Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Arishkogol Jun 4, 2022 @ 11:59pm
Performance issues
This is one of my favorite games I've played over the past few years. Just absolutely love the atmosphere and the combat so much.

Since the omnissiah version and the expansion were super cheap during the festival of the skulls, I decided to pick them up and start up a new campaign.

I played through everything a couple years ago on max settings with no issues. I'm now on a much more powerful PC (rtx 3060, m.2, 16gigs ram, new ryzen 7) and am having some performance issues. The biggest one is that it seems to hang and stutter for a second when I click my servitor. Same goes for when I mouse wheel zoom in and out. I know that my PC should me more than able to handle everything at max, but is there a setting I'm missing that might alleviate this? I don'd mind turning something down if it makes everything smooth.
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Metalslave Jun 7, 2022 @ 4:51am 
Similar thing here. I'm running a new PC with a 3080 and while the game runs fine, it keeps the fans going constantly. Considering what the game does, it shouldn't really have performance issues at all, imo.
Bishop-Six Jun 7, 2022 @ 6:22am 
I have the servitor stuttering as well, but only sometimes.

Restarting the PC is fixing this and fortunately its only happening not too often.

Im playing with GTX970 with stable 60 fps but the fans are going 100 % and the temperature of my GPU is hotter than usual.

If i cap the fps to 50 or 40 doesnt matter, GPU always go to 100 % as well as the fans.

There is some serious issue with that.
Last edited by Bishop-Six; Jun 7, 2022 @ 6:23am
Metalslave Jun 7, 2022 @ 9:51pm 
It's a shame, because I llike the game and want to play it, but it runs way too hot.
Bishop-Six Jun 8, 2022 @ 1:55am 
Originally posted by Metalslave:
It's a shame, because I llike the game and want to play it, but it runs way too hot.

Try to deactivate V-Sync ingame, it helped me a lot. But then cap the fps in the nvidia control panel.
Ylion Jun 8, 2022 @ 2:01pm 
while i don´t have any of the performance problems mentioned here, i thought i was going crazy when i realized the temps while running this game.
i might have overclocked things a bit, but i can play way better looking games nowhere close to the temps i get playing this game.
will try without vsync but clearly something isn´t right here
How hot is too hot? Just curious.
Honeybadger Jun 9, 2022 @ 4:06pm 
Ryzen 5 2600 and Gtx 1660 Ti
Can Play Red Dead Redemption 2, Assassin's Creed Odyssey, Final Fantasy XV all at over 60fps
This game, while aesthetically pleasing is hardly a contender for graphics of the 2020s
Fans start contributing to global warming at a faster pace than Leonardo Di Caprio's private jet
I turned off all video options including v-sync
Used Riva Tuner and forced fps cap to 30
No longer getting overheating fans.
Can finally enjoy smacking Necrons off the screen with my Power Axe
Ylion Jun 13, 2022 @ 12:54pm 
what O.Gefr.Löring.363VD said did the trick for me.
turn vsync off and lock the fps externally.
temps dropped by ~1/4
ufo_shapes Jun 30, 2022 @ 12:56pm 
Why they don't release a patch that solves the issue so the game don't convert the computer in a xenomorf toaster? They launched with that huge heat ploblem and never solved it...
2025 and running on 3070, I need to cap fps at 60 in Nvidia CP since temps exceed 85C which is nuts
Originally posted by True_Blue:
2025 and running on 3070, I need to cap fps at 60 in Nvidia CP since temps exceed 85C which is nuts

Since you pulled this thread up again, from the Necron depths of hell ...

I see no reason, why this game has had to be so hardware intensive.

The chosen (Unity3D) engine has a lot to do with it and the fact, that the developers did not know how to or had not invested any time to 'optimize' this game for low-spec machines.

What is shown on the screen, could have been easily coded in a far less hardware-intense way (rendering API and engine). Any game 3D engine from around 2000 would have done the job equally good - imho - minus the Depth of Field and likewise nonsense. (I love DoF, but it makes no sense in this game. Much like the zoom-in camera - obfuscated by pylons).

I just say this, because I really hope the developers have invested more time to optimize performance for the upcoming sequel. At least 'one' graphics programmer, should look at their code?

A lot of people love to play turn-based games on the go (Steam Deck, Laptop, ...). A game that scales on low-to-high end hardware sells more, since it attracts more people?

I tried to run this game on an 12th gen Alder-Lake-N95 MiniPC (in Windows and Linux) with a Intel UHD iGPU and it barely made 30FPS on lowest res and settings. Same CPU/iGPU can run Dota2 or StarCraft2 no problem.

I see the appeal for (smaller) studios, using Unity or Unreal engines, but, those engines need to be tailored to the game developers are actually making? Only moving sliders from right to left in the SDK or clicking on things thinking 'automation' does it for you, is not making the game run any better, necessarily. Seldom does.

The old mantra of 'the right tool for the right job' seems completely lost, when devs rely and depend on generic game engines doing the job for them, when those engines cannot 'know' what the job actually is?
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