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The content that's there is good - the characters and dating especially feels complete and the highlight of the game - but there are very obvious seams. A character is introduced and then immediately leaves the game (texting you that he'll be back 'soon enough,') the shelf in your room VERY obviously has space for four dungeon completion souvenirs...
I know the devs have announced plans to patch the two new weapons in, with potential for other additional content.
I backed the game on Kickstarter - I don't regret it or feel ripped off, I enjoyed what I've played. But I'd had a hard time recommending it at full price pre-updates unless you're super in love with the concept and want to play RIGHT NOW.
Even beyond the fact that the Kickstarter page talks about a third dungeon (and it would be disingenuous if it were talking about the endgame dungeon, as that's only a single room), and that the preview material seems to contain a whole dungeon tileset that's nowhere to be seen in the published game, the resource economy of the core gameplay loop feels unbalanced. You're unlikely to have maxed out even a single relationship by the time you complete both dungeons, forcing you put the main story on hold and do a bunch of grinding right when there's ostensibly urgent stuff going on, at least if you want to finish out any of the character-specific stories.
If you look at the number of relationship points you get from dungeon crawling and compare it to the number you'd need to actually advance those relationships without doing a lot of repetitive grinding, it looks like the math assumes that there's about 50% more dungeon-crawling content in the game than there actually is, which squares with the idea that a third non-endgame dungeon is currently missing.
Oof, so it's very obvious that there's some cut/unfinished content huh. I probably will hold out for now and wait for future updates.
It's too bad. I was really looking forward to this game to be a fresh air in hybrid romance sim/RPG/dungeoning genre :(
It feels like they took the money and ran, TBH.
There are entire characters missing, and clear evidence of at least one entire dungeon missing.
The pandemic has been a factor, I'm sure. However, this may be somewhat of a pattern for Kitfox, given Moon Hunters was another game where a larger concept was reduced in the process of development.
Don't get me wrong, both games are still good, but something clearly needs to change with how the dev team approaches projects.
(Moon Hunters has been left with at least one glaring bug: when playing co-op, the titles and descriptions given for each player don't actually match their in-game actions.)
Edit: To answer your question, the game's fully playable but I would suggest waiting if you want the full experience.
It's pretty clear that the plot needed some extra room to breathe, and that the game clearly originally had more than 2 dungeons. I know content gets cut in game development, but you have to adapt your story to the new game pacing. You can't introduce the final villain immediately before the player kills him. As it is, they definitely needed another act in the story to let the whole Katana thing actually play out a little.
I don't really mind the Kickstarter characters being added post-launch, but their messaging should have been more upfront about that before launch. And they definitely should not have released the game with an entire third of it missing. I was really really looking forward to this game more than any other this year, but now I'm just left feeling disappointed that I bought an unfinished product.
Ya, i had thought that it will be another year or so before the game is out and i am just surprised to see that it's out.
So as a clueless player, I’m having a ball. I enjoyed it so of course I wish there was more content. But I totally see now as backers and looking at the campaign how it feels incomplete.
And now I'm here and feeling disappointed.
The Dungeon crawling was pretty fun, even while it was very easy (I found no hardmode, but they said there is one at the kickstarter page). And I liked most of the dates.
But this game is so short and unfinished.
A rushed story and only 2 dungeons are a bummer.
Plus no endgame content, a character we meet at the beginning and never see him again( til an update in the future). I also had a few translation errors.
The game has so much potential but it is so unfinished.
My expectations were too high, I guess.