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报告翻译问题
I charge andrew to only communicate in binary from this moment onward.
01001001 00100000 01100011 01101000 01100001 01110010 01100111 01100101 00100000 01100001 01101110 01100100 01110010 01100101 01110111 00100000 01110100 01101111 00100000 01101111 01101110 01101100 01111001 00100000 01100011 01101111 01101101 01101101 01110101 01101110 01101001 01100011 01100001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01101001 01110011 00100000 01101101 01101111 01101101 01100101 01101110 01110100 00100000 01101111 01101110 01110111 01100001 01110010 01100100 00101110
May the machine spirit be with you brother.
We will not forget, but there does seem to be a Stygies member here at the office trying to corrupt us to use Xenos tech!
01100010 01110101 01100111 01100111 01100101 01110010 00101110 00101110 00101110 00100000 01101001 00100000 01101101 01101001 01110011 01110011 01100101 01100100 00100000 01110100 01101000 01101001 01110011 00100000 01100011 01101111 01101101 01101101 01100101 01101110 01110100 00100001
Good idea! I'd go for Fatshark with a Vermintide-esque Sororitas game. Soaking enemies in promethium fire would be so gorgeous with their engine!
That's a maybe, but they decided to make Vermintide 2 for some reason.
I'm sure this has nothing to do with me having a army of the table top figures of them....
Maybe because the army itself is relatively recent
The playable army, yes. But if I recall correctly they were and still are one of the most highly requested factions to appear in a 40k video game, even as an alternative to others. This was long before 7th or 8th Ed. I'm talking just after DoW 2 had been announced, and they could've been in demand since before then.
But that doesn't answer the question of "why weren't they added?" So here's my two suggestions: they're not as marketable as Space Marines, or Tau when they were new and needed some visual kickassery in the form of Fire Warrior (which was a visual colostemy bag explosion), and nobody really knew how to make them into a video game. Make that three reasons: GW didn't want to take risks before 2015. We've got at least six (I can think of eight but I'm not so sure about two of them) Warhammer 40k games coming this year, which shows how confident Gurms Wurksup are about giving the intellectual property to folks. Three of those are turn-based tactics games which are not that risky given the IP's history and origins. Their first ever VR game goes out this year; their first major HH title goes out and their first ARPG is coming in March. That's a big leap from Snotling Fling and Carnage Champions.
While I'm very cynical about all the games coming out, this appears to be the equivilant of a golden age or industrial revolution for Guh'Dubya. Someone figured out how to make a good Mechanicus game and, not wanting to spoil the mood, someone else said "OK" and gave them the faded, bent license to Warhammer 40k.
That's just a guess though.