Heroes of Hammerwatch

Heroes of Hammerwatch

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Phyre Apr 26, 2018 @ 8:32am
Magic Anvil?
Ok so literally when I search I cannot not find anything anywhere on the magic anvil. I've beaten the game so far on NG+++ yet I have no knowledge about it. I was just looking at all the achievements and I saw three for the Magic Anvil. Is it something not unlockable yet?

There's also another achievement I see for drinking game as well not sure what that is either. Any help on either of these would be much appreciated.
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Showing 16-30 of 34 comments
Warlok May 30, 2018 @ 1:00am 
I believe after you have maxxed out the town, you now have something to spend Ore upon. The Star boost system seems slightly Evil though... use experience to boost an item... :/
Nyah May 30, 2018 @ 1:01am 
So the anvil "upgrades" the items you will find in a run and dont make the items always in your inventory?
nevik92 May 30, 2018 @ 5:08am 
Ore = buy an item once per run only for your current run
Attunement = if you have the item in your inventory while you have it attuned, it counts as if you have it twice (no double count for sets)
Last edited by nevik92; May 30, 2018 @ 5:12am
Originally posted by Antediluvian:
Hi, i got a noob question. I found the cost to forge items in the anvil very expensive ( i mean 10 ore instead of like 500 gold in the item shop). What's the point?
Do we keep the items even after death? am i missing something?

By the time anvil is important for your success the ore costs are very affordable, even for blue items which can cost 25-40 ore. The anvil is a huge power spike for some characters.

For example, damage dealers who use ap (e.g. wizard) and markham's wand. If you got lucky and found the blueprint for markham's wand you can attune it (and double its effects) and have it with you every run garunteed, which (when attuned) means you'll easily get 100+ ability power just from that 1 item by act 5 and it counts towards markhams set bonus (the 3 piece bonus is very important for survivability as it gives you a ♥♥♥♥♥♥♥♥ of armor and resistence). Maxed out shop garuntees stocking a blue item (which can be any blue item) so in the case of our ap wizard they can reroll the shop until they can get a scepter of kings. If attuned, that's 80 ability power. Effectively that means, using this setup, the anvil garunteed that wizard over 200 ability power by endgame from 2 items, which is incredible.

Hopefully this helps. Basically, the forge is really op if you have a good idea what you want to build and/or have many skillpoints for attunement
Warlok May 30, 2018 @ 7:58am 
Ostrava, also, I have been told you can only Attune one item at a time... ?
Phyre May 30, 2018 @ 7:58am 
Yeah so buying items with the anvil I wouldn't worry about too much until you have your town upgraded, or at least you want to try a serious run. It just allows 6 total items at the start of a run; 5 from the shop and 1 from the anvil, and you can always make whatever you want at the anvil if you have the blueprint for it.

As far as attunement some classes don't really need some skills too much, but generally you need to get to about level 30 to really start taking advantage of, so NG+2 and beyond.
Phyre May 30, 2018 @ 7:59am 
No, you can attune as many as you can afford. You can only craft one item for use per a run.
Warlok May 30, 2018 @ 8:00am 
Interesting.
Phyre May 30, 2018 @ 8:05am 
So here's short video I made shortly after patch 73 came out on video explaining a little about drinks and the magic anvil.

https://www.youtube.com/watch?v=n1lG_08cPnE&t=126s
Originally posted by Warlok:
Ostrava, also, I have been told you can only Attune one item at a time... ?

You can attune as many as you like, and by level 90 (I think? not sure but roughly there) you can attune every item at the anvil as well as have every skill.

Keep in mind blues/greens cost a lot more points to attune than whites but are often core components for a class on higher difficulties. I'm not sure if you can refund attuned skill points (guild hall respec might refund all skillpoints but I haven't tested this yet). For those items I strongly recommend thinking them through before attuning but whites are cheap to attune and there's some really straightforward and good ones for low cost such as boots of speed and evasion cloak.
Phyre May 30, 2018 @ 9:13am 
Yeah guild hall reset does everything including attunements, so you can always reset if you don't like how you've done them.
Warlok May 30, 2018 @ 9:15am 
Originally posted by Phyre:
Yeah guild hall reset does everything including attunements, so you can always reset if you don't like how you've done them.

Yay! Good to know.
Nyah May 30, 2018 @ 9:40am 
Ok thank you :D
Shazbot! May 31, 2018 @ 5:08pm 
Slippery cloak has been my first attuned item on all characters.
Phyre May 31, 2018 @ 6:52pm 
Nice, dodge is always sexy.
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Date Posted: Apr 26, 2018 @ 8:32am
Posts: 34