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The player base is terribly low and you just split it further with running a separate PTE. A lot of people are not motivated to play a even "worse" version of the game. So you will lack people on the PTE and still lack actual players on the "so called" stable build.
I dont think the game or the players will really gain anything from it.
It doesn't really matter how many people play tbf
Also people are already complaining about bugs in the normal version lol, no point in making it any worse
They have a point though - having test environment for the test environment has little to no sense. As many people were pointing out already, what is being sold is literally the ability to test the game for the developers. So now they want us to test the version before we test it?! LOL
I think, I know, why this is needed though, as I have seen things like this before, not in game dev though – there is obviously a problem with internal QA process, if such thing is present at all, to more or less reasonable extent, which can result in the version of the game, rolled out to the servers preventing people to play at all an therefore lose interest and move to other games, maybe for a short period of time, maybe for a long one and this will drop the player base, which is already very low (not bashing the game, just looking at steamcharts data), so devs are making sure, that people will have at least some playable version of the game online, while they fix another, if needed. I consider this practice a bad one, in terms of software dev, but it is what it is and players, who pre-order and buy EA games are partially to blame for this, but on the other hand, you should know what you are going for, when you are buying products in EA.