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The MAJORITY of our runs are now being compromised by this bug (presumably because we play on higher difficulty and stuff dies slower). If you are EVER near a wall around any enemies that can push you then you'll have a chance to be pushed into the wall and not be recoverable.
What is worse ---------------- the /kill command that lets us corpse drag our friends now disconnects them from the server. This disconnection has now occurred twice. I don't like to beat a dead horse but its not the horses dying it is US.
Can i get a developer comment on this. 100% reproduce-able bug that occurs in the majority of our games. This is not a drill! All hands on deck.
That you can get stuck in walls when the host has not finished loading the map should be well known by now, and is easily avoidable with a bit of patience.
Your bug seems rather unusual so you might want to provide some 'proof' since you seem to be the only only one you can 'easily reproduce' it.
What? he isn't even even the only one in this discussion thread.
I know several people who experience this regularly. Its not a loading thing, this can happen any time. I had this happen a few days ago on one of the new act4 traps. A great threat spawned and flooded the area with dudes and I was unceremoniously repositioned into a void area in the middle. I was totally safe but couldnt move.
Apart from the sad fact that the discord server is heavily favoured to get devs attention (and maybe it is a better place in terms of efficiency etc, I dunno...) there is two things they need to figure out:
1. is it merely a bug within the game or
2. is there some aspect of your computers specs/drivers etc. that cause a bad interaction?
So whilst I see your grievance of not getting back any response here or a pointer to an FAQ regarding already reported bugs and workarounds, I do not see how you are contributing anything of value by shouting 'happens to me, too'. Might as well be a troll, that is why I did ask for screenshots-_-
3. Apart from this being a game issue, I do consider it also to be an issue of playstyle. Considering I did never even come close to experiencing this simply because I very rarely have hordes of mobs pushing me against any wall, and just wait out great threats out in the open in general.
But I do understand that runs take very long and that some people cannot afford to wait it out all the time.
As I said before the only thing I can conclude is that this is a rare issue for most because they do not play on higher difficulty. When monsters take a long time to kill (think NG 8+) you often are swarmed and pushed around especially on priest/paladin characters. Personally I experience it the most often as a paladin because they are often dealing with hoards of enemies that leave little room.
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I'll submit a screenshot to this thread and ask any other active forum goers to do the same if they get stuck as it may help get a developer response. Thx for the constructive criticism 2bizzy - I'll see if I can't come up with more proof to help them diagnose the issue.
Out of curiosity, as I am only in NG+5 so far. Do you still do full clears on all floors at your level, and which composition of characters are you running?
In Act 3 you kill the 3 statues and kite ghosts. If you have a partner - they'll grab a batch of ghosts and run off with them while you destroy the next statue phase.
In act 4 you all run around grabbing buttons and going through portals.
In act 5 you skip all but the chests/shop.
If you have a non-paladin then you need to make sure to clear a line. They'll usually kill at a comfortable pace while the paladins zip around completing objectives. It is much slower since you do have to kill a lot so that they can get to all the chests.
Paladins and Rangers are probably your best mixed comp right now. Thieves are complete garbage but the other 5 classes can all do well if they build correctly.