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More or less, the 52K is perfecly doable, all you just need to get round to understanding how Gals moves works and how each enemy AI behaves. There is actually very little RNG to get a good score on Score Attack, It's mostly about being in the right place at the right time.
Also, because you asked, the score system works by giving you 2 medals (200pts) for killing a enemy, or 3 medals (300pts) for killing a enemy with a single combo, so combine that with the 500 for exploding and that is a potential 800 per enemy, not including the 10pts per hit.
You dont need to group the first set of rat's before the electricats, just kill them ASAP, then start grouping enemies after that, as they usually get spawned out in groups from then on in (3 cats, sets of 2 rat bikers, 2 pig trains then groups of wolves.)
If anything, that first set of rats can actually be skipped if you just want the 52K. Im getting 59K with Gal nowadays, and thats more or less a perfect run by missing no parries, and making sure I use the right knockdown attacks at the right time, and making sure I'm getting 900+ points from each enemy.
Again about the score system, It really is a case of KILL in ONE combo to get 300, and if they are knocked down, you will only get 200 from the medals. Exploding them gives you 500, and hits give 10, so try go for as many hits as possible.
Then it's just a matter of maintaining the combo and throwing into other enemies.
Also, abuse that SP meter. Seriously. When fighting the rats, just abuse it to kill them.
And remember where the enemies spawn. 3/4ths of the rats at the beginning all spawn in the same location, as do the Cats. The Biker Rats, that's a different story (I hate that part).
When the wave of pigs arrive, I suggest starting your combo with a special attack. If you don't have SP, parry the first pig and then special, followed by a combo. It should be enough to crush all of them. The next wave of pigs (the armored ones), it's the same strategy if you don't have SP, and then after you start with a special, DO ANOTHER FORWARD SPECIAL and then finish the combo normally. (maybe do 3 specials just in case).
As for the rest of the mode, I really do suggest you learn how to use Gal's infinite combo. That whole problem you have with grouping enemies becomes really easy once you can maintain the Jab Jab Jab, Throw, Run cancel Jump, Down Air, Standard Air, jab jab jab, throw, Run cancel Jump, you get the point.
For the record, I abused Gal's standing A,A,A Dash, Grab, A,A,A into A,A,A,A,A which would then explode, or Jump, D+A to A,A,A Dash, Grab, A,A,A, to A,A,A,A.
That nets you 910 points per enemy, if you dont screw it up. That is what gets me my average of 56-58K. Getting 59K involve doing that all the way up to the bike stage with more than half health & having around 55K, and does require a little luck with the 2 rat waves at the start, but the score isnt 59K, its 52K, so its not really too relevant, is it?
Also, for the pigs, I'd Jump+D+A to knock them down, so they are neatly piled up, then I do A,A,A,A, F+S, A,A,A,A,A which gets you a whopping 60 hits, which is 600 points + 700 per guy if the medals are scooped up. I cant remember if this can be done to both pig trains, or if the first one explodes after the walkover kick.
It really is just the 2 rat waves, and sometimes losing my cool when I do get to Tracy and Tiger on a good run that screws me over for getting over 60K, I'd hope.
Take the time attack mode, for example. I S ranked that with Gal on my second try. An actual fair mode that has very little room for randomisation in timing. I've just gotten the S rank now with Gal, and it wasn't satisfying, nor did it feel like I earned a win. It didn't feel like any skill was involved at all. Score Attack is a bad mode.
No, you have missed the entire point of score attack. It's meant to be a fun little mode for you to play with the enemies you have unlocked, and have some fun, but apparently, most people cant seem to enjoy themselves if there are Gal costumes up for grabs. Heaven forbid.
It's not as cheap as you claim, as all enemies come out at specified points, so if you are quick enough, There is very little RNG apart from enemy movement, which is the EXACT same deal as time attack. (By the way, Time Attack makes you spam S moves if you want to get a good time. so it makes you rework your entire playstyle, yet I dont see you cry about this.)
This statement only applies to S ranking Gal, though. For getting below 1:50 times with her, you want to spam F+S as much as possible in combos, save the SP orb until you fight Servant, and then do your best SP orb combos until they die, which is hard due to hoping you can pile everyone on to exploding motorbikes. Gal has it worst on this mode, unlike in score attack where some combos get her big points.
My 1:24 Ricardo time & 1:33 Norris time is based on S spammage. Gal just has to get stuck in there and use her combos. Any other character goes for S moves for good times, apart from a few characters who are just incapable of getting below 1:30
As for taking longer in Arcade, that can be vital to progressing in Insane/Unfair for Gal at times, such as taking on the Muai Thai Birds on death island, although that fight more expects you to pile them up then control them, I'd reckon
But hey, I guess you are right about the scoring rules being different on all 3 modes, but isnt that the point of a good subgame? I've been enjoying getting insane times with Booky the Monkey (38 seconds) using his S kick alone, which isnt even remotely possible in score attack due to zapping all his health too quickly.
Im not going to lie, score mode IS by far the limpest of the extra modes, but is a good place to hone skills & combos. Time attack is a much more consistant, and respawning after being killed adds a layer of comfort that can sometimes help with some of the harder times, making it funner to mess about in.
You can stop combo's here and there to re-arrange on score attack (F,F+A with Gal is good for low dmg knockdown, Jump + A for everyone else), but it isnt exactly a needed technique, as you say. Handy, but not needed.
I think a nice, simple survival mode would be a great middle ground to these rule heavy game modes, so I hope thats something SEBA could implement in the future.