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Restarting the PC is fixing this and fortunately its only happening not too often.
Im playing with GTX970 with stable 60 fps but the fans are going 100 % and the temperature of my GPU is hotter than usual.
If i cap the fps to 50 or 40 doesnt matter, GPU always go to 100 % as well as the fans.
There is some serious issue with that.
Try to deactivate V-Sync ingame, it helped me a lot. But then cap the fps in the nvidia control panel.
i might have overclocked things a bit, but i can play way better looking games nowhere close to the temps i get playing this game.
will try without vsync but clearly something isn´t right here
Can Play Red Dead Redemption 2, Assassin's Creed Odyssey, Final Fantasy XV all at over 60fps
This game, while aesthetically pleasing is hardly a contender for graphics of the 2020s
Fans start contributing to global warming at a faster pace than Leonardo Di Caprio's private jet
I turned off all video options including v-sync
Used Riva Tuner and forced fps cap to 30
No longer getting overheating fans.
Can finally enjoy smacking Necrons off the screen with my Power Axe
turn vsync off and lock the fps externally.
temps dropped by ~1/4
Since you pulled this thread up again, from the Necron depths of hell ...
I see no reason, why this game has had to be so hardware intensive.
The chosen (Unity3D) engine has a lot to do with it and the fact, that the developers did not know how to or had not invested any time to 'optimize' this game for low-spec machines.
What is shown on the screen, could have been easily coded in a far less hardware-intense way (rendering API and engine). Any game 3D engine from around 2000 would have done the job equally good - imho - minus the Depth of Field and likewise nonsense. (I love DoF, but it makes no sense in this game. Much like the zoom-in camera - obfuscated by pylons).
I just say this, because I really hope the developers have invested more time to optimize performance for the upcoming sequel. At least 'one' graphics programmer, should look at their code?
A lot of people love to play turn-based games on the go (Steam Deck, Laptop, ...). A game that scales on low-to-high end hardware sells more, since it attracts more people?
I tried to run this game on an 12th gen Alder-Lake-N95 MiniPC (in Windows and Linux) with a Intel UHD iGPU and it barely made 30FPS on lowest res and settings. Same CPU/iGPU can run Dota2 or StarCraft2 no problem.
I see the appeal for (smaller) studios, using Unity or Unreal engines, but, those engines need to be tailored to the game developers are actually making? Only moving sliders from right to left in the SDK or clicking on things thinking 'automation' does it for you, is not making the game run any better, necessarily. Seldom does.
The old mantra of 'the right tool for the right job' seems completely lost, when devs rely and depend on generic game engines doing the job for them, when those engines cannot 'know' what the job actually is?