Heroes of Hammerwatch

Heroes of Hammerwatch

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Moose Apr 30, 2018 @ 12:34pm
Aura of purification vs. consecrated ground for the priest? What is range of aura of purification?
I have maxed out the healing/dmg ray and the mana shield and the orbs and am debating between concerated ground or the aura of purification. I can't max either right now, but could get three points into concecrated ground and 2 points into the aura.

Also, what is the range of the aura? I am playing with two other guys and it would be very useless if it was only a small range around me.

I am doing healing and damage. Other guys are paladin and sorcerer.
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Moose Apr 30, 2018 @ 12:36pm 
Oh, have not upgraded my primary attack at all because I don't use it, but I guess I could upgrade that a bit too.
Consecrated Ground 100%. Aura can be useful, especially in MP but *only* when it maxed, 1st level aura is literally worse than useless. CG on the hand is always extremely powerfull, both for healing as well as dealing AoE damage (at higher level you can have multiple CGs active at the same time, and they stack, meaning at level 4 if you popped 4 of them at the same spot enemies takes 160 dmg/s if they stand there).
Primary attack is worth upgrading as well since it's decent and priest is tanky enough to be able to stand his ground and wail on mobs (or at least attack while backing up). The fact it has decent AoE helps against larger groups, and the fact that it's Hybrid damage helps against enemies with high Resistance. The fact that max Attack Power upgrade gives you 80 AP compared to maxed Skill Power giving you 30 SP helps.
Last edited by NotYourDamnBusiness; Apr 30, 2018 @ 7:06pm
I>U Apr 30, 2018 @ 7:22pm 
Consecrated ground would get you pinned at one place, and have to be balanced with mana shield, since it restores HP's directly, so you have to consider your blessings.

But CG would be better for your party, since your Sorc can freeze. It also works extra great with Ranger, since he can overcast his roots until they are expired starting from lvl3 and snipe whoever outranging you.

Aura has the same range as your passive orbs and debuff lasts for around the second. It allows you to dodge = more effectively ussing your shield and orbs, but all of your party would have to spread out. Also, 25% out of 9 mana regen might be enough for the shield with you running around, but not for the ray, that's for sure :)

There were some drinks added, which increase you performance while standing still, so that's another argument to go with CG.
I>U Apr 30, 2018 @ 7:30pm 
Oh, and consider to spend some stars on Primary and Remedy as well, since they are enchancing CG.
Last edited by I>U; Apr 30, 2018 @ 7:30pm
knife12886 May 1, 2018 @ 6:27am 
Healing ray are garbage same for orbs. Aura barely useful in 3 upgrade. Get 1 point in CG all else in pr at remedy and mana shield.
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Date Posted: Apr 30, 2018 @ 12:34pm
Posts: 5