Heroes of Hammerwatch

Heroes of Hammerwatch

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Why play Sorcerer?
So I'm experimenting with all of the classes, trying to find out what niche each one fits.

And I don't see why you'd pick a sorcerer over a wizard. Ever.

The sorcerer's primary is just bad. Yeah it bounces, but the wizard has an AoE explosion that already hits a lot of enemies. If you get surrounded as a sorcerer by even those simple bugs, you are dead. A wizard can just kaboom them.

The freezy icicle drop is neat, but the damage is lacking. Honestly that's the only thing I like about the sorcerer, I'll give him that.

Now I haven't maxed him out, and perhaps his other abilities make him fun. But atm I'm not having fun with him.

Is there a secret? Am I ignorant of some sorcerer upgrades that make him great?
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16-25 van 25 reacties weergegeven
Origineel geplaatst door aaronn2912:
Origineel geplaatst door Hand-holding Floofs:
Yeah, but you could just play the wizard and like, just kill them. Without hiding.

but beating the game with a sorc give mana regen which in turn makes a wiz better so its just good to have one in ng+ even if you got carried to get there its the guild passive im after
I know, which is why im slowly grinding him.

Regardless, he is not a very enjoyable character in my opinion to play. He is weak.
You dont need much to break faces as a sorceror. You just need some free stars from doing other classes first.

Frost Nova + Shatter is ridiculous horde clear, even with just 1 point into both.
Origineel geplaatst door SpinDashMaster:
You dont need much to break faces as a sorceror. You just need some free stars from doing other classes first.

Frost Nova + Shatter is ridiculous horde clear, even with just 1 point into both.


You are right there of the casters he has the most control of mobs.

You don't want to be overpowered so he is decently balanced

Also I don't get people asking for lvl1 balance no games with rpg aspects balance a class until end game that's how it works for like every leveling game ever
Origineel geplaatst door gravitryx:
Origineel geplaatst door SpinDashMaster:
You dont need much to break faces as a sorceror. You just need some free stars from doing other classes first.

Frost Nova + Shatter is ridiculous horde clear, even with just 1 point into both.


You are right there of the casters he has the most control of mobs.

You don't want to be overpowered so he is decently balanced

Also I don't get people asking for lvl1 balance no games with rpg aspects balance a class until end game that's how it works for like every leveling game ever
The thing is, every other class is fun to play at the start. This guy sucks, really bad.

He is an objectively worse wizard. What seems better? An AoE primary that does a relatively equal amount of damage to everything in it (based on distance), or one that does ridiculously low damage the more enemies are in the AoE and costs mana?

Sure it freezes enemies. But i'd rather just kill them with a fireball. Oh and the wizard does a ton of DOT damage too.

It's not fun for me to play sorcerer. He might be good late game, but that requires me to suffer for ages to get that far.
Origineel geplaatst door Hand-holding Floofs:
Origineel geplaatst door gravitryx:


You are right there of the casters he has the most control of mobs.

You don't want to be overpowered so he is decently balanced

Also I don't get people asking for lvl1 balance no games with rpg aspects balance a class until end game that's how it works for like every leveling game ever
The thing is, every other class is fun to play at the start. This guy sucks, really bad.

He is an objectively worse wizard. What seems better? An AoE primary that does a relatively equal amount of damage to everything in it (based on distance), or one that does ridiculously low damage the more enemies are in the AoE and costs mana?

Sure it freezes enemies. But i'd rather just kill them with a fireball. Oh and the wizard does a ton of DOT damage too.

It's not fun for me to play sorcerer. He might be good late game, but that requires me to suffer for ages to get that far.
Makes me wonder why the Sorcerer isn't locked along with Ranger for being 'harder' to play...

They should've made the classes based on which is easiest to play, and harder to play but more powerful classes behind a unlock system, but the odd part with this game's progression and the dev's patches is that constant nerfing and buffing changes these 'playstyles' around too often and completely throws 'balance' out the window in favor of hardcore player types who prefers to run NG with maxed leveled characters and whines about it being OP.

When a developer creates a RPG class, there should be a defining design and effect of this class's role, when you end up nuking the entire class effectiveness just because of comparison to other classes, you effectively nuke it's role in the game.

Guess what though, maxing out a character and running it solo from the beginning to end would feel OP no matter what nerf or buff you do, it's a 'MAXED' out character, that's the purpose of it. Because the goal is to attain NG+ and NG+2 content, which the devs didn't make, might be why they are nerfing characters to 'slow' progression down to less players beat the game.

Because the devs haven't made content for end game, or maybe don't want to (wants to rake in the sales a bit more and doesn't like it if whiny complaints are going to drive sales down).
Laatst bewerkt door dr46onfusion; 11 mrt 2018 om 12:40
I started the game as sorcerer and was grinding, nearly refunded. Then I tried Warcock and Ranger, thank god for that.

Now trying sorcerer again after getting past 2nd boss on my warlock and i just cant understand what this gimped floor washer is doing next to other heroes.

Everything about sorcerer is frustrating. His basic attack plainly sucks unless you fire at 10 stationary enemies closely packed. His 2nd spell is nice for single targets to burst them down, but thats it. Every other spell eats his mana and does ♥♥♥♥♥♥♥♥♥, compared to warlock who can decimate armies and replenish mana from kills and just steamroll.

If sorcerer would have slow aura instead of that useless "chance" to block dmg (gee, I sure better invest in a skill that gives me 50% chance not to be oneshot), he would be much more viable and fun.
Laatst bewerkt door Ragnaman; 13 mrt 2018 om 15:27
People just need to build sorcerer right and understand his spells better.

His primary attack is pretty bad and should only be maxed absolute last, even though leveling it increases its ricochets, it doesent actually make it travel farther to proc multiple bounces easier. The only saving graces the sorcerers primary attack has is it applies his passive slow and its ricochets try to bounce towards enemies, but even then it struggles to hit moving targets.

Comet is a high damage, low cooldown nuke but it's damage is spread amongst all targets hit so either level it and use it to burst down single targets like bosses/constructs or leave it as a one point wonder skill to slow and stun enemies. It can also be spammed extremely fast with the kings item set bonuses and can crit for quite high on solo targets.

Frost nova is the main skill you should get asap. Its ricochet works well in tight corridors and the bounces aim towards enemies and it can be used as a "get off me" skill when you find yourself surrounded. Its damage and cooldown is decent but it really shines when paired with shatter.

Biting chill is another 1 point skill, max it before primary attack and use the slow combined with comets stun to manage groups of enemies.

Frost armor is good for survivability as it can let you shrug off an occasional hit and survive or become tanky and hard to kill later on. Your choice whether you think you can survive without it or not.

Orb of winter is a real mana hog and usually needs the reduced spell cost blessing or good items to be spammed, otherwise its a great skill to toss into a room full of enemies or across thin walls for safe waveclear. If it collides with a miniboss or boss type enemy it dissapears and does a chunk of damage so when waveclearing its best to aim it away/lure minibosses around it so it stays longer dealing damage. On bosses its best to try and aim it so it deals as much damage as possible before colliding with the boss for a final chunk of extra damage, works great on the final boss.

Shatter is the sorcerers best skill, at max rank any enemy killed has a 20% chance to proc a frost nova, which in turn can cause huge chain reactions that clear waves of enemies. It requires a point in frost nova before it can be obtained and currently there is a bug where enemies killed not within line of sight cause the resulting frost nova to originate on your character instead of at the dying enemy, but even then its still a great ability.

Reccomended leveling: Biting Chill 1 to kite > Frost Nova > Shatter > Orb of winter >Frost armor or comet > biting chill max > primary attack max




Laatst bewerkt door Crowthen; 13 mrt 2018 om 15:41
The Sorc's strengths lie in his frost orb and shatter abilities. Granted this makes him sort of awkward as a default class when the Wizard performs with just his Primary Attack better, but even with just the first rank of Orb, Shatter, and Nova, the Sorc can deal a boatload of damage.
Origineel geplaatst door Busheeni Master:
You think Sorcerer is weak?

Thats where you're wrong kiddo.

https://youtu.be/uVnmArtOSaY?t=173
After seeing that the sorc's passive was to proc a free frost nova on kill, this is exactly what i assumed high lvl play to be like. You didn't right click a single time and I waited the whole video to see a high-level frozen orb in action, but you never did that either :(

also, is this with the +100% mana regen and -25% spell cost chapel upgrades?
Origineel geplaatst door Crowthen:
People just need to build sorcerer right and understand his spells better.

His primary attack is pretty bad and should only be maxed absolute last, even though leveling it increases its ricochets, it doesent actually make it travel farther to proc multiple bounces easier. The only saving graces the sorcerers primary attack has is it applies his passive slow and its ricochets try to bounce towards enemies, but even then it struggles to hit moving targets.

Comet is a high damage, low cooldown nuke but it's damage is spread amongst all targets hit so either level it and use it to burst down single targets like bosses/constructs or leave it as a one point wonder skill to slow and stun enemies. It can also be spammed extremely fast with the kings item set bonuses and can crit for quite high on solo targets.

Frost nova is the main skill you should get asap. Its ricochet works well in tight corridors and the bounces aim towards enemies and it can be used as a "get off me" skill when you find yourself surrounded. Its damage and cooldown is decent but it really shines when paired with shatter.

Biting chill is another 1 point skill, max it before primary attack and use the slow combined with comets stun to manage groups of enemies.

Frost armor is good for survivability as it can let you shrug off an occasional hit and survive or become tanky and hard to kill later on. Your choice whether you think you can survive without it or not.

Orb of winter is a real mana hog and usually needs the reduced spell cost blessing or good items to be spammed, otherwise its a great skill to toss into a room full of enemies or across thin walls for safe waveclear. If it collides with a miniboss or boss type enemy it dissapears and does a chunk of damage so when waveclearing its best to aim it away/lure minibosses around it so it stays longer dealing damage. On bosses its best to try and aim it so it deals as much damage as possible before colliding with the boss for a final chunk of extra damage, works great on the final boss.

Shatter is the sorcerers best skill, at max rank any enemy killed has a 20% chance to proc a frost nova, which in turn can cause huge chain reactions that clear waves of enemies. It requires a point in frost nova before it can be obtained and currently there is a bug where enemies killed not within line of sight cause the resulting frost nova to originate on your character instead of at the dying enemy, but even then its still a great ability.

Reccomended leveling: Biting Chill 1 to kite > Frost Nova > Shatter > Orb of winter >Frost armor or comet > biting chill max > primary attack max

Sorry but... create a character to build just in one way to one playstyle is not entertaining at all. We are building wrong¿? all skills should be usefull. If the primary attack is bad and should be maxed out the last one. Then delete that skill... I dont want a game with a 1 build viable character... so better fix it. Every char should have a decent primary attack. If wizard have an aoe fireball why not give the sorc a shotgun ice spear¿? Just shoot 2 or 3 ice spears and mantain the bounces like 2 or 3 always, and balance the damage based on that.
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Geplaatst op: 10 mrt 2018 om 5:14
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