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If having all statues active would make the game too 'easy', then maybe the characters could be given the option to 'activate' 3 specific statues before the run.
Just a thought...such a great game!
But that's already how it works. You can switch the statues at any time and they will keep their upgrades.
The whole issue is when playing multiplayer only the host's statues count, and that sucks so bad since you usually want to use different statues. I.e. one player might want that combo AE exploson while another player might not even use combo at all. One player might rely on abilities and shorter cooldowns while the other might rely on primary attacks.
I hate the fact that I can't use my own personal statue build when playing multiplayer. Somebody always has to play a gimped version of their builds because it's really rare that everyone wants the same statues.
ah cool - I didn't realise you could switch them...I only have 2 built so far!
In that case, allowing all statues to be built and allowing players in multiplayer to activate the ones that they need might work, or something like that...
I don't want to run a magic user with a set of attack based statues just because the host uses them.
Current status doesn't make sense, but meh ...
If they want to change, they will change
You missed the whole point of the suggestion.
Read again