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It said something like 1,7% made that happen including the rest of the things you've listed.
To play devil's advocate, it's probably not a popular choice because of what Bruce's and Selina's interactions are like, especially if you choose not to romance her. For instance, Selina seems to expect kindness out of Bruce, something which is somewhat unearned at times. Moreover, she comes off as manipulative. A good example would be if you go the route of not telling Selina that the GCPD is coming after her. She understandably gets angry since this decision results in her getting beaten up. However, she ends up manipulating Bruce to work together, forcing him into a corner to admit to needing her or else she won't hand over the drive she knows he needs. This personally comes off as a bit wrong since no matter how you play Bruce he always comes off as a bit emotionally stunted. It isn't much better in my mind even if you do warn her. If you do warn her, then she gets the laptop instead of John. In this case, things go potentially a bit smoother. However, her actions are what put Bruce in trouble. As such, when it comes time to admit to who stole the laptop, Bruce is either taking the heat for something he technically didn't do or telling the truth and likely pissing off Selina in the process because he actually has some form of self-preservation.
If you play the game in a manner where you are epurposely trying to not romance her, it becomes quite clear that it is written as of you should be. Bruce and Selina are known for having a complicated relationship. In most of the retellings of them, they are shown to have clear sexual tension that tends to take the form in cat and mouse. Catwoman is the criminal that Batman knows he needs to take in. However, he often sees good in her. She's not the same as many of the others he takes in, but she's also not a good person. It makes things complicated, plays with how difficult it can be to stick to something like upholding to justice, especially if something as messy as feelings get in the way.
Both games touch on this. The first one leaves things a bit more open and, in my opinion, more realistic. If Selina makes a move, things become a bit awkward if you turn her down...which is understandable and realistic. In this season, it practically forces the romance down your throat. As someone who was aiming for the two to be friends, this was really annoying. For instance, throughout the expanse of speaking to Selina before you bring her to the Batcave and when you actually do, you talk about where your relationship stands about three times or so. By the last time I told her that I was ABSOLUTELY SURE I just wanted to be friends she got pissy at my answer, something which felt a bit out of character in comparison to how she's reacted this far. Selina's a flirtatious person, but in the last game she was relatively fine with just being Bruce's friend. She only gets upset or disappointed if you distance yourself or treat her like ♥♥♥♥.
I really, really wanted to romance Selena in this game, because I really fell for the character in Season 1. Yet, when she asked to keep it professional I tried to be respectful and move on her terms. When she flirted I flirted back and then she asked to keep it professional.Then I tried to keep it professional and she walks away looking hurt.
Gurl. What the hell. No that's fine. Just go pout and stare at my car, that's fine. Cause I have no idea what you want.