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Try abusing vertical movement like every 2d figher for the past 40 years.
The wresler boss just needs to have his grabs dodged by stepping up or down, and then you can drop a full combo on him while he's in recovery frames.
The raft part of the game easy if you watched the tutorial at the beginning of the game. When doing your standard punch, punch, punch combo you need to hold up or down to throw the enemies. Just throw the enemies into the water and use your special every time it's fully charged and you will make it to the boss with full lives.
You apparently missed where Wrath mentioned that the "bat" boss is the problem on the raft level. I mean seriously? A home-in ranging shot that can knock you into the water? You can't combo him, and he has a metric F****** ton of health. WTF? That boss is totally insane IMHO. If it weren't for the option of the wrestler boss, single players would have no chance of reaching Death Island--even in Easy mode.
Bat boss is actually a lot easier than wrestler IMO.
1) When it attacks, just parry.
2) Watch for its behaviour and have him floating above the raft.
3) When it prepares its next attack, that's your cue to run and hit the boss. And yes you can combo it a little.
It's a lame boss though just because of how much fun you can't have because "DON'T FALL IN THE WATER" restricts your entire moveset. Combine that with the grueling checkpoint and it isn't a fun ride. That said it isn't like SORR was devoid of really cheesy segments so I'll accept stuff like this.
I've easily reached Death Island. The trick to the bat boss is simply to react to the tells for his only 2 attacks. When he screams, he's going to rush you. Just jump straight up and fall on him with a jump kick. (Drop Kick for Ricardo). If he starts flapping, he's going to throw the projectile. If you have him placed properly over the raft, you can jump forward over the projectile and start a combo on him.
Don't ever complain about the difficulty of a beat em up on the Steam forum.
"Mother Russia Bleeds" showed, that you just lure the a-holes out of their nests, as you can see.
I tested the game a bit and was short before buying it, cause the music is fantastic, the artstyle is great and the gameplay feels nice.
But:
- enemie-spam as if this game tries to be a 2D Dynasty Warriors
- you have a vertical disadvantage > enemies can hit you but you can't hit them
- after a while, enemies take so many hits before going down
- normal enemies join bosses > crappy boss design
If this game get's patched in one way or another, I'm happily buy it, but for now, life is too short to be stressed out by so much nonsense. ^^"
And I reject a design standard that says enemies with bosses is always bad. Especially arcade beat em up bosses. We aren't talking Mega Man or DMC ♥♥♥♥ here.
Second of all, if any gamer is talking about parrying or iframes, that gamer is in a whole different league than gamers of average skill. I have played the trainer mode. There is absolutely no way a gamer of average skill is going to parry intentionally. But that wouldn't bother me if there was a way I could play the game and enjoy it. Heck, I don't even need to beat the game. Just give me the unlockables and design at least Easy Mode for single players.
Third of all, I do not agree with the idea that trash mobs in boss fights is a bad thing. If you throw trash mobs at the bosses with the end-of-combo throw, that can actually help the player win a boss fight. In fact, that is a tactic I use in the fight against the Stage 3 boss. And using that tactic usually scores me an apple during the boss fight.
Fourth of all, I don't mind flamers, haters, or those that can out-game me 100 to 1. When people like me talk complain about game difficulty, we are looking for tips like those that have actually been shared in this forum about the bat boss. That said, I will still choose the wrestler to the bat boss every single time. At least the game gives me that option.
The only thing I found pretty annoying was the raft section and getting dunked in the water but I think that was me getting onto a harder path. Everytime I took that up path things ramped up a bit. Taught me to knockback like a boss though.
Look at streets of rage... only the final boss has enemies around him (and some minor thug-bosses) and there, it makes sense.
And no... it's just unfair if the enemy is above or below you, just far enough so you can't hit them... but they can still hit you.
Also, I've beaten the game by gave it another shot and I'm also going to buy it (just have to wait till the end of the month).
Came to the conclusion: Gal needs a buff.
The minotaur just wreckes stuff and he was viable for everything.
While I gave up with Gal cause I got a game over on every single screen later on, I didn't got a single game over with the minotaur and it was also enjoyable, cause the sheer number of enemies were manageble.