Heroes of Hammerwatch

Heroes of Hammerwatch

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Sploo May 22, 2018 @ 1:44pm
Power leveling?
Leveling feels kinda slow, especially when you start a new character. any good methods to level faster?
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Showing 1-11 of 11 comments
Artifex May 22, 2018 @ 1:55pm 
If you feel powerful enough, load up on a bunch of negatives from the fountain, it gives bonus xp based on how negative you go. But your best bet when leveling is to get to act 5 asap.
I>U May 22, 2018 @ 2:43pm 
You got less exp (- lvl\3, if remember right) for each level you gain, up to the point when on lvl 10 you will only receive exp from minibosses in Act1, effectively mean that you can endlessly grind through Acts 4-5 while NG0 only. Rushing Act 5 is the best choice, as Artifex mentioned, running with more monsters on the levels, drinks and tomes\Book of Enlightment may help as well.

But if you feel superconfident - run in NG+ with NG0 character, because NG+ creeps yeild more of exp. It's possible with right blessings and equipement maxed

Prior drinks had been added, if I started with Palladin lvl 8, I would have cleared NG0 at lvl 15 with like 3-4 of last levels gained in Chambers. You got a ton of exp there.
Tredvolt May 22, 2018 @ 3:32pm 
In my play of this game - experience has been a small consideration. When you go up an NG level you can only get 5 levels to your max. If you clear 4th and 5th act you'll get it on your very first run. If you play a skipping strategy it might take you more than that but most people don't. I wouldn't worry about xp too much - it will come. I skipped my Ranger from NG+4 yesterday to NG+8. Had a friend on a paladin run me through it and i gained almost 15 levels on that run. It just isn't something I think too much about.
Zeforas May 22, 2018 @ 4:03pm 
That what i did :

Fountain level 2 :

Positive :

Bigger floors

Negatives :

More ennemies
More elites
Mini bosses on every floor
No shop
No wells
Monstre don't drop loots.
No secrets.

You get a awesome 210% exp drop and gold drop. Clearing up one floor at the 3rd act leveled me from 14.5 to 16, for exemple.

Edit : i forgot the "No secret" negative.
Last edited by Zeforas; May 22, 2018 @ 6:34pm
Tredvolt May 22, 2018 @ 4:59pm 
I think the fountain introduced a lot of experience strategies like this. It is stuff like this that I really like in game design as it gives the players a CHOICE - we can actually tailor our run to fit our immediate needs. I really hope the developers keep iterating in this direction. Meaningful choices to customize our gaming experience is a very rewarding feeling. Good on you Zeforas and great suggestion.
Sploo May 22, 2018 @ 5:46pm 
ahhh, i just cant get to act 4 or 5, one just after the group of 3 bosses with different abilities. Cant do it with my wizard.... any suggestions?
thanks for the help everyone, you guys have given me very helpful information
Zeforas May 22, 2018 @ 6:27pm 
Originally posted by PeePee Toucher:
ahhh, i just cant get to act 4 or 5, one just after the group of 3 bosses with different abilities. Cant do it with my wizard.... any suggestions?
thanks for the help everyone, you guys have given me very helpful information
So, the 4th boss?

Sorry, i actualy have no idea. The only time i fought him, i was a literal tank. ( i played paladin, my brother played wizard. ) I could literaly hug the boss the whole fight, not moving, and just spam him with my primary attack.

I never thought i would be able to do that in that game.



Originally posted by Tredvolt:
I think the fountain introduced a lot of experience strategies like this. It is stuff like this that I really like in game design as it gives the players a CHOICE - we can actually tailor our run to fit our immediate needs. I really hope the developers keep iterating in this direction. Meaningful choices to customize our gaming experience is a very rewarding feeling. Good on you Zeforas and great suggestion.

Yup, i never used the fountain before, cause i hate relying on luck. But with this, it can make the game harder for yourself if you like challenge, or the "early grind" much easier, too.
I>U May 23, 2018 @ 1:14am 
Originally posted by PeePee Toucher:
ahhh, i just cant get to act 4 or 5, one just after the group of 3 bosses with different abilities. Cant do it with my wizard.... any suggestions?
thanks for the help everyone, you guys have given me very helpful information

You could try Ranger, since his primary attack does full damage on any distance now (tarnation on people requesting this), and clamp in the left or the right corner with him

The most dangerous opponent would be scythe-wielding guy, since his attack can shot-kill you, but you can easily avoid them by standng against the wall. The rotating speed on his projectiles is lower than the max speed, so they will be sure to bump into the wall. This trick works in every Crackshell's game, by the way (*wink*,*wink*,*wink*) and may get usefull against Act 5 boss as well (though it's more annoyning rather than killing) - just have a wall behind you.

You will always have a statue near you to cover from that wrath with round-attack, so the only one to bear with would be the staff-wielding spirit.

Don't kill them one by one, because you will only get more of their projectiles this way. Lower their health to a certain threshold to kill them all at once, and you should avoid attacking statues while any of the Councellors is attacking, since it will yet again result in more projectiles to dodge.


Originally posted by Tredvolt:
I think the fountain introduced a lot of experience strategies like this. It is stuff like this that I really like in game design as it gives the players a CHOICE - we can actually tailor our run to fit our immediate needs. I really hope the developers keep iterating in this direction. Meaningful choices to customize our gaming experience is a very rewarding feeling. Good on you Zeforas and great suggestion.

It lowers the meaning of imminent skill you put into the ability execution and shifting the weight on the toying with stats. It's Diablo 2's curse - you have a proper skill set, good regimes for their use\combinations in theory, which are practically bound to stats that rules out your final decission at concentrating on 2-4 active skills at max.

I liked this game as proper top-down arcade\aRPG-hybrid, and if my opinion is somehow matters, devs should absolutely avoid adding more to the later part at the expense of the first. This game is one step away from Grim Dawn right now with no fall-off for Ranger and full unconditional auto-aim on Sorc.

No, the game isn't bogged yet and I can wait (or may not and pre-purchase the season pass, if devs would be willing :Neko: ). But the leveling up part is starting to dominate over mah pew-pew that I expect from an arcade.

There is a ton of good aRPG's with working MP right now, but I can't name other game like HoH and on it's level, currently.
knife12886 May 23, 2018 @ 2:17am 
Originally posted by Zeforas:
That what i did :

Fountain level 2 :

Positive :

Bigger floors

Negatives :

More ennemies
More elites
Mini bosses on every floor
No shop
No wells
Monstre don't drop loots.
No secrets.

More mobs elites bosses its enough even without this unknown (is it even working?) exp% bonus to get 20 per complete run. You cant get 20 in lower act anyway with any bonus 0 exp x 300%= 0 exp. So only complete run. Means this "power lvling" arent really exist in this game. Getting someone carry you in multilayer is best power lvling. After 20 you can lvl 5 per run which can be done without any bonus.
Last edited by knife12886; May 23, 2018 @ 2:20am
Sploo May 23, 2018 @ 6:10am 
Using the fountain to greatly increase my xp and gold gain was extremely useful, but I'm not sure as to what donating money to the fountain does? It seems like the money permanently stays there
Zeforas May 23, 2018 @ 10:43am 
Originally posted by PeePee Toucher:
Using the fountain to greatly increase my xp and gold gain was extremely useful, but I'm not sure as to what donating money to the fountain does? It seems like the money permanently stays there

Money is use to "compensate" the good point.

Let's take for exemple :
Bonus :
"Lower tax : +14 points."
You now have +14 points.

But if you take some negatives :
More elites -5 points
More ennemies -3 points

...You still have "+6 points" in total. And the game won't allow that.
So you have to pay up with your gold. Or, take more negatives buff.

But be aware that, the biggest the gap, the higher the cost.
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Date Posted: May 22, 2018 @ 1:44pm
Posts: 11