Heroes of Hammerwatch

Heroes of Hammerwatch

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meemoe_uk Oct 20, 2019 @ 1:30pm
use the HoH engine to beat LoL
hi all,
I'm very impressed with the HoH engine, and I see the devs are a hard working team.

Lets get straight to business.

Problem :
For the last 10 years the king and queen of PC game genres have been mobas, both FPSs and top down RPGs. But certainly the rpg mobas are getting stagnant. Despite massive dev, League has not improved in the last 10 years, its just been reskinned a hundred times. But then again, nobody else has bothered to try anything different in the last 10 years. All the other mobas are variations of the original dota : advanced 3D gfx, isometric 3D.

The thing is, the player base for mobas is steady. Until players move away, the games won't improve. And until there's new, better games, players won't move away.

Who will crack this 10 year reign?

It's a big investment to deploy another one of these mobas, and most fail commerically vs league and dota2.



Solution :

Low cost deployment of alternative moba
Use an existing, lightweight game engine
Use an existing player base
Incremental releases

- a lightweight engine, with a small playerbase make innovation much easier.
- can try all the things the mobas daren't try.
- no company accountants insisting on maximum safe strategy ( i.e. if it ain't broke... )


Well HoH is the engine that is perfectly positioned to do this : move into the moba genre and become the moba for the 2020's. The goal is a lite version of dota, with 2D pixel gfx. Everything gameplay that the 3D mobas achieve, should be acheivable more easily with a 2D engine.
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Showing 1-9 of 9 comments
Sven Ate Nein Oct 20, 2019 @ 3:47pm 
Noice. definitely would get into mobas again if this happened. I always thought being strictly a "hero" in mobas was simply stupid and restricting for game play. I believe a moba should put you in control of a group of soldiers or atleast control the ebb and flow of the soldiers, like you can tell them to go on defense, the flow of reinforcement would slow but they would be better prepared for an attack cause they are at the gate/tower. Maybe even the soldiers you dont get for that tower simply over flow into the other lanes. soldier upgrades could be taken instead of upgrades for your hero. lieutenant and their upgrades seperate and or overlapping with the soldiers and even your hero.
Junipercat Oct 21, 2019 @ 2:11pm 
Innovation to the MOBA genre fair enough. Though I see controlling many "soldiers" as opposed to controlling a single character to be its own category.

However do the drastic differences on multiple fronts between them, how do you see Heroes of Hammerwatch translating to MOBA? They are so vastly different (gameplay, graphics, level of seriousness, etc.) that I am not seeing how the two compare.
Sven Ate Nein Oct 21, 2019 @ 2:31pm 
To be honest I have yet to get the game, I was just giving my two cents to the idea and have no idea how they would translate/play. I know your concern over it being a different genre that's why I personally like the idea of control of the ebb and flow of the soldiers instead of a direct control. My idea of a group is more along the lines of your hero would be akin to the end point of a lane, but only a handful would be able to spawn at a time, in my mind it would be a way to keep people from just throwing themselves at the other team cause they would see a group of soldiers and do a bit of quick math instead of the(for me at least) classic "Oh its just one guy" BAM YOUR DEAD. I honestly would love to see something along the lines of a moba with a lot of variances to the game modes, for instance you can do a quick match that takes maybe 30 mins, or to the other side of the spectrum, a war mode where it would take days to complete a single game, and it could even go into a battle map where dozens of other matches going, struggling to get a upper hand on the campaign map where reinforcements, redeployments, retreats, ect ect ect would come into play from other battles. Maybe even full on bribery(ingame mechanics of course) capturing tourtue(exp drain, max health drain, ect) moles, traitors blah blah blah.

P.S. These ideas are just what I have been wanting from a moba and not so much for this game.
Last edited by Sven Ate Nein; Oct 21, 2019 @ 2:31pm
Kasukei Oct 21, 2019 @ 3:50pm 
No thanks, i'm not even gonna explain why this is such a terrible idea. There's enough mobas out in the world to cater your needs, and no one needs more toxicity fest. It's a rogue-like rpg to chill back and play, just because the rpg genre isn't that popular doesn't mean it needs to change. It's predecessor was a rogue-like rpg and this one is a rogue-like rpg too.
If this game innovated into another moba, the current player base wouldn't stay or steadily grow... it would die.
Soga Oct 21, 2019 @ 5:31pm 
They already made that game. It's called Serious Sam: Bogus Detour.
Sven Ate Nein Oct 21, 2019 @ 5:47pm 
From what OP was suggesting, and maybe I took it off track, the devs take the engine and do something else with it aside from this game. *shurg*
Junipercat Oct 22, 2019 @ 8:12pm 
Soldiers, battles that take days, multiple matches all affecting a bigger map...

Sounds like you want some sort of war simulator, strategy game, very far advanced from the old Risk board game.
Sven Ate Nein Oct 23, 2019 @ 12:29pm 
Ya, but wrapped up in a MOBA type of gameplay. I have a lot of dreams when it comes to games I want to play/see, Just no intent on makeing them, I am in my opinion the worst kind of gamer.
Last edited by Sven Ate Nein; Oct 23, 2019 @ 12:30pm
Junipercat Oct 24, 2019 @ 7:31pm 
Heroes of Hammerwatch and MOBAs like LOL are completely different genres from each other and the kind of gameplay you would want.

The main problem with as big as you envision, is that you end up with the teams/guilds that dominate and then control it from there. Not friendly to new players, or the longstanding underdogs, once the game has gotten secure footing.

In a smaller setting, some people might enjoy it as fair for everyone, even if it had some MOBA features. But this would be its own undertaking, and though it could be influenced by games like LOL, Heroes of Hammerwatch is too far detached from the idea to use as a comparison.
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Date Posted: Oct 20, 2019 @ 1:30pm
Posts: 9