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- Enemies are stronger and tankier
- Upper rank of a certain type of enemy is more common (e.g : red archers spawning more than green archers)
- Health and mana pickups give less health/mana
- Swarms are bigger
- buffers are much more common (I had to fight 4 grey buffer in a single swarm once)
- (cave's entrance and prison) : traps are more common
- (Prison) : button doesn't spawn/doesn't work
- (armory) : statues are stronger
- bosses are stronger and with more HPs
> When having a "good" or "great" prediction :
- Enemies are weaker and less bulky
- health and mana pickup heal/refill more (mana)
- swarms are apparently much more scattered around the floor
- bosses are weaker
- (cave's entrance) : give access to some secrets
- (cave's entrance) : simplify some paths that give a chest
- (armory) : gives access to some secrets
- (armory) : statues are weaker
there you go
The near total lack of explanation of what is going to happen or how the card game actually works makes the whole thing kinda dumb.
(Mind you i get card game is high low, but i've lost to an 6 with a 8 because of the suit?)
which is fine, fountain become an important relevancy later in the game, as well as the magic shop
Where as if something bad happens spams me with more enemies, I can at least be greatful for the extra exp.
Alernativly I sware once something good happened and I was overloaded with keys being everywhere and minimal chests to even open which also ruined the run and fustrated me.
I love the game but the fountain just isnt a fun feature for me.
If bottoms stick for me I skip the zone just so I'm not angry lol
I'm not a fan of the fountain but at the same time I don't find it bad as it's like everything else it's random
In one run I had great luck and ended up with three red keys which got me 2 legendary items as well as the 5 piece Kings set. Needless to say my lock was unkillable lol
I mean if you get the pathways to those normally unreachable chests, it basically pays for itself.