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I found this review which answered my question pretty well:
--- And, lastly, the new class tree, the Xenarite. This class tree focuses on tech priests who integrate Xenotech into their cybernetics. a Single level dip gives you a 1 helth regen at the start of your turn which can stack with the other tree's health regen effect, which is great for sustain and building a tanky priest. Once you dip further into the tree though making attacks with any weapon will damage you for one health, while further skills and passive increase your critical chance for every point of health missing while the Xenarite cybernetics all focus on further cinreasing crit chance and health. Ultimately a pure Xenarite character is sort of a Bloodmage/Berzerker. They become amazing powerful when low on health, so all of their abilities center around maintaining a careful balance. One wrong move or bad tactical decision can be the difference between wiping out a horde in one shot or dying horribly. It's very high risk high reward, but never feels bad to play thanks to the various healing options. ---
Sounds like it might be fun to turn one tech priest into a Tech Berzerker as described above using the Xeno tech approach.
It also doesn't really do what the lore says - Xenarites are all about acquiring xenos tech, reverse-engineering it, and incorporating it. Not all of that will translate into tactical gameplay, but as implemented the Xenarite skill path isn't any better at using xenos devices than any other skill path. In fact, most of the xenos weapons are ranged and fairly high CP cost so they tend to benefit most from Dominus, Tech-Auxilium, and Lexmechanic more than they do from Xenarite. If you're starved for crit chance, anyone can use the Cog Occultaris for stealth and a guaranteed critical with the first attack that breaks your stealth (plus there's a bug that often leaves the 100% crit chance in place even after you're no longer in stealth).
I loved the Heretek missions (even if there were only a handful of them), but the Xenarite abilities were just lacklustre.
Lack of mission content? It's just a DLC. What's there to expect?
As for Xenarite Tech tree, from what i understand, it is also based on Crit Chance NOT that it Can Produce More Damage than the rest of the classes. Damage is limited by Weapon & Cants Used.
Wiping out a horde in one shot? Huh??? Where Can i find a gun that can kill Hordes in a single shot? The person who wrote that review is either exaggerating or a Nub or maybe both. On Higher difficulty, it takes more than a single shot (without Cant) to kill a higher class tier enemy ie Lychguard. Therefore, whatever he wrote is Wrong as Damage cannot go beyond what it stated in the weapon's stat (w/o Cant).
I don't know what you have against canticles, it's so damn easy to spam them and Lychguards are a joke when you can ignore their armor for 2 cognition points, 100% oneshot-able on very hard. Bet you also don't know which item gives you perma crits.
Don't be rude to other people when your knowledge of something is surface level at best.
What Xenarite gives you is a ton of health, crit chance and hit-me effects. All very garbage stats when you realize there's a ticking clock next to your screen, the last thing you want in this game is to drag the fight onwards.
What you really want is armor, damage and cognition spam.
I was clearing floors on very hard with my team of 2 explorators(+tech auxilium) and 4 dominus (+tech auxilium and lex mechanic whenever I had disposable blackstone), I think I did about 30 missions with 0-1% awakening after I got my setup going.
Canticle spam using the tech aux skill tree is just unstoppable, having permanent machine spirit, armor penetration and cognition makes the game a cakewalk, I was ending encounters in 1 or 2 turns thanks to AoE multihits, which allowed me to do every single mission in the game and still be at 60% awakening before the final boss.
Additionally I think Secutor and Enginseer are also pretty bad.
Secutor relies on always having enough cognition to summon troops on the first round, else you practically waste 1 turn. Also the RNG on mission rewards doesn't help at all.
Enginseer is terrible since curatio claws and armor exist, enough armor makes you immune to warriors, flayed ones and deathmarks (unless they crit) and severely reduce the damage you take from tougher enemies, enough for a curation claw to get you back to 100% hp and The canticle you get from the Ctan shard makes your guys practically unkillable lmao
Here's the easiest example to find on Youtube. The logic is basically to stack as many buffs as you can (many of which are quite cheap like having Bless on every single priest), then fire a wide AoE weapon with the bonus range from Dominus. In this case, this was the Heavy Phosphor Blaster, but you can do it with the Incendine Combustor, or Heavy Grav Cannon or Torsion Cannon or a few others. Unless you've pushed the difficulty way up or are playing a challenge that limits your selections, the second half of the game tends to just be wiping out entire rooms with big AoEs before they can do anything.
https://www.youtube.com/watch?v=blpNDVx0H-A
Wow! What do we have here? A RARE FIND Indeed! A Real Life Hamas Spokesperson. Must Inform Trazyn Post Haste