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Een vertaalprobleem melden
Regardless, he is not a very enjoyable character in my opinion to play. He is weak.
Frost Nova + Shatter is ridiculous horde clear, even with just 1 point into both.
You are right there of the casters he has the most control of mobs.
You don't want to be overpowered so he is decently balanced
Also I don't get people asking for lvl1 balance no games with rpg aspects balance a class until end game that's how it works for like every leveling game ever
He is an objectively worse wizard. What seems better? An AoE primary that does a relatively equal amount of damage to everything in it (based on distance), or one that does ridiculously low damage the more enemies are in the AoE and costs mana?
Sure it freezes enemies. But i'd rather just kill them with a fireball. Oh and the wizard does a ton of DOT damage too.
It's not fun for me to play sorcerer. He might be good late game, but that requires me to suffer for ages to get that far.
They should've made the classes based on which is easiest to play, and harder to play but more powerful classes behind a unlock system, but the odd part with this game's progression and the dev's patches is that constant nerfing and buffing changes these 'playstyles' around too often and completely throws 'balance' out the window in favor of hardcore player types who prefers to run NG with maxed leveled characters and whines about it being OP.
When a developer creates a RPG class, there should be a defining design and effect of this class's role, when you end up nuking the entire class effectiveness just because of comparison to other classes, you effectively nuke it's role in the game.
Guess what though, maxing out a character and running it solo from the beginning to end would feel OP no matter what nerf or buff you do, it's a 'MAXED' out character, that's the purpose of it. Because the goal is to attain NG+ and NG+2 content, which the devs didn't make, might be why they are nerfing characters to 'slow' progression down to less players beat the game.
Because the devs haven't made content for end game, or maybe don't want to (wants to rake in the sales a bit more and doesn't like it if whiny complaints are going to drive sales down).
Now trying sorcerer again after getting past 2nd boss on my warlock and i just cant understand what this gimped floor washer is doing next to other heroes.
Everything about sorcerer is frustrating. His basic attack plainly sucks unless you fire at 10 stationary enemies closely packed. His 2nd spell is nice for single targets to burst them down, but thats it. Every other spell eats his mana and does ♥♥♥♥♥♥♥♥♥, compared to warlock who can decimate armies and replenish mana from kills and just steamroll.
If sorcerer would have slow aura instead of that useless "chance" to block dmg (gee, I sure better invest in a skill that gives me 50% chance not to be oneshot), he would be much more viable and fun.
His primary attack is pretty bad and should only be maxed absolute last, even though leveling it increases its ricochets, it doesent actually make it travel farther to proc multiple bounces easier. The only saving graces the sorcerers primary attack has is it applies his passive slow and its ricochets try to bounce towards enemies, but even then it struggles to hit moving targets.
Comet is a high damage, low cooldown nuke but it's damage is spread amongst all targets hit so either level it and use it to burst down single targets like bosses/constructs or leave it as a one point wonder skill to slow and stun enemies. It can also be spammed extremely fast with the kings item set bonuses and can crit for quite high on solo targets.
Frost nova is the main skill you should get asap. Its ricochet works well in tight corridors and the bounces aim towards enemies and it can be used as a "get off me" skill when you find yourself surrounded. Its damage and cooldown is decent but it really shines when paired with shatter.
Biting chill is another 1 point skill, max it before primary attack and use the slow combined with comets stun to manage groups of enemies.
Frost armor is good for survivability as it can let you shrug off an occasional hit and survive or become tanky and hard to kill later on. Your choice whether you think you can survive without it or not.
Orb of winter is a real mana hog and usually needs the reduced spell cost blessing or good items to be spammed, otherwise its a great skill to toss into a room full of enemies or across thin walls for safe waveclear. If it collides with a miniboss or boss type enemy it dissapears and does a chunk of damage so when waveclearing its best to aim it away/lure minibosses around it so it stays longer dealing damage. On bosses its best to try and aim it so it deals as much damage as possible before colliding with the boss for a final chunk of extra damage, works great on the final boss.
Shatter is the sorcerers best skill, at max rank any enemy killed has a 20% chance to proc a frost nova, which in turn can cause huge chain reactions that clear waves of enemies. It requires a point in frost nova before it can be obtained and currently there is a bug where enemies killed not within line of sight cause the resulting frost nova to originate on your character instead of at the dying enemy, but even then its still a great ability.
Reccomended leveling: Biting Chill 1 to kite > Frost Nova > Shatter > Orb of winter >Frost armor or comet > biting chill max > primary attack max
also, is this with the +100% mana regen and -25% spell cost chapel upgrades?
Sorry but... create a character to build just in one way to one playstyle is not entertaining at all. We are building wrong¿? all skills should be usefull. If the primary attack is bad and should be maxed out the last one. Then delete that skill... I dont want a game with a 1 build viable character... so better fix it. Every char should have a decent primary attack. If wizard have an aoe fireball why not give the sorc a shotgun ice spear¿? Just shoot 2 or 3 ice spears and mantain the bounces like 2 or 3 always, and balance the damage based on that.