Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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MrAltF4 Sep 28, 2018 @ 5:17am
PHYSICAL and ENERGY types > MELEE and RANGED
Hi guys, wondered, from the content online, what your thoughts are with our damage types in Mechanicus.

Currently we have weapons in two damage types PHYSICAL and ENERGY.
to improve clarity, we're thinking of changing these two damage types to MELEE and RANGED. This was an idea we had very early in design concepts, but we were concerned that there weren't enough melee weapons.

As it turns out, we've got Mechadendrites and also all Tech-Priests (TPs) are able to equip a melee weapon, this concern isn't that much of an issue any more.

Would be interested to hear your thoughts on this topic, if you have any

Cheers
Alt
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Showing 1-12 of 12 comments
KRON Sep 28, 2018 @ 2:37pm 
I like PHYSICAL and ENERGY more than MELEE and RANGED because range damage can be either physical or energy which makes you use different guns to shoot specific targets. With melee and ranged you either rush for melee or use a gun with highest damage(you don't really have to choose which gun you are going to fire).
tl;dr: PHYSICAL and ENERGY is cooler than MELEE and RANGED, imo.
Lamp Sep 30, 2018 @ 5:19pm 
I agree with Kron. Physical and energy attacks allow for more variety. Mele and ranged on the other hand don’t give players any reason to vary their gun types. It’ll turn the strategy of the game into just guns or mele rushing, which seems too simplified compared to how it appears to be now.
Kitten of Strife Oct 3, 2018 @ 9:30am 
I second KRON as well, stick with physical and energy. To me that makes more sense lore-wise as well as offering more gameplay options.
BLWK Oct 3, 2018 @ 1:51pm 
I like it the way it currently is in the letsplays, maybe you can release a post lauch mod/beta so we can testplay tweaks and such?
alsin101 Oct 4, 2018 @ 2:37am 
I think it should stay as it is in the lets plays too- having the additional layers of energy/physical on top of whether the weapons are ranged or melee seems like it'd have more depth than dropping the latter.
Naos Oct 8, 2018 @ 12:40pm 
You could split ranged into physical and energy and leave melee as its own type so you could better ballance each. It seems silly to me that an arc cannon and heavy stubber would function as the same type of damage. Melee in these types of tactical games is easy to fudge up and could be tooled as the "high risk but high reward" option.
Voronyx Oct 9, 2018 @ 2:37pm 
Melee and Ranged weapons makes a lot more sense. Having Physical and Energy weapons would have caused people second guess whether or not a particular weapon is melee or ranged.

In 40k tabletop games weapons are split into Melee and Ranged too so keeping them split the same is better. Good choice devs.
Eh, it's not hard to see which is which. there's a specific melee-weapon spot on the HUD, and it even shows the range of the weapon (like 1.5 meters for melee weapons). SO I'd highly prefer it staying Physical vs. Energy. It sounds like the kinda thing the Mechanicus would differentiate on, rather than HOW the damage was cuased, they'd be more interested in what TYPE of damage it was.
FullROMSimon Oct 17, 2018 @ 5:48pm 
Damage values even before making a move are color-coded, corresponding to what kind of type of damage it does.
Imperator Oct 21, 2018 @ 11:27am 
I find the energy/physical damage much better for a lore-heavy 40k game. Most people can tell which one is a melee weapon, an axe or a gun.
FullROMSimon Oct 22, 2018 @ 10:21am 
Originally posted by Imperator:
I find the energy/physical damage much better for a lore-heavy 40k game. Most people can tell which one is a melee weapon, an axe or a gun.

A gun will deal physical damage, if it's a bolter or a autogun, since they are physical. But considering how many types of bolter ammo there is and the insistance of purists to acknowledge even weird weaponry that's known to 5% of the fans it's not going to be an ideal description to anyone.

Just roll with Physical/Energy and fuggedaboutit
Imperator Oct 23, 2018 @ 9:17am 
Some like rad weapons for Vanguards or Galvanic rifles for Rangers could even deal both, giving them an edge in this regard, while Volkites can be fully energy, stubbers fully physical.
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Date Posted: Sep 28, 2018 @ 5:17am
Posts: 12