Fight'N Rage

Fight'N Rage

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Mango Sep 19, 2017 @ 5:30pm
Hard as hell on singleplayer
I feel this game is 'meant' to mostly be played with others, rather than by one's self. As it progresses, it gets extremely difficult; especially the 'wrestler' boss and the 'bat' boss that brings you ALL the way back to the beginning of the raft. Just waiting on a trainer at this point.
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Showing 1-15 of 20 comments
grant Sep 19, 2017 @ 7:02pm 
lol. k

Try abusing vertical movement like every 2d figher for the past 40 years.

The wresler boss just needs to have his grabs dodged by stepping up or down, and then you can drop a full combo on him while he's in recovery frames.

The raft part of the game easy if you watched the tutorial at the beginning of the game. When doing your standard punch, punch, punch combo you need to hold up or down to throw the enemies. Just throw the enemies into the water and use your special every time it's fully charged and you will make it to the boss with full lives.
Last edited by grant; Sep 19, 2017 @ 8:04pm
sawanoguchi Sep 20, 2017 @ 12:30am 
Originally posted by grant:
lol. k

Try abusing vertical movement like every 2d figher for the past 40 years.

The wresler boss just needs to have his grabs dodged by stepping up or down, and then you can drop a full combo on him while he's in recovery frames.

The raft part of the game easy if you watched the tutorial at the beginning of the game. When doing your standard punch, punch, punch combo you need to hold up or down to throw the enemies. Just throw the enemies into the water and use your special every time it's fully charged and you will make it to the boss with full lives.

You apparently missed where Wrath mentioned that the "bat" boss is the problem on the raft level. I mean seriously? A home-in ranging shot that can knock you into the water? You can't combo him, and he has a metric F****** ton of health. WTF? That boss is totally insane IMHO. If it weren't for the option of the wrestler boss, single players would have no chance of reaching Death Island--even in Easy mode.
Playahater#1 Sep 20, 2017 @ 1:02am 
Was no trainer for Double Dragon, Street of Rage, Ninja Gaiden and Battletoads. Git gud or abondon all hope. Damn 2017 casual players. LOL
Last edited by Playahater#1; Sep 20, 2017 @ 1:02am
Michel Baie Sep 20, 2017 @ 2:21am 
Originally posted by sawanoguchi:
You apparently missed where Wrath mentioned that the "bat" boss is the problem on the raft level. I mean seriously? A home-in ranging shot that can knock you into the water? You can't combo him, and he has a metric F****** ton of health. WTF? That boss is totally insane IMHO. If it weren't for the option of the wrestler boss, single players would have no chance of reaching Death Island--even in Easy mode.

Bat boss is actually a lot easier than wrestler IMO.



1) When it attacks, just parry.
2) Watch for its behaviour and have him floating above the raft.
3) When it prepares its next attack, that's your cue to run and hit the boss. And yes you can combo it a little.
Last edited by Michel Baie; Sep 20, 2017 @ 2:21am
William Shakesman Sep 20, 2017 @ 8:11am 
The bat boss is lame, but his attacks do next to no damage compared to getting splashed. Simply stay calm and bait the charges so you can parry or forward special them. His charges barely do chip damage. You can fail so much before you die so long as you fail by letting him hit you, not by splashing.

It's a lame boss though just because of how much fun you can't have because "DON'T FALL IN THE WATER" restricts your entire moveset. Combine that with the grueling checkpoint and it isn't a fun ride. That said it isn't like SORR was devoid of really cheesy segments so I'll accept stuff like this.
DudeBro!! Sep 20, 2017 @ 8:13am 
Originally posted by sawanoguchi:
Originally posted by grant:
lol. k

Try abusing vertical movement like every 2d figher for the past 40 years.

The wresler boss just needs to have his grabs dodged by stepping up or down, and then you can drop a full combo on him while he's in recovery frames.

The raft part of the game easy if you watched the tutorial at the beginning of the game. When doing your standard punch, punch, punch combo you need to hold up or down to throw the enemies. Just throw the enemies into the water and use your special every time it's fully charged and you will make it to the boss with full lives.

You apparently missed where Wrath mentioned that the "bat" boss is the problem on the raft level. I mean seriously? A home-in ranging shot that can knock you into the water? You can't combo him, and he has a metric F****** ton of health. WTF? That boss is totally insane IMHO. If it weren't for the option of the wrestler boss, single players would have no chance of reaching Death Island--even in Easy mode.

I've easily reached Death Island. The trick to the bat boss is simply to react to the tells for his only 2 attacks. When he screams, he's going to rush you. Just jump straight up and fall on him with a jump kick. (Drop Kick for Ricardo). If he starts flapping, he's going to throw the projectile. If you have him placed properly over the raft, you can jump forward over the projectile and start a combo on him.
Redblaze27 Sep 20, 2017 @ 9:42am 
Originally posted by Quinton:
Was no trainer for Double Dragon, Street of Rage, Ninja Gaiden and Battletoads. Git gud or abondon all hope. Damn 2017 casual players. LOL
Outdated design mentality
Billy Blaze Sep 20, 2017 @ 10:32am 
Here is a tip:
Don't ever complain about the difficulty of a beat em up on the Steam forum.
"Mother Russia Bleeds" showed, that you just lure the a-holes out of their nests, as you can see.

I tested the game a bit and was short before buying it, cause the music is fantastic, the artstyle is great and the gameplay feels nice.
But:

- enemie-spam as if this game tries to be a 2D Dynasty Warriors
- you have a vertical disadvantage > enemies can hit you but you can't hit them
- after a while, enemies take so many hits before going down
- normal enemies join bosses > crappy boss design

If this game get's patched in one way or another, I'm happily buy it, but for now, life is too short to be stressed out by so much nonsense. ^^"
Ori-Baba Sep 20, 2017 @ 10:47am 
Originally posted by Quinton:
Was no trainer for Double Dragon, Street of Rage, Ninja Gaiden and Battletoads. Git gud or abondon all hope. Damn 2017 casual players. LOL
look up "game genie" :steammocking:
Redblaze27 Sep 20, 2017 @ 10:56am 
Yeah, there was a reason cheat devices were such a big thing back in the day: To compensate for poor game design.
William Shakesman Sep 20, 2017 @ 11:05am 
Nero, i dont agree with any of your complaints. I haven't seen any trouble from the z axis play. The enemy spam would be nuts in any other brawler but here, you have the tools for it. The dodge, parry, the advantage on clashes, the iframes on throw, the sheer power of just stunlocking a whole horde. This may be musou tier enemy numbers but you're Lu Bu. You got this.

And I reject a design standard that says enemies with bosses is always bad. Especially arcade beat em up bosses. We aren't talking Mega Man or DMC ♥♥♥♥ here.
sawanoguchi Sep 20, 2017 @ 11:30am 
First of all, why do people like me complain about game difficulty? Because people like me want to play a game like this. And that isn't an unreasonable request. Streets of Rage 2 was perfectly possible for someone like me to beat on Normal mode with three credits. That's all I ask for. I don't need to win achievements. I don't need to wow everyone with my impressive skills. I just want to enjoy the game.

Second of all, if any gamer is talking about parrying or iframes, that gamer is in a whole different league than gamers of average skill. I have played the trainer mode. There is absolutely no way a gamer of average skill is going to parry intentionally. But that wouldn't bother me if there was a way I could play the game and enjoy it. Heck, I don't even need to beat the game. Just give me the unlockables and design at least Easy Mode for single players.

Third of all, I do not agree with the idea that trash mobs in boss fights is a bad thing. If you throw trash mobs at the bosses with the end-of-combo throw, that can actually help the player win a boss fight. In fact, that is a tactic I use in the fight against the Stage 3 boss. And using that tactic usually scores me an apple during the boss fight.

Fourth of all, I don't mind flamers, haters, or those that can out-game me 100 to 1. When people like me talk complain about game difficulty, we are looking for tips like those that have actually been shared in this forum about the bat boss. That said, I will still choose the wrestler to the bat boss every single time. At least the game gives me that option.
KrysisMode Sep 20, 2017 @ 11:35am 
Huh I thought the wrestler was easy once I figured out he only had the super armor if you hit him in the front and his strongest hitter the grab can be gotten out of. Batty was a test of patience and countering his charge and hopping the sonic booms. As for regular mooks you get ALOT of crowd contol to keep them under control between throws, specials, rapid vertical movement, and some insane combo flexibility.

The only thing I found pretty annoying was the raft section and getting dunked in the water but I think that was me getting onto a harder path. Everytime I took that up path things ramped up a bit. Taught me to knockback like a boss though.
Billy Blaze Sep 20, 2017 @ 11:42am 
Originally posted by William Shakesman:
Nero, i dont agree with any of your complaints. I haven't seen any trouble from the z axis play. The enemy spam would be nuts in any other brawler but here, you have the tools for it. The dodge, parry, the advantage on clashes, the iframes on throw, the sheer power of just stunlocking a whole horde. This may be musou tier enemy numbers but you're Lu Bu. You got this.

And I reject a design standard that says enemies with bosses is always bad. Especially arcade beat em up bosses. We aren't talking Mega Man or DMC ♥♥♥♥ here.


Look at streets of rage... only the final boss has enemies around him (and some minor thug-bosses) and there, it makes sense.

And no... it's just unfair if the enemy is above or below you, just far enough so you can't hit them... but they can still hit you.

Also, I've beaten the game by gave it another shot and I'm also going to buy it (just have to wait till the end of the month).
Came to the conclusion: Gal needs a buff.
The minotaur just wreckes stuff and he was viable for everything.
While I gave up with Gal cause I got a game over on every single screen later on, I didn't got a single game over with the minotaur and it was also enjoyable, cause the sheer number of enemies were manageble.
Redblaze27 Sep 20, 2017 @ 12:06pm 
The problem is Gal is the protagonist, and the protagonist should be the safest bet when starting out.
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Date Posted: Sep 19, 2017 @ 5:30pm
Posts: 20