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Yeah... I mean, if it was described as "Hard" then I wouldn't really be complaining but I lost of load of progress having to reload a battle from before I started that mission in order to go back.
Otherwise just using basic tactics of keeping enemy priests at range and making them hit servitors, then killing them with focused fire works.
Okay, by that measure, any mission could be considered easy. This mission is being offered to me at the same time as actual easy missions with normal missions being purported to be harder than that mission. If it's available at the point of having low quality gear and characters then it isn't easy.
They can only dodge attacks from a single designated target, they're using the omnispex augment or whatever it's called. Everyone else can hit them just fine.
In that first mission you don't have to kill them all, just scan the thing and then survive for 4 rounds. Use the movement buff canticle if you have it and use your servitors to distract them and you should be able to make it out just fine.
I almost got blind sided by it too, I gambled on the objective NOT changing to "Kill All Targets" after I did the scan, which then changed to "Survive 4 rounds". So I just spent the rest of the mission leading them all on a merry chase until the timer ran out and suffered zero casualties.
you use your special once per mission abilities right off the bat and it's pretty easy
To be clear: the issue isn't the actual difficulty of the mission. The issue is with how that difficulty is described. Go ahead and throw a hard mission into the early spate of offerings. I don't have a problem with that. But don't tell me it's gonna play out the same way as going up against 1-2 canoptek scarabs, 2-3 Necron warriors, and 2 flayed ones. I'm sorry, but the mission is not on par with that level of difficulty. It's considerably more difficult, even if there is at least one easy solution available.
That one easy solution (i.e., get to the device, scan it, and then run away for 4 rounds) exists doesn't make the mission actually easy. In fact, I'd argue that if that's the only way to survive the mission and succeed early on, to the point where straight-up combat simply isn't a realistic option, or where you really have to bring XYZ loadout of canticles and equipment, then it is by definition not an "easy" mission.
An "easy" mission is one that doesn't really place many specific requirements on the player. Bring whatever canticles you want. Your techpriests are only at around level 5 or so? No biggie. They'll be fine. Your servitors are level 1 or 2? Again, no biggie. You can handle it. Go ahead and try to melee targets or hit them at range. Either option will work decently. That's an easy mission. A "normal" or "hard" mission is going to require you to either have more options available to you because you've already advanced considerably, or is going to require that you approach it from a very limited number of "correct" solutions.
And as I said: go ahead and throw a "hard" mission in to the list to start. I don't have a huge problem with it. If I take it, I'll know what I'm getting myself into and I'll accept that level of difficulty. But what I object to is the "bait and switch" of a supposedly "easy" mission that is actually a hard one.
everyone died on my team. luckily i dont play with perma death.
but i too was wondering how exactly the game figures out that something should be "Easy" or not. this was definitly not easy. not by a longshot. it was hard at best. im not really against a hard or normal mission but my guys are kind of weak at this point, so normal or hard isnt what i wanted to go for.
i dont recall knowing before hand that the mission i was going to start would involve me scanning someting and running around for 4 rounds. so i couldnt bring that blessing.
Also, barely living with one priest does not make this mission EASY.