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If you have to split the screen you have to load more of the game's resources or limit the player movement to one person controlling the screen. In some games this is resolved by forcefully teleporting the player who is going off the controller's screen back to the player, or rubber banding them like a dog leash. Both of these could work, but design-wise could be problematic in the heat of battle functionally. That's why most games are phasing it out (unless they're those "one screen" games with waves like Hero Siege).
In this case, why can't you just LAN a couple of cheap computers together? This is Hammerwatch, not some GPU consuming monster that requires expensive machines.
There is me and my girlfriend and her two kids...