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So, a week ago, if you had an unattuned Lucky Charm, your 50% chance would be up at about 52.6%, if you had an unattuned Lucky Hat, Horseshoe, and Charm you'd have roughly 71.6%, and if you had attuned Lucky Everything you'd have about 102.6%. Not exactly easy to figure out on the fly, but powerful on the upper end.
Using the new formula, on the half of attacks that don't trigger arrows your Charm would grant a 10% chance of another 50% possibility; unless my math is off (and it could be), that's going to give you an end rate of 52.5% with 1 Luck. With three unattuned Lucky items you'd have a 70% chance every time you failed to trigger arrows to have another coin flip on whether they trigger anyways; I think that's going to give you an end rate of 67.5%. With the practical maximum of 14 Luck you automatically get your second roll, and then have a 40% chance to get a third; that's going to end up with a statistical average of 80%.
Basically, yes, Luck is weaker now, and it's progressively less impressive than it was the more of it you have.
Edit: What I don't know is whether the new Luck would factor into double or triple criticals, or that sort of thing. It doesn't appear to, but if it does that would definitely be something to consider when factoring in whether it's worth investing in.
My one exception might be characters like thief and ranger who have additional passives for evasion and crit. For the high NG plus damage one evasion success could mean the difference between life or death. Otherwise I might be saving 9 stars for my characters by not attuning horseshoe. Then again if I have more stars then I know what to do with then I guess it'll eventually be why not.