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Maybe It'll even turn you from a this-game-is-no-fun to a this-game-is-too-hard crybaby.
Just out of interest - what games do you like - ones like this but more varied?
I would be interested to know about those
I agree, but the gameplay loop is VERY fun and satisfying, and so is the customization of your team members.
I also have to balance the fact that this game is not priced as a AAA title, and for a smaller title it IS a lot of fun.
So often the two seem completely disconnected.
And man they REALLY need to do something about those insane mission goals. Why the hell would I need to "escape in 5 turns", but then when I get there "kill everything". Whoever thought this was a good idea should be executed for crimes against the Imperium.
That and it would have really improved things vastly if the tactical battles had goals actually aligned to the mission's supposed goals. If I'm supposed to be escorting a unit, why is there not a single mission about actually protecting that unit? If we're here to open a door for artifacts, why is that not worked into the combat?
Instead the only interactive things are magic boxes with "cognition" points, and other magic boxes which give blackstone plus can set back the awakening metre - and also provide cognition until they're destroyed because apparently tech priests learn something new from every scan even if it's the exact same thing they've scanned earlier that very round.
The rest of the game is great, despite the repetitiveness - but it's very obvious there were multiple design/code/writer teams working here, and they really should have talked to each other a bit more during development.
Also, personal nitpick: we don't get enough extra spots for troops, while we do quickly end up with 6 tech priests. Personally I like to play with only 2-3 TPs and then lots of troops, makes it more interesting, and enables one to actually use the troops more.
CoD - you just shoot same enemies over and over again with no obvious reason, just because you are told to do so..
Elden Ring - You just run around and stab weird monsters to collect power points that you spend to become stronger.
CS (the most played game of all times BTW) - you spawn on a few same maps with 10 other players, buy 1 of 15 most common guns and shoot eachoher for 5-10 minutes then repeat again with no obvious reason. And you don't get level ups...
Once you reach a certain point, upgrades become both too expensive and add little value. It's exciting to level that priest up and collect certain powerful skills, or get a good slot in all four equipment slots. But over time the good choices dry up.
I completed all missions on hard mode, my final awakening % when I entered the Overlord mission was 79%. In all of those 48 or so missions, the last 20-30 felt very much the same. Same loadout essentially, same skills, same enemies. The occasional wrinkle here and there, but you get my point. I was so bored by the end that I was playing sloppy and just rushing through the last few missions recklessly.
This game has a good thing going, but it is way too long for its own good. There's no reason why I need to play 30 missions just to unlock Kastelan Robot. If they could densely pack this content into half the missions, giving you upgrades 2x as fast, it'd be a lot more fun.
I was thinking of playing it again so I could try some different loadouts but the idea of slogging through all of those hours and hours again just seemed oppressive.
Yes and no. In CoD or CS, each game session is different. While you are running through the same map designs, every match plays out uniquely due to the unpredictability of other players. You never know where the wind will blow.
In this game, it's the opposite. Every single mission is inherently repetitive and must be approached as designed. By essence, it's a single-player game with no procedural mechanics. So, for players expecting some level of randomness, that expectation will be entirely wiped out.
X-COM2, for example, allowed players to manage their own campaigns, unfolding mission entirely differently, on a rogue-like style introducing variability and player-driven decisions. Not even starting with Long War... Mechanicus entirely fall flat here.