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But if you feel superconfident - run in NG+ with NG0 character, because NG+ creeps yeild more of exp. It's possible with right blessings and equipement maxed
Prior drinks had been added, if I started with Palladin lvl 8, I would have cleared NG0 at lvl 15 with like 3-4 of last levels gained in Chambers. You got a ton of exp there.
Fountain level 2 :
Positive :
Bigger floors
Negatives :
More ennemies
More elites
Mini bosses on every floor
No shop
No wells
Monstre don't drop loots.
No secrets.
You get a awesome 210% exp drop and gold drop. Clearing up one floor at the 3rd act leveled me from 14.5 to 16, for exemple.
Edit : i forgot the "No secret" negative.
thanks for the help everyone, you guys have given me very helpful information
Sorry, i actualy have no idea. The only time i fought him, i was a literal tank. ( i played paladin, my brother played wizard. ) I could literaly hug the boss the whole fight, not moving, and just spam him with my primary attack.
I never thought i would be able to do that in that game.
Yup, i never used the fountain before, cause i hate relying on luck. But with this, it can make the game harder for yourself if you like challenge, or the "early grind" much easier, too.
You could try Ranger, since his primary attack does full damage on any distance now (tarnation on people requesting this), and clamp in the left or the right corner with him
The most dangerous opponent would be scythe-wielding guy, since his attack can shot-kill you, but you can easily avoid them by standng against the wall. The rotating speed on his projectiles is lower than the max speed, so they will be sure to bump into the wall. This trick works in every Crackshell's game, by the way (*wink*,*wink*,*wink*) and may get usefull against Act 5 boss as well (though it's more annoyning rather than killing) - just have a wall behind you.
You will always have a statue near you to cover from that wrath with round-attack, so the only one to bear with would be the staff-wielding spirit.
Don't kill them one by one, because you will only get more of their projectiles this way. Lower their health to a certain threshold to kill them all at once, and you should avoid attacking statues while any of the Councellors is attacking, since it will yet again result in more projectiles to dodge.
It lowers the meaning of imminent skill you put into the ability execution and shifting the weight on the toying with stats. It's Diablo 2's curse - you have a proper skill set, good regimes for their use\combinations in theory, which are practically bound to stats that rules out your final decission at concentrating on 2-4 active skills at max.
I liked this game as proper top-down arcade\aRPG-hybrid, and if my opinion is somehow matters, devs should absolutely avoid adding more to the later part at the expense of the first. This game is one step away from Grim Dawn right now with no fall-off for Ranger and full unconditional auto-aim on Sorc.
No, the game isn't bogged yet and I can wait (or may not and pre-purchase the season pass, if devs would be willing
There is a ton of good aRPG's with working MP right now, but I can't name other game like HoH and on it's level, currently.
More mobs elites bosses its enough even without this unknown (is it even working?) exp% bonus to get 20 per complete run. You cant get 20 in lower act anyway with any bonus 0 exp x 300%= 0 exp. So only complete run. Means this "power lvling" arent really exist in this game. Getting someone carry you in multilayer is best power lvling. After 20 you can lvl 5 per run which can be done without any bonus.
Money is use to "compensate" the good point.
Let's take for exemple :
Bonus :
"Lower tax : +14 points."
You now have +14 points.
But if you take some negatives :
More elites -5 points
More ennemies -3 points
...You still have "+6 points" in total. And the game won't allow that.
So you have to pay up with your gold. Or, take more negatives buff.
But be aware that, the biggest the gap, the higher the cost.