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The problem isn't so much that they're nonsensical as they are misleading - the mission above was actually "take this position then hold it against the enemy counterattack" but the way it's presented is escape then survive then kill all.
Unfortunately, given the weirdo presentation for things, your best bet is to just assume that every single mission ends with "kill all enemies" because that's true about 95% of the time, even if it initially says survive or escape.
A lot of this could have been alleviated with just a handful of feedback messages - "Explosives set, retreat to safety" would have done far more than another generic "Escape!"
Devs. Let me tell you. If you think "surviving" is an objective. Surviving is PART of the game. If you don't survive then you DIE. Duh! Don't label it as an objective when it's ALWAYS part of the objective is to not die. INSTEAD what I ask for is to just label it correctly. Just start off with KILL ALL ENEMIES. Why even provide that dumb stupid objective of "survive" is so insanely dumb, I really wish they'd hot fix this. Sure, I'll know for next time because I went through it, but man, this makes me want to throw a negative review up.
Survive should ONLY be an objective if you are straight up going to win once all the rounds run through. That's the ONLY time survive should be labeled as an objective.
Dude, this happens in the same screen, with the same enemies around, in the same area!
I like this game very much, but OP is absolutely correct. This one thing is really a weird and dumb design. It's even more baffling, given that everything else about the game is top-notch art and consistence.
This guys excuse for saying "well something is blocking your extraction" then just say "Slay all enemies" period, end of story. There is no reason for "Survive" it should be "Kill" then "Kill the last of them". I actually straight up just stopped playing this game because of that (plus it's a boring clone of XCOM with none of the good mechanics).
Such a simple fix, just reword it but alas, I guess devs don't really care for a easy fix.