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-Going to each new room in the mission map gives 2 ticks.
-Each turn in combat past the first gives 1 tick.
-Some events increase or decrease awakening. *MOST* increase it, so unless you're feeling adventurous or have the list of events on hand you should probably avoid these choices.
-Destroying a terminal removes 2 ticks. Keep in mind that you can still do this to terminals you've already scanned for blackstone.
-At the end of the mission, every *full 5 ticks* gives +1% awakening. If you have 0-4 ticks, that still counts as +0% awakening; this is a case where rounding down is in your favor.
I'm amazed that you've gotten close to 10% awakening on a single mission. Either you're exploring all the rooms (don't do this, the rewards aren't great on a per-room basis compared to what you get in combats and at mission end), you're stalling far too long in combats (killing enemies faster means less damage dealt to you and thus more blackstone at the end), or both.
i remember the missions themselves having if you complete this mission you will get this much awakening, and then you can get awakening during missions as well.
but it basically sounds like if i want to play the game, don't play the game? avoid rooms, avoid fights avoid the game. and therefore i will get more missions. pray i get some terminals.
is there some popular mod i haven't seen to just get rid of the mechanic?
Honestly, some of these encounters feel like they were written with madlibs, and I feel like they're not worth suffering through. Like this one where your cohort picks up random vox transmissions while on a mission to plant vox-casters inside a tomb, and it turns out it's a Skitarii with a non-standard augment (how did he acquire that?) that he installed on his own (I guess his mind-linked techpriest just ignored this?) to play classical human music for himself (how would he have obtained this?) during a mission on a Necron Tomb World (perfect time for combat troops to space out) while assigned to one of the biggest and therefore strictest void ships in the Mechanicus, but somehow his ill-gained music player started broadcasting over the cohort's receivers.
It's such a complete disconnect with all the existing lore about the Mechanicus, and the results are often a random guess about what will happen with little wisdom to employ aside from save-scumming.
Currently at 98% though, so I think I have to just bite the bullet and fight Szaregon + the 2 bosses I haven't killed individually yet.
I'd love to see a sequel with a different take on it. Hell, even maybe (partially?) in a different genre. Honestly, a lot of genres, FPP, RPG or strategy could fit the general concept of the game.
Sticking with RPG formula (expanded from Mechanicus, or mixed with Battle Brothers, Divinity Original Sin or whatever), Awakening could be restrained to (some) dungeons and not the game as a whole. And of course negative outcomes, mixed with additional hardcore/ironman etc. mechanics still could impact the rest.
I'd be fine with it staying, if players could go a few extra miles to really give themselves extra time to do what they want to do, to explore quest lines, collect all special gear etc.
To do that, you need a lot of options at your disposal. Deploy as many units as you can, load each tech-priest with as much weaponry and abilities as you can, prioritise multi-target weapons, strengthening abilities and cognition-restoring abilities. Use canticles wisely. Machine spirit canticle is your best friend, as is cognition gaining canticle. Before I maxed out my crit percentage, I used the "ignore all armour" canticles extensively as well.
Often you'll only have the leeway of a single turn to execute everything you need in a combat mission. That is why you need to make sure you can deal damage as many times in a single turn as you can. Each priest can potentially hold up to 3 weapons, and some of their other actions can deal chip damage as well, like certain claws or servo-skulls.
There are amny ways to achieve this, I may write more if you're interested. But if you treat it as a puzzle game, it will be more satisfying to find your own solutions.