Heroes of Hammerwatch

Heroes of Hammerwatch

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[Bug] Compilation of all known bugs
1. Act 4 boss will soft lock you if you quit the game and then reload the character. The spiked walls will look like you can walk over them, but their is an invisible barrier preventing you from going past.

2. Cooldown on abilities will start despite having no mana to use them.

3. Lag can cause players to go into normally unreachable zones. Either during normal playing or during the initial loading of a stage.

4. If a player dies near an exit or item shop or ore shaft, and possibly an imp, players cannot resurrect them.

5. If a group beats the final 5th boss and the host selects to continue or go into NG+ before the other players select something, they get forced out of the screen and will not get to choose to go into NG+.

6. Player will still get poisoned, burned, or confused when they evade the initial hit. Partially related, players can evade the poison or burning effect damage after it's applied.

7. Sorcerer's Nova Passive that spawns Frost Nova on enemy's corpses will spawn the Frost Nova on the player if the enemy target is not in line of site of the physical character. Also can happen if the enemy that dies is off screen by a significant distance.

9. King's Regalia set's passive to reduce cooldowns of skills effectively ends the effect of the skill the moment it recharges making certain skills get cut short. e.g. paladin's charge, archer's flurry of arrows.

10. Possible bug. King's Regalia set does not affect skills with no cooldowns such as paladin's healing aura, priest's healing/dmg beam, wizard's fire breath, warlock's thunder storm, and etc. Ideally it would increase the rate it activates by 50% and then 100%. However, I could see the healing effects as being too strong when the rate that they heal is increased by 50%-100%. Main concern is warlock doesn't really benefit much from this set compared to other classes.

11. Possible bug. Once you obtain enough items, though not all of them, you can start to find duplicates. Not game breaking, but can be annoying when you find 2 apothecary item effects that don't stack, e.g. Triggers combo on potion use.

12. Possible bug. NG+ players joining a Non-NG+ host will turn the game into NG+. Should be based on host.

13. Oversight issue on Act 3 boss. Players not entering the boss portal will be forced into the boss room the moment the first boss does it's first aoe attack, which can easily kill players who get teleported in since they get spawned right on top of him.

14. If you find a wall with a breakable wall section that leads to a chest, BEFORE opening the wall if you quit the game and reload the character again, it will spawn multiple chests typically 3. One wooden, one bronze, and one silver on the mine and prison acts. You may find better quality chests on later acts. This can be tedious to replicate since it requires you to reload your character before you know whats behind the wall.

15. While the paladin has 0 mana and 0 or negative mana regen, his aoe heal can still heal other players.

16. When having negative health regen slowly killing the player, once they reach 0 health they still do not die. At least not until they go to the next floor or get hit.

17. Item effects that trigger a combo will reset combo kill counter when already in a combo.

18. Players who enter a NG+ game that are not yet in NG+, when they beat the game and select NG+, nothing happens.

19. Chests can spawn infront of narrow passages in Act 2 preventing players from accessing crates and gold behind the chest unless they can open the chest.

20. When playing for extended periods of time, the game will slowly start to show various sprite files and other ingame files on the screen. (Possibly fixed?)

I think that is all of them minus the various crashing/continual loading bugs found in multiplayer. Hope this helps condense the info for the devs.
最近の変更はZarcosが行いました; 2018年3月15日 12時55分
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1-15 / 24 のコメントを表示
some of the bugs are patched. might wanna update that OP
Zarcos 2018年3月14日 13時05分 
maDEMOman の投稿を引用:
some of the bugs are patched. might wanna update that OP

Which one? Only 2 or 3 I listed I haven't personally experienced in the past day.

Edit: NVM, I see they updated the game today. Will update my original post.
最近の変更はZarcosが行いました; 2018年3月14日 13時08分
#1 is still happening for me. I'd really hate to lose my run now. :steamsad:
#9 and #13 happening for me still. I also don't think #11 is a bug. Friend found two lesser mana spheres back to back from chests early in the run. Same run I bought scepter of kings from the shop pregame and then another spawned about halfway through act 2. I think it's just random.
TR1PLE 6 の投稿を引用:
#1 is still happening for me. I'd really hate to lose my run now. :steamsad:

I am stuck on Act 4 too after restarting :(
blue corpse の投稿を引用:
TR1PLE 6 の投稿を引用:
#1 is still happening for me. I'd really hate to lose my run now. :steamsad:

I am stuck on Act 4 too after restarting :(

Strangest thing. Third time I tried loading it up again the teeth walls are back down again haha
I have the strangest bug - I started to load into the mines on a solo game and my entire pc crashed and rebooted during the load. Now when I load up the game and go into the menu, my lvl 20 character i was using on that run is completely gone and my town which was nearly max is completely reset to 0 on everything. Gotta be the ♥♥♥♥♥♥♥♥♥ bug imaginable.
If you kill a boss and not get a title but get on next one and move to ng+ passive bonus from this champ will be forever lower?
Zarcos 2018年3月15日 10時45分 
knife12886 の投稿を引用:
If you kill a boss and not get a title but get on next one and move to ng+ passive bonus from this champ will be forever lower?

So what I've been told is that as long as you get the title from the 4th boss kill, the big eye boss, you should be able to get the NG+ title no problem. However, if you don't have the 4th boss kill title, it won't let you enter NG+ even if you beat the 5th boss and select NG+. So technically you could skip the first, second, and third boss titles and just get the 4th and then beat the game to continue on with title progression.

You won't ever for instance get the title for the second boss if you some how skipped him and killed the third boss first. You will get the 3rd boss's title upon killing the 3rd boss and etc. Now, you may however need to get the 1st boss's title before being able to get the 2nd boss's title and so on, but I do not know for sure.
"18. Item effects that trigger a combo will reset combo kill counter when already in a combo."

Very interesting, that's why i couldn't get the 1k kills, cuz i used a potion (with the item) during my current combo. I though i was doing wrong... multiple times xD
Zarcos 2018年3月15日 12時48分 
Updated list via new update.
Shiro 2018年3月15日 13時36分 
You're missing the Act 2 boss. I've been in a number of games where the person with aggro hides in one of the nooks at the top of the room to freeze him in place. Not sure how specific you have to be about placement, but it's a bug that should be on the list.
Shiro 2018年3月15日 13時38分 
Zarcos の投稿を引用:
11. Possible bug. Once you obtain enough items, though not all of them, you can start to find duplicates. Not game breaking, but can be annoying when you find 2 apothecary item effects that don't stack, e.g. Triggers combo on potion use.
I've been wondering what happens if you have all items of a certain commonality, and the game has to spawn another one; say you have all Uncommon items and you open a chest that rolls-up to spawn an Uncommon item. Maybe that's what's causing this bug?
To add on: Holding wizards firebreath for an extended period with the towns mana regen or mana blessings causes the skills audio to eventually stop looping

Certain AoE skills can cause damage to other players in town around the blacksmith area, cause unknown but can be seen with meteor shower, gargoyle and even priests heal beam.
*May just be an issue related to multiplayer lobbies with over 4 people*

Occasionally somebody opening the gambling screen will open it for other players in the same lobby too.
*May just be an issue related to multiplayer lobbies with over 4 people*

Orb of winter can sometimes bounce off the player if cast while running causing it to fly off in an unintended direction

The wizards skill Meteor shower has no mention in its description that you can move while casting it during a combo.

And im not sure if its just me but when i go to sell ore and click on the button, i cant click it again until i move my mouse slightly which results in my having to click while moving my mouse from side to side to sell ore quickly
最近の変更はCrowthenが行いました; 2018年3月15日 15時26分
for Nr. 2
i've done a bit of testing, when not having enough mana and using a skill:

third skill:
timer starts for wizard and ranger,
timer does not start for warlock, sorcerer, thief and priest
(for pali its hard to tell, as his third ability is healing and he just keeps healing with 0 mana, which is a bug itself i think)

forth skill:
timer starts for thief,
timer does not start for pali ranger sorcerer priest wizard (all other classes)

its a weird inconsistency
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投稿日: 2018年3月14日 12時54分
投稿数: 24