @ 12:18pm 
Originally posted by gienekman:
What's funny, is that next two bosses, The Watcher and Thundersnow were easy compared to those three. Way less crap to deal with on screen.
I like how so many people tend to forget to include the Vampire Lord.
Mawdesty Feb 11, 2020 @ 3:22pm 
Originally posted by gienekman:
11 Warlock, i guess the main problem with this fight, is that those buggers don't stay still long enough to leech from them, or deal damage with gargs/storm. It's kinda funny how the next two bosses gave me no problems at all.

I just did this fight as my warlock for the first time in a long while. Dear god does it suck! I was not aware that the warlock can deal almost no damage to the statues. That fight blows as Warlock. Honestly watcher was kinda tough too. Having to be mindful of gargoyles cooldown so as to not be stuck with ones who are about to expire when Watcher lands adds an extra level of tedium to the fight. I'm not sure I have it in me to play Warlock ever again.

Originally posted by Talamarie:
Strike the statues for minimal but sure damage. Use the gargoyle near their spawn to add more damage when they appear. Or near statues too depending lvl of skill. Good luck.
Good advice. If only the gargoyles and lightning balls would take it. As far as I could tell the only attack the warlock can hit the statues with are primary and static wires only. No other lighting arcs would go to the statue and even shooting lightning balls to hit the statues I'd get no damage from it. Like not saying no damage as if to exaggerate a small size but that damage wasn't even registering. No chance for crits and no chance for frenetic cause of that.
Ghaleon Feb 19, 2020 @ 6:58pm 
Just adding my vote in where I think the 3 councillors are in fact the hardest boss in the game for their 'level bracket'. I don't have much issue with watcher.

Thundersnow probably seems easier just due to you having tons of great gear at that point. But by the councillors, you are unlikely to have any kind of gear that really carries you.
Last edited by Ghaleon; Feb 19, 2020 @ 6:59pm
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Date Posted: Feb 2, 2020 @ 2:58am
Posts: 14